Dumb Ways to Die
Dumb Ways to Die Rulebook
Table of Contents
Table of Contents
Contents
- 54 Cards
- 15 Animated Bean Death Cards
- 1 XL Die
Setup
- There are two groups of cards: Animated Bean Death Cards and Playing Cards. Separate them into two decks.
- Give each player 3 Animated Bean Death Cards. Place them face-up (alive side!) in front of you. Put any remaining Bean Cards back in the box.
- Deal each player 5 Playing Cards facedown. If any player is dealt a card with a red bloody border, replace it with a new card from the draw pile. Reshuffle all the remaining Playing Cards with any discarded YOU DIED! or PSYCHO ATTACK! Cards and create a facedown draw pile within reach of all players.
- Once everyone has their cards, you're ready to begin! First player to start singing "Dumb Ways to Die" will roll first.
Setup illustrations (cards with a red bloody border): the setup page shows the PSYCHO ATTACK! card and three YOU DIED! cards ("Go for a ride!", "Enjoy nature!", "Just stay home!"), each captioned "(CARDS WITH A RED BLOODY BORDER)". The page also shows a 4-Person Setup diagram with a central draw pile, a Discard Pile, and a Play area for each player.
Let's Play
On Your Turn
Roll the die. Whatever number you roll is how many actions you'll need to complete on your turn.
What is an Action?
An action is either:
- Drawing a Card.
- Playing a Card.
Example: If you roll a 2 you could choose to play 1 card and then draw 1. If you roll a 3, you could choose to draw, play a card and then draw again.
Draw a Card
- If you choose to draw a card as an action, take the top card from the deck. Be sure to take one card at a time in case you draw a card with a red bloody border.
- Add any card that does NOT have a red bloody border to your hand. There is no limit to the number of cards you can have in your hand.
- If you draw a YOU DIED! or PSYCHO ATTACK! Card, your Beans are in DANGER! Immediately show the card face-up in front of you. Don't panic! You still have a chance to survive (Jump to page 4!).
Illustrations on this page: YOU DIED! cards "Just stay home!" (To save one bean, play...), "Go for a ride!" (To save one bean, play...), "Enjoy nature!" (To save one bean, play...), and the PSYCHO ATTACK! card, which reads: "STOP! ALL players roll the die in turn order. Roll a 1 to avoid a death. Remaining actions are cancelled!"
Play a Card
- There are 2 types of cards you can play: ACCIDENT! Cards and everything else.
- If you choose to play a card as one of your actions, place it in front of you - be sure to resolve it before moving on to your next action (if you have any!).
- Everything Else Cards have their rules written right on the cards and also on the back page of this rulebook.
- When your turn is over everyone discards all their played cards onto the discard pile.
Everything Else cards shown in the printed fan (see back page for quick reference): REARRANGED ("Look at the top 3 cards of the deck and put them back in any order you choose."), WHEEL OF FORTUNE (the printed fan reads "...discard 2 cards ... then redraw 2 more."; the back page names this card WHEEL OF MISFORTUNE), SET FIRE TO EVERYTHING (the printed fan reads "...(on your left)... you draw last... are cancelled"), TRADE (the printed fan reads "...in your hand ... of your choice."; the back page names this card FAIR TRADE), GOOD LUCK (the printed fan reads "...card at random ... to their left."; the back page names this card BLIND LUCK), SNEAK PEEK ("...player's cards."), and RELAX ("...AVOID any:"). Parts of these cards are hidden by the fan in the printed illustration; the complete card text is on the back page quick reference, which is transcribed at the end of this rulebook.
ACCIDENT! Cards
- Can be used to save your Beans from potential death (YOU DIED! Cards and ACCIDENT! Cards).
- Can be played on another player to put their Beans in Danger!
Illustrated ACCIDENT! cards: "Go for a ride!", "Enjoy nature!", and "Just stay home!" (each reads "Play this on another player OR use it to avoid a death.").
Playing an ACCIDENT! Card on Another Player
ONCE PER TURN, you can choose 1 player to play an ACCIDENT! Card on as one of your actions (if you have one). Place the card in front of you and call out the player you are using your card against. They will need to counter your ACCIDENT! Card with a card from their hand to avoid a death.
Playing an ACCIDENT! Card to Save Your Beans
If another player has played an ACCIDENT! Card on your Beans, there's still a chance to save your Bean! The next page tells you how...
Countering ACCIDENT! Cards and YOU DIED! Cards
Both ACCIDENT! and YOU DIED! Cards come in 3 categories: Nature, Home, and Ride. Each category can counter 1 of the others, just like Rock, Paper, Scissors.
