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Dungeon Lords: Kickstarter Expansion Pack

Expansion for Dungeon Lords

Dungeon Lords: Kickstarter Expansion Pack Rulebook

Table of Contents

Table of Contents

  • Trap Cards
    • Early Bird Rewards (3 copies)
  • Spell Cards
    • Stretch goal
    • Exclusive bonuses
  • Event Cards
    • Imp Project

Trap Cards

Early Bird Rewards (3 copies)

Trap. Three copies of this card are included, each printing the same text.

Day 1 Gold, 1 Food, or 1 unused trap. Deal 3 damage to the first adventurer, 2 damage to the second adventurer, and 1 damage to the third adventurer. If used in the First Year, gain 1 Evil.

Spell Cards

Stretch goal

Spell.

What did they mean by "Free hitpoint if we reach the next level"?

If the adventurers conquer a tile this round, each one who survives fatigue heals 1 damage. Undamaged adventurers gain 1 hit point instead (mark it with a Food Token). (Eliminating wizards who have cast a spell does not stop its effect.)

Exclusive bonuses

Spell.

The power of crowdcasting.

For each excess [spell icon] the adventurers have after casting this spell, draw one unused Second Year Combat Card. If there are any slow spells, the party casts them.

Event Cards

Imp Project

Event.

Each player may pay 3 Gold to gain 1 Food, or 3 Food to gain 1 Gold. Players who do neither have sad imps and gain 3 Evil.