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Dune FAQ

225 questions players ask · Updated Nov 8, 2026 · Full rulebook

Components and SetupObject of the Game and WinningPhase 1: StormPhase 2: Spice Blow and NexusPhases 3-4: CHOAM Charity and BiddingPhase 5: RevivalPhase 6: Shipment and MovementPhase 7: BattlesPhases 8-9: Spice Collection and Mentat PauseAlliances and NexusBribery and SecrecyAdvanced CombatAdvanced Karama CardsTreachery CardsBene GesseritOther Faction PowersDune: CHOAM & RicheseDune: Ecaz & MoritaniDune: Ixians & Tleilaxu

Components and Setup

  • Can the Spice Bank run out of spice tokens?
  • What are sectors for, and do they affect movement or battles?
  • When do the Treachery and Spice decks get reshuffled, and are Karama and worthless cards included?
  • Are the Spice and Treachery discard piles face up or face down?
  • Do Traitor cards count toward the Treachery hand limit?
  • Are special troops hidden in a stack, such as Sardaukar or Fedaykin, public information?
  • What are the spare faction tokens in the box for?
  • Can I keep one of my own leaders as my Traitor card at setup?
  • What happens to the leaders I did not keep as traitors, and are they safe?
  • Can a player get additional Traitor cards after the initial deal?
  • Can the two players placing the first storm agree on a number?
  • How does the Fremen decide which forces start on the board, and can Fedaykin be among them?
  • How many forces do the Emperor and Fremen start with, and where do the special forces fit?
  • Where should reserve forces be kept?
  • When does the Bene Gesserit make the secret prediction?
  • Can I add the expansion cards to the decks if neither Ix nor Tleilaxu is in the game?
  • Must all the advanced rules be used together, or can a group pick some?

Object of the Game and Winning

  • How many strongholds do I need to win, and when is it checked?
  • Does a stronghold shared by two factions count toward victory?
  • What if two players or alliances qualify to win at the same Mentat Pause?
  • Who wins if nobody has won by the end of turn 10?
  • What exactly are the Fremen end-of-game victory conditions?
  • How does the Bene Gesserit prediction win work?
  • Do allies share the Spacing Guild's and Fremen's special victories?
  • Does a destroyed Shield Wall become a sixth stronghold?

Phase 1: Storm

  • Who dials the storm on turn 2 if there was no battle on turn 1?
  • What can't forces do in a sector that is in the storm?
  • What does the storm destroy as it moves?
  • Are forces in the sector where the storm starts its move destroyed?
  • Which areas does the Shield Wall protect from the storm, and what changes if it is destroyed?
  • How many forces do the Fremen lose in a storm, and do Fedaykin count double?
  • If the storm ends on a player's marker, who is First Player?

Phase 2: Spice Blow and Nexus

  • What is the sandworm token in the box for?
  • What happens if the Spice Blow lands in a sector in the storm?
  • Where does Shai-Hulud appear, and what does it devour?
  • When does a Nexus occur?
  • With a Double Spice Blow, is there a Nexus after each pile or just one?
  • How do the two discard piles work in a Double Spice Blow?
  • Where do additional sandworms go in the advanced game, and which one counts as the first?
  • Where can the Fremen ride a worm to, and what happens when they get there?
  • Does the Fremen Karama sandworm trigger a Nexus?

Phases 3-4: CHOAM Charity and Bidding

  • How much spice does CHOAM Charity give?
  • What is the minimum bid, and can I re-enter the auction after passing?
  • What happens to the card everyone passes on, and to the cards not yet auctioned?
  • Can a player with a full hand take part in bidding?
  • Can I discard Treachery cards from my hand to make room to bid?
  • Can I bid more spice than I have, and can I back out of a bid?
  • Where does the spice paid for a Treachery card go?
  • Can an ally pay for my Treachery card?
  • Can I play a Karama to take the card being bid on without paying?
  • What can the Atreides see during bidding?
  • Can the Atreides lie about or hype up the cards they have seen?
  • Can players look through the Treachery discard pile?
  • Can I play a Ghola or Truth Trance during bidding, and does it add a card to the auction?

Phase 5: Revival

  • What is the revival limit per turn, and do free revivals count toward it?
  • How does the Emperor's alliance revival bonus work?
  • Can I revive a leader and forces in the same Revival phase?
  • When can I revive leaders, what does it cost, and what does a face-down leader mean?
  • Can the Kwisatz Haderach be revived before my other Atreides leaders are dead?
  • How do Sardaukar and Fedaykin count when reviving?
  • If a leader was revealed as a traitor and later revived, can it be called a traitor again?
  • Are revivals done one at a time or together?

