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Dualing Dice

Dualing Dice Rulebook

Table of Contents

Table of Contents

  • Components
  • Game Objective
  • Game Setup
  • Playing a Set
  • Playing a Round
    • Tiebreaking
  • Die Selection
  • Round Cleanup
  • Scoring a Set
  • Winning the Game
  • Player Count

Components

  • 1 game board
  • 8 scoring cards
  • 92 goal cards
  • 10 each of white D4, D6, D8, D10 and D12 (50 total white dice)
  • 4 sets of color D4, D6, D8, D10, D12 and D20 (24 total color dice)

The dice types are: D4 (four-sided tetrahedron), D6 (six-sided cube), D8 (eight-sided octahedron), D10 (ten-sided deltohedron), D12 (twelve-sided dodecahedron) and D20 (twenty-sided icosahedron).

Game Objective

Players roll pairs of dice in sets of five rounds to complete the conditions on their goal cards.

Game Setup

Sort all white dice into like types and place them in distinct community piles where indicated on the game board.

Shuffle the goal cards and place the deck face down where indicated on the game board. Each player chooses a set of color dice as their own and takes a scoring card.

The setup graphic on page 1 shows a stack of ten dice of one type with a "x10" label. It is not transcribed beyond the text above.

Playing a Set

At the start of a set, each player draws from the card deck until they hold three goal cards. Held goal cards are kept hidden from other players.

Goal cards specify a dice type and roll result, even or odd numbers, or a value above or below the die average.

Players may discard up to two goal cards from their hand and draw replacement cards. Discarded goal cards are returned to the bottom of the deck.

Playing a Round

Each player chooses one of their available color dice and one white die from any community pile. All players roll their two chosen dice.

The player with the highest number on their color die goes first in Die Selection.

Tiebreaking

In the case of a tied roll, all tied players must choose either their rolled color die or their rolled white die and re-roll it. The player with the highest number on their re-rolled die goes first in Die Selection. Repeat as necessary.

Die Selection

The selecting player may choose either:

  • A) their own rolled color die, or
  • B) any rolled white die that has not already been saved by another player.

The selecting player saves the selected die to their own scoring card, being careful to keep the rolled number.

Dice on scoring cards are unavailable for selection or rolling for the remainder of the set.

Die Selection then passes to the next player clockwise.

Round Cleanup

After all players have completed Die Selection, return any unsaved white dice to their respective community piles and any unsaved color die to its player.

Scoring a Set

Players complete hidden goals based on the dice on their scoring card. Reveal completed goal cards and keep them face up for the remainder of the game.

The rulebook's example shows three goal cards: "ANY D4, D8, COLOR D10, D12: LOW" (3pt) and "COLOR D8, D10: ODD" (2pt), both marked as completed, and "ANY D6: 1" (1pt), marked as not completed.

The scoring card's printed LOW and HIGH value ranges for each dice type (D4, D6, D8, D10, D12, D20) are too small to read reliably in the source PDF, so they are not transcribed here. The goal terms are defined in the text above as values above or below the die average.

Once scored, empty scoring cards by returning all white dice to community piles and all color dice to their players.

Winning the Game

Continue playing sets until a player reaches 15 or more points on completed goal cards. If there is a tie, the player with the fewest completed goals wins.

Player Count

Dualing Dice is for 2 to 4 players, with a playing time of 30 to 45 minutes and an age range of 8 and up.

This game contains enough white dice, scoring cards, and goal cards to accommodate up to 8 players using additional sets of color dice (not included).