- Nature AVOIDS Ride
- Ride AVOIDS Home
- Home AVOIDS Nature
Category icons: Nature (tree), Home (house), Ride (train/bus). Example cards: "Just stay home!" (Home), "Go for a ride!" (Ride), "Enjoy nature!" (Nature), each with the wording "To save one bean, play:" and a category icon.
ACCIDENT! Cards
When you play an ACCIDENT! Card on an opponent, place the card in front of them. All ACCIDENT! Cards can be countered if your opponent has the correct ACCIDENT! Card in their hand. (See above - a RELAX Card also works!)
NOTE: Each ACCIDENT Card will say which category of ACCIDENT! Card counters it written at the bottom.
YOU DIED! Cards
There are 9 YOU DIED! Cards in the deck. If you draw one, immediately place it face-up in front of you. In order to survive a YOU DIED! Card, you must have the correct ACCIDENT! Card (see above - a RELAX Card also works!). Play the correct ACCIDENT! Card in front of you.
NOTE: Each YOU DIED! Card will say which category of ACCIDENT! Card counters it written at the bottom.
PSYCHO ATTACK!
There's one other type of bloody card lurking in the deck. Clod, the Psycho! And Clod attacks all players! If any player draws the PSYCHO ATTACK! Card on their turn, immediately show the card face-up on the table for all players to see. Starting with the player who flipped it, and moving clockwise, all players must roll the die to survive. Fail and you lose a life. Only rolling a 1 will save you, otherwise immediately flip over an Animated Bean Death Card. After all players have rolled, all remaining actions are cancelled. Play resumes with the next player's turn.
PSYCHO ATTACK! card: "STOP! ALL players roll the die in turn order. Roll a 1 to avoid a death. Remaining actions are cancelled!"
The Curious Case of SET FIRE TO EVERYTHING
If SET FIRE TO EVERYTHING has been played and someone draws a PSYCHO ATTACK!, STOP! PSYCHO ATTACK! cancels this card. Now, play through and resolve the PSYCHO ATTACK! (see above). All remaining actions are cancelled for the player who played SET FIRE TO EVERYTHING, and play moves to the next player.
SET FIRE TO EVERYTHING card (printed text partly obscured in the page image; back-page reference used for the full wording): "All players draw 2 cards. You draw last. All remaining actions are cancelled."
The RELAX Card
If you are dealt a RELAX Card at the beginning of the game or if you draw one during play, be sure to keep it safe. This special card counters all ACCIDENT! Cards and YOU DIED! Cards. It will NOT save you from Clod's PSYCHO ATTACK! Nothing will (unless you roll a 1!).
RELAX card: "Play this card to AVOID any:" (Home, Ride, Nature icons).
Losing a Life
If at any point you cannot counter an ACCIDENT! Card or a YOU DIED! Card, or the PSYCHO ATTACK! gets you, flip over one of your Beans. You lost a life. Ouch. That hurts. But enjoy the fun animation of how your Beans died!
If you lose all 3 of your Beans - you are out of the game. Sit back and enjoy the carnage!
Illustrations: the Beans are shown as Alive (Stupe, Bungle, Calamity) and Dead cards.
How to Win
Don't die! That's how you win. The last person to have one or more Beans alive is the winner. But don't be too sad if you lose, you can miraculously bring the Beans back to life by flipping them over and starting a new game!
Notes
- On your turn: roll the die, perform that number of actions, all players discard any used cards, play passes to the left.
- Out of cards?!? If the deck is ever empty, take all of the discarded cards and shuffle them together to create a new draw pile and continue play.
- Empty handed? That's OK, you're just a sitting duck. Draw a card as an action on your turn or if you're forced to by another player.
Quick Reference (Back Page: Everything Else Cards)
Transcribed from the back page of the rulebook. Card names are printed as shown on that page.
PSYCHO ATTACK!
- STOP!
- Roll the Die. You must roll a 1 to survive.
- Roll a 2 or 3 and you die.
- No one is safe!
RELAX
- RELAX avoids any ACCIDENT! or YOU DIED! cards. Nobody can avoid the PSYCHO ATTACK!
- (Icons: Nature, Ride, Home.)
SNEAK PEEK
- Choose a player.
- Look at their hand.
- Make a devious plan.
BLIND LUCK
- Everyone takes a card from the player to their left.
- If 2 players, swap cards.
- If this is the last card you play from your hand, the next player gets nothing.
REARRANGED
- Take a look at the top 3 cards of the deck.
- Put them back in any order you choose.
WHEEL OF MISFORTUNE
- Choose a player.
- Make them discard 2 cards.
- Have them draw 2 cards.
- Cackle maniacally!
SET FIRE TO EVERYTHING
- All players draw 2 cards.
- You draw last.
- All remaining actions are cancelled.
FAIR TRADE
- Choose a player.
- Swap out your entire hand!
- If it's your last card, you take everything. They get nothing.