Dream
Dream Rulebook
Table of Contents
Table of Contents
Contents
- 1 Multilangual game rules
- 24 Dream cards
- 24 Nightmare cards
- 2 Convert To Dream cards
- 2 Convert To Nightmare cards
- 2 Rem cards
Game Rules
Players from 2 to 4
Objective of Game
Complete your Dream row by trying to obstruct your opponents with Nightmare cards.
The winner is the player who creates a row of 6 Dream cards, with an increasing numbering from 1 to 6, without holding any cards in hand.
Special Cases
When a player no longer holds any cards and there are no more cards on the deck, but in his row there are also Nightmare cards, the opponents can continue playing until they hold no cards in hand. The player with most Dream cards in his row wins.
In the event of a tie the winner is the one who has the most consecutive Dream cards in his row.
Preparation
Shuffle the deck and deal out 4 cards to each player. The deck is then left in the centre of game area. The youngest player starts and the game proceeds clockwise.
Procedure
During the game each player must choose between:
- Taking one card from the deck and putting it in his hand
- Playing a card in his own row or in the row of an opponent
Players can hold up to 10 cards in hand.
Cards Description
Dream cards: these can be played in an empty space in the row with the corresponding number from 1 to 6, on another card with the same number in their Dream row, either to cover a Nightmare card or to replace the Rem card.
Nightmare cards: these must be placed in an opponent's row on a Dream card with the same number, thus hindering the completion of the Dream line. Once positioned, the player removes the Dream card and places it in his hand. He can then use it on a later turn. The player can put on another Nightmare or Rem card but without taking it from the table.
Convert To Dream cards: these are used to cover any Nightmare card in their own row, but they can't be placed in an empty space, players can't remove this card from the table.
Convert To Nightmare cards: these must be placed on any of an opponent's Dream cards allowing the player to take the Dream card and add it to his hand. These cards can't be placed in an empty space, nor removed from the table. They can cover a Rem card but without taking it from the table.
Rem cards: these are placed anywhere in their row, either to cover a Nightmare card or to occupy an empty space. Warning! The Rem card can be taken from an opponent's row by replacing it with a Dream card related to the number assigned to him and placed in his hand for use on a later turn.