Dungeon Fighter: Elder Dragon
Dungeon Fighter: Elder Dragon Rulebook
Table of Contents
Table of Contents
Elder Dragon
When you activate one of the Elder Dragon's special abilities, flip a mahjong tile, following the same rules for flipping Templates. If it lands with the front side showing up, you receive the bonus of that power. If it lands with the back side showing up, you get 1 XP. If it lands on its side instead, you take 1 Damage.
- FAVORABLE MARKET: Take 4 gold coins from the supply and place them on the Chest token.
- ABUNDANT HARVEST: Take 2 bonus dice from the supply and place them on the Chest token.
- RACING TO ARMS: Draw 2 Equipment cards and put them aside face-down. Distribute these cards after the fight.