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Dreamscape: White As Snow

Expansion for Dreamscape

Dreamscape: White As Snow Rulebook

Table of Contents

Table of Contents

  • Expansion Components
  • Expansion Setup
  • The Snowcards
  • The Snowshards
    • You Don't Have a Snowcard
    • You Have a Snowcard
  • The Snowman
  • Moving the Snowman
  • Dream Purposes

Expansion Components

  • 1 Snowman meeple
  • 10 Snowcards, including the dual powers of the Snowman, which you will obtain only if you manage to complete one of these Snowcards.
  • 5 Snow tiles, on which to put the Snowcards and take the benefits of melted Snowshards.
  • 5 White shards. In this expansion, all white shards become Snowshards.
  • 2 Dream Purposes tiles.

Expansion Setup

Add these steps to the regular setup:

  • Add all the Snowshards to the bag.
  • During step 5, shuffle all Dream Purpose tiles from White as Snow together with the others. Take 1 blue, 1 green, 1 grey, 1 brown, and 1 white shard from the bag and randomly put 1 of them on each slot marked on the tiles, if slots are present.
  • Shuffle all the Snow tiles, take as many as the number of players +1, and put them next to each other beside the Dreamworld board.
  • Shuffle the Snowcards and put 1 face up on each Snow tile. Put the rest back into the box.

For a 3-player game, form a board with 4 Snow tiles and put a Snowcard on each of them.

The Snowcards

The Snowcards can be completed by any player, but each player can complete only one. Once you meet the requirements of a Snowcard, flip it, revealing its Snowman face, and put it next to your Dreamscape board.

Now each time you make a Snowshard melt, put it on your Snowcard.

With the magical energy of the Snowman, you now have access to great Powers. You can discard the shards from your Snowcard whenever you want during your turn to take the benefit of its Powers.

  • On the top slot, you have access to the 2 Powers that remodel your Dreamscape.
  • On the bottom slot, you may choose between drawing a shard randomly from the bag, or having 1 extra action point during Travel.

The Snowshards

Any time any game component is removed from the top of a Snowshard, you may make this white shard melt. Melting a Snowshard means that you take it from your Dreamscape and put it into one of the slots provided for this purpose. You are not forced to melt it, but if you choose to, please follow these rules according to whether or not you have a Snowcard.

You Don't Have a Snowcard

Put it on any free slot, and use the matching Power. If another Power is visible at the bottom, you may then use it too.

Note printed with this rule: if you put a white shard on the second slot, you can pick one shard from the bag AND move 2 shards from your Dreamscape to your Hands.

You Have a Snowcard

Put the shard on the first available slot, starting from the bottom.

Whenever you want during your turn, you can choose to discard any shard from your Snowcard to benefit from either of its two associated Powers.

Note printed with this rule: you discard the top shard to move 3 shards in your Dreamscape, or remove 2, at your choice.

During Emergence, discard to the bag all white shards on Snow tiles, keep those on Snowcards.

The Snowman

Each time you put a Snowshard into your Hands, by collecting it or by drawing it from the bag, you attract the Snowman into your Dreamscape.

If it is already present in your Dreamscape, do nothing, but if not, follow these steps:

  • Take another white shard from the bag.
  • Choose any valid slot in your Dreamscape (adjacent to or on top of another shard, or on the entry slot) to put it in.
  • Take the Snowman, and put him on top of this shard.

Example printed with this rule: you just collected a Snowshard, and the Snowman is in another player's Dreamscape. Take another Snowshard from the bag, and put it in your Dreamscape, with the Snowman on top of it.

Moving the Snowman

Just like your Dreamer, you are able to make the Snowman move to an adjacent slot using your Snowshards during your Creation phase. But as the Snowman always comes with a Snowshard under it, follow this rule:

  • Don't discard to the bag the Snowshard used to move the Snowman; instead, put it onto the destination of the Snowman, with the latter on top.

Note printed with this rule: put a white shard where you want to move the Snowman, and put him on top of it.

Dream Purposes

Score points according to the number of Snowcards completed by all players, but only if you have done one yourself. (The tile shows the values 3, 6, 9 and 12.)

The Snowman will finish the game in the Dreamscape of the player with the most Snowshards on his Snowcard. In case of a tie, he simply stays in his current Dreamscape. Score 6 Slumber points if you have the Snowman at the end of the game. (This is the second Dream Purpose tile, printed with a Snowman and the value 6.)