Phase 6: Shipment and Movement

  • How many shipments and moves do I get each turn?
  • Can I move forces I just shipped in on the same turn?
  • How do ornithopters work: who gets them and how far do they go?
  • Do Bene Gesserit advisors in Arrakeen or Carthag give ornithopter access?
  • If I lose Arrakeen or Carthag, do I lose ornithopters and bonuses?
  • How many factions can be in a stronghold or territory?
  • Do I have to say which sector my forces enter, and can I move between sectors of one territory?
  • Can forces get around a storm through the Polar Sink?
  • Can I ship or move into or through a territory my ally occupies?
  • Where can the Fremen deploy their reserves, and can they ship like other factions?
  • Can the Fremen move or ship into a storm at half losses?
  • If the Spacing Guild is in play, must I formally start my turn before making deals?
  • How much does the Spacing Guild pay for shipments and moves?
  • When the Guild pays for an ally's shipment, or an ally pays the Guild, where does the spice go?
  • If a Karama stops a shipment (for example the Guild power), is the spice still paid?
  • How does Hajr work and can it be given to another player?

Phase 7: Battles

  • What can a Battle Plan contain?
  • How does a Cheap Hero work in battle?
  • Can leaders and cards be used in more than one battle in a turn?
  • Can I keep the Weapon or Defense cards I played after winning a battle?
  • Who wins a tied battle, including when everything on both sides dies?
  • Who collects spice for leaders killed in a battle, and when?
  • What does each side lose when a battle is resolved?
  • Can any defense stop a Lasgun, and when does it kill?
  • What happens in a Lasgun and Shield explosion?
  • Do leaders who fought earlier in the territory die in a Lasgun and Shield explosion, and do those deaths count for the Kwisatz Haderach?
  • Can the Bene Gesserit Voice name Poison Blade or other special weapon cards?
  • What exactly can the Atreides see with prescience in battle?
  • In what order do Voice, Prescience and Truth Trance work in one battle?
  • Can I change my Battle Plan after being asked by prescience, Voice or Truth Trance?
  • What battle information is public, and what is secret?
  • What happens when a Traitor is revealed in battle?
  • When can a Traitor be called, and who may call it?
  • If I win by calling a Traitor, is my leader still stuck in that territory?
  • Can forces battle when the storm covers part of their territory, including a stronghold?
  • What happens if three factions end up in one stronghold?
  • When do Bene Gesserit advisors that flip to fighters actually battle?

Phases 8-9: Spice Collection and Mentat Pause

  • Do my forces have to be in the same sector as the spice to collect it?
  • How much spice does each force collect, and does order matter?
  • How does the Increased Spice Flow bonus work?
  • Can bribes be made in the Mentat Pause?

Alliances and Nexus

  • How do alliances form and break?
  • What can allies pay for each other, and what can the Emperor give an ally?
  • Can allies make bribes or deals with each other?
  • Which powers do allies share?
  • What if two factions become allies while sharing a territory?
  • Can my ally use my ornithopter or spice-collection bonus?
  • Can a Karama cancel an ally's alliance power such as the Guild's discount?

Bribery and Secrecy

  • What can be offered in a bribe or deal?
  • When does spice from a bribe reach the recipient?
  • Can I lie when selling information in a bribe or deal?
  • Can the Atreides sell what they've seen, and must the sale be public?
  • Can I bribe someone not to attack, to block a stronghold, or bet on a battle?
  • What information am I allowed to ask other players for?

Advanced Combat

  • How does spice work in Advanced Combat?
  • When is spice committed in Advanced Combat, and what if a traitor is called?
  • Can we play the advanced game without Advanced Combat?

Advanced Karama Cards

  • Does a Karama cancel a faction power for one use or for a whole phase?
  • When must a Karama be played to cancel an ability?
  • What can't a Karama cancel?
  • Can I use a faction's advanced Karama power more than once?
  • What do the Atreides and Emperor Karama powers do?
  • How does the Fremen Karama sandworm work?
  • What does the Guild Karama do?
  • How does the Harkonnen Karama card swap work?
  • Can a Karama stop Atreides prescience or the Harkonnen extra card in bidding?
  • When can a Karama cancel the Bene Gesserit Voice?
  • Can a Karama stop the Sardaukar, Fedaykin or the Fremen free dial?
  • What are a Karama's ordinary uses?

Treachery Cards

  • What can I ask with Truth Trance, and when can I play it?
  • Is a Truth Trance answer binding, and can the target say 'I don't know'?
  • How does Family Atomics work?
  • What does the Tleilaxu Ghola card do and can it be stopped?
  • Can players other than Atreides take written notes about cards?

Bene Gesserit

  • What can Bene Gesserit advisors not do?
  • When do Bene Gesserit advisors flip to fighters?
  • When can Bene Gesserit fighters flip back to advisors?
  • Can Bene Gesserit advisors and fighters share a territory?
  • How does the Bene Gesserit free advisor shipment work?
  • Can Bene Gesserit advisors stay in a territory with an ally?
  • What can the Bene Gesserit Voice command?
  • What happens if the target of a Voice can't comply?
  • Whom can the Bene Gesserit Voice?
  • Can the Bene Gesserit use a worthless card as a Karama more than once?

