Dungeon of Fortune
Dungeon of Fortune Rulebook
Table of Contents
Table of Contents
Contents
- Over 100 Companion/Exp tokens
- 80 Dungeon cards
- 96 Loot tokens
- 12 Character boards
- 12 Level markers (Character Level and Dungeon Level)
- 1 Rulebook
Setup
Give each player a Character board and Level markers to place on Dungeon level 1 and Character level 1. These markers indicate your current character level and the current level of the dungeon that you are on.
Give each player Companion tokens according to their character level to place in the Party Space on their Character board.
Mix the loot tokens face-down and count out loot tokens based on the number of players. This is the loot available for the game; return the rest of the loot tokens to the box unseen.
| # Players | Loot Tokens |
|---|---|
| 2 | 40 |
| 3 | 55 |
| 4 | 70 |
| 5 | 80 |
| 6 | 90 |
Shuffle the Dungeon cards and place them in the center of the play area.
The bravest player will take the first turn.
Game Play
The game is played in rounds called delves. During each delve, players take turns in clockwise order until each player has stashed treasure or fled.
On your turn, choose Seek Glory or Stash Treasure.
Seek Glory
When you choose to Seek Glory on your turn, draw a card from the deck and add it to your display. You must deal with whatever you encounter on that card. There are three types of cards you may find: Dungeon cards, Dragon cards, and Pilfer cards.
Dungeon cards are divided into 5 rows corresponding to Dungeon levels. When you draw a Dungeon card, look only at the row corresponding to your current Dungeon level (as indicated on your Character board).
Each level of the dungeon contains some combination of monsters and treasure.
Monsters - There are 3 types of monsters in the dungeon: Goblins, Oozes, and Skeletons. You must defeat each monster on your level by using companions (see Companion Reference, below). If you cannot, then you must flee (see Fleeing, below).
When you use a companion it becomes exhausted and cannot be used again this delve. When used to defeat a monster, you gain experience: flip that Companion token over to the experience side and leave it in the Party Space.
Treasure - There are two types of treasure in the game: Chests, and Loot.
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Loot - For each Loot icon on your level, take a Loot token into your pouch.
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Chest - Chests are locked, they require that you use companions to open them. Any companion can open 1 Chest, Thieves and Champions can open all Chests on your level. For each Chest opened, take a Loot token into your Pouch, and move the used companion to the treasure spot on the player board. That companion cannot be used again this round.
Note: Do not flip that Companion token over to the experience side. You do not gain experience for opening chests!
Dragon cards represent the imminent threat of a dragon. If this is your first or second dragon card, nothing special happens. But if this is your third dragon card, you must defeat the dragon or flee.
Dragons require any 3 companions to be defeated. However, each dragon is weak against a particular companion type, as indicated on the dragon card. 1 companion of that type and any other companion (2 companions total) can be used instead of any 3.
All companions used to defeat a dragon become exhausted. Flip those Companion tokens over to the experience side and leave them in the Party Space. Remember, exhausted companions cannot be used again this delve. After defeating a dragon, discard that dragon card and take 2 Loot tokens into your pouch. If you encounter another dragon card later in the same delve, you again must either defeat that new dragon or flee.
If you can't defeat the dragon, you are forced to flee.
Pilfer cards allow you to steal any 1 Loot token from any player's pouch or satchel and add it to your pouch. Because players do not know the value of any of the Loot tokens until the end of the game, it does not matter which token you steal.
Advanced variant: Some cards have a Scroll icon in the upper right corner. When drawing a new card, you may discard a card already in your display that has a Scroll in order to ignore the new card and draw again. Discard the ignored card and encounter the replacement instead.
Fleeing
If you are ever forced to flee during a delve, you must abandon any loot and experience gained that delve. Put all Loot tokens from your pouch back into the Loot pile and discard the experience from your Party Space (not the experience in the XP space on your Character board, that's yours to keep).
Once you flee, you no longer take turns in the current delve.
Stash Treasure
Once you have chosen to Stash Treasure, you no longer take turns in the current delve. When you choose to Stash Treasure on your turn you may lock in all the progress you have made that delve.
- Move all Loot tokens from your pouch to your satchel.
- Move all experience tokens from the Party Space to the XP space.
- A number of stair icons is indicated on the Dungeon Level track. If you have at least that many stair icons on the cards from your delve, then you may descend to the next dungeon level. Move your Dungeon level marker accordingly. You may only descend 1 dungeon level per delve.
Leveling Up
You may only level up when you stash treasure and you have enough experience tokens to reach the next level.
- If you have enough experience tokens in the XP space on your character board to level up (as indicated on your Character level track), discard that many experience tokens and advance your Character level marker to the next level.
Note: Leveling up is not optional. Also, it is possible to gain more than 1 Character level at a time, if you have enough experience tokens to do so.
As your Character level goes up, your party will upgrade (a new companion will join you, or a companion will become a Champion). At level 5 you gain a unique ability but your companions do not change.
End of a Delve
Bravery bonus: As soon as you are the last player in a delve (all other players have fled or stashed treasure), take two Loot tokens into your satchel as a bonus for your bravery.
Once all players have either stashed treasure or fled, prepare for the next delve. Repopulate your Party Space with Companion tokens according to your current Character level. Whoever earned the Bravery bonus in the previous delve will play first in the next delve.
Companion Reference
- Mage - can defeat any single monster OR any number of Oozes, OR open any 1 chest.
- Fighter - can defeat any single monster OR any number of Goblins, OR open any 1 chest.
- Cleric - can defeat any single monster OR any number of Skeletons, OR open any 1 chest.
- Thief - can defeat any single monster OR open any number of chests.
- Champion - can defeat all monsters of any ONE type, OR open any number of chests.
Game End
When the last Loot token has been taken from the supply, the game ends immediately. All players may now flip over the Loot tokens in their pouches and satchels.
Each Loot token is worth 1, 2, or 3 points, as indicated by coins pictured on the back of the token.
There are 6 Loot tokens which show gems instead of coins - three rubies, and three emeralds. These tokens are worth 1 point per gem of that type in your possession. For example, 1 ruby and 2 emeralds would be worth a total of 5 points.
Experience tokens in your Party Space and the XP space on your Character board are worth 1 point each. Since the game ends immediately in the middle of a delve, you do not spend experience tokens leveling up at the end of the game — all of your experience tokens count as points.
The player with the most points wins!
Player Board Key
- Character Name & Ability
- Dungeon Level
- Character Level
- Pouch
- Satchel
- Party Space
- Experience (XP) Space
- Treasure Spot