Draw Bot
Draw Bot Rulebook
Table of Contents
Table of Contents
Setup
- Each player takes a pen or a