Dreidel
Dreidel Rulebook
Table of Contents
Table of Contents
Setup
Give each player 12 markers (e.g., candy pieces, raisins, or dried beans).
Each player puts one marker into the pot, or center of the circle.
Playing the Game
One at a time, players take turns spinning the dreidel.
During his turn, the player follows this code according to which side of the dreidel faces up after his spin:
- Nun: the player does nothing.
- Gimel: the player takes all the markers in the pot.
- Hei: the player takes half the markers in the pot.
- Shin: the player adds a marker to the pot.
When the pot is empty or has only one marker left, each player adds another marker to the pot.
End of the Game
Play continues until one player has collected all the markers.