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Draw Your Own Conclusions

Draw Your Own Conclusions Rulebook

Table of Contents

Table of Contents

  • The Objective
  • Components
  • 1. Setup
  • Gameplay
    • 2. Get a Word
    • 3. Draw It!
    • 4. Pass It!
    • 5. Repeat It!
    • 6. Guess It!
  • 7. (Optional) Score It!

The Objective

To laugh, draw, and doodle with friends in a COOPERATIVE game of simple shapes.

Components

Clue cards, shape cards, whiteboards, markers, tokens (fame tokens), die.

1. Setup

  • Place the cards, tokens, markers, die, and whiteboards in the center of your group.
  • Each player takes 1 whiteboard, 1 marker, 1 clue card, 1 shape card, and 3 fame tokens. (Keep your clue card a secret but place your shape card face-up in front of you).
  • Write the name of the player sitting to your right on the "guesser" line at the top of your whiteboard. (If you are playing with 7-8 players, write the name of the player two seats to your right.)

Now the fun can begin!

Gameplay

2. Get a Word

  • Choose a player to roll the die.
  • Find the word on your card that corresponds to the die roll.
  • Write the word on the "answer" space beneath the flap on your whiteboard.
  • (optional) Write the category on your card in the "category" space of your whiteboard. (You can skip this step to make the game trickier.)

3. Draw It!

  • All players attempt to begin a drawing of the word they wrote under the flap BUT you can only draw the shape shown on your card.
  • Draw up to 5 of your shape. (You can draw 0 shapes if you want.)
  • Try to only draw parts of the word that your shape might make sense for. (Your friends will add their shapes to your drawing in a minute to help complete the drawing!)

4. Pass It!

  • When you have finished adding your shape to the drawing, pass your whiteboard to the player on your left.
  • When you receive a whiteboard from the player on your right, check if your name is written at the top. If it is, STOP! Do not look under the flap.
  • If your name is not at the top, lift the flap, check the word, and then return to the draw it step by adding up to 5 of your shape to help complete the drawing.

5. Repeat It!

  • Players continue drawing their shapes and passing the whiteboard until they receive a whiteboard with their name at the top.
  • When every player has a whiteboard, it is time to guess what the drawing is!

6. Guess It!

  • Choose any player to begin guessing.
  • That player looks at the drawing in front of them and guesses what they think the drawing is.
  • If the player guesses right, congratulate them and move to the next player.
  • If the player guesses wrong, they must return one of their Fame tokens to the center of the group. Don't worry if you guess wrong, you get 3 tries!
  • After a wrong guess, point to a single shape on your board. The player who drew that tells you, in a single word, what that shape is.
  • If a player guesses incorrectly 3 times, losing all their tokens, reveal the answer and move on to the next player.
  • Repeat until all the answers have been revealed.

7. (Optional) Score It!

If you'd like to keep score, these optional rules let you rate your play!

  • Since Draw Your Own Conclusions is a cooperative game, you will score as a group. Take all the Fame tokens remaining in the possession of all players and distribute them as evenly as possible. Rate your play using the following chart:
ResultRating
Any player has zero tokensART STUDENTS: You need more practice
Every player has at least 1 tokenPOPULAR LOCAL ARTISTS: You are honing your skills.
Every player has at least 2 tokensNATIONALLY ACCLAIMED: Way to build a following.
Every player has all 3 tokens remainingWORLD FAMOUS: Your artistic movement will be chronicled in the annals of history. Well done!