Dungeon Dice: Familiar Pack
Dungeon Dice: Familiar Pack Rulebook
Table of Contents
Table of Contents
Familiars
Familiars go in the MONSTER bag. When a Familiar is drawn it is CAUGHT by the active player. Players who have CAUGHT a Familiar have the option to roll each Familiar once per combat and gain the benefit of their abilities.
FAERIE - The Faerie HEALS her master's WOUNDS. The Faerie may be rolled before or after combat.
RAT - The Rat searches for treasure while its master fights. The Rat may be rolled before or after combat.
WOLF - The Wolf adds damage to the owner's combat total.
SNAKE - The Snake tangles its foes.
BABY DRAGON - The Baby Dragon breathes FIRE on its enemies.
ESCAPE - The familiar flees and is immediately returned to the MONSTER bag. This ability is not optional.