Other Faction Powers

  • How does the Kwisatz Haderach work?
  • When can the Kwisatz Haderach be revived?
  • How much of the Spice Deck do the Atreides see?
  • How do Harkonnen captured leaders work?
  • How do the Harkonnen's extra Treachery cards work?
  • How much are Sardaukar and Fedaykin worth in battle?
  • Can the Spacing Guild take its turn out of sequence?
  • Do the Emperor and Guild pay the bank for their own purchases and shipments?
  • In the advanced game, do basic and advanced faction advantages both apply?

Dune: CHOAM & RicheseExpansion

  • Do the Richese Treachery cards start in the Treachery deck?
  • Does Richese choose which cache card to auction, and can the ally check it is genuine?
  • If Richese helps an ally pay for a card, where does the spice go?
  • Can the Ixians use Ixian Technology on a Richese auction?
  • When does the Richese Black Market happen?
  • How do No-Field tokens work with Richese and its ally?
  • Can Nullentropy Box or Semuta Drug be played with a full hand?
  • How are undialed forces counted for Stone Burner, and can a Karama buy one from Richese?
  • Does CHOAM work without Advanced Combat?
  • How does CHOAM's duplicate-discard ability work?
  • How does CHOAM's Inflation token interact with Charity and bribes?
  • Does CHOAM's Kull Wahad discard the Karama it stops?
  • How many Karama cards does the expansion include, and do they replace the originals?
  • What counts as a payment for Spice Banker or Bureaucrat, and where can skilled leaders fight?
  • Can Suk Graduate's top effect be combined with a skilled leader's skill?
  • If a leader skill makes an opponent reveal a weapon, must they play it?
  • Can CHOAM's Auditor go face down, and can CHOAM revive two leaders in a turn?
  • How does the CHOAM Baliset work?
  • When can Juice of Sappho and Portable Snooper be played?
  • When are Stronghold cards claimed?
  • When does CHOAM pay for an ally's forces in battle, and what happens with the Tleilaxu?
  • How does Artillery Strike interact with Poison Weapons and Stone Burner?

Dune: Ecaz & MoritaniExpansion

  • When does a faction become the Occupier of a homeworld?
  • How do homeworld battles and reserves work?
  • Does a low-threshold free revival count toward the three-force revival limit?
  • Does the homeworld CHOAM Charity +1 change who can claim Charity?
  • How does Ecaz's Occupy work in battle?
  • Can Ecaz and its ally move or ship each other's units?
  • What does Harass and Withdraw do to undialed forces?
  • Are Ecaz Ambassador tokens secret?
  • Does shipping or moving into a stronghold where I already have forces trigger Ambassadors and Terror tokens?
  • If two token effects would happen at the same time, who decides the order?
  • What does the Ecaz Karama power need before I can use it in a battle?
  • How does Duke Vidal work?
  • Can Moritani trigger their own Terror token, and does an Atomics token stop a stronghold counting?
  • How does the Moritani Atomics token reduce hand limits?
  • Do Moritani need three forces to enter together for the low-threshold trigger?
  • What if Moritani and an ally share a Terror-token territory after allying?
  • How does Moritani assassination work?
  • Are Nexus cards public, and can a Karama cancel them?
  • How do the Salusa Secundus thresholds work?
  • Does the Spacing Guild homeworld advantage give the Guild an extra shipment?
  • When does the Ecological Testing Station apply?
  • Do I need control of a discovery location to use it, and can Fremen ride a worm there?
  • How does the Ecaz homeworld victory work with two homeworlds or simultaneous wins?
  • Does a card that adds to your dial add to forces lost?
  • Does Atreides prescience see cards acquired from tokens instead of the auction?
  • How do Face Dancers and Traitors affect Ecaz and its ally?

Dune: Ixians & TleilaxuExpansion

  • How is the Hidden Mobile Stronghold placed and when does it move?
  • How do forces enter the Hidden Mobile Stronghold?
  • Can the Hidden Mobile Stronghold collect spice as it moves?
  • Is the Hidden Mobile Stronghold affected by storms, worms or battles?
  • How does the Ixian start-of-game Treachery deal work?
  • How often can the Ixian Technology be used?
  • How do Cyborgs and Suboids work in Advanced Combat?
  • How do Tleilaxu revival payments work?
  • How do Gholas work for the Tleilaxu?
  • When can a Face Dancer be revealed?
  • Can a revealed Face Dancer be reused or replaced?
  • Does a Face Dancer reveal give spice for killed leaders?
  • How does Zoal work?
  • Can defenses stop the Basilia Weapon and Hunter Seeker, and what if both are unblocked?
  • Does the winner collect spice for leaders killed by Artillery Strike?
  • Does a Shield protect against the Poison Blade?
  • How does Thumper work?
  • How does Sandtrout work?
  • Do split Tech Tokens count as controlling a stronghold, and what happens in a tie?
  • Can I mix Ixians & Tleilaxu with other versions or player counts?
  • Can a Karama stop the Atreides bidding power for the whole phase or the Fremen special shipment?
  • Does the Cheap Hero Traitor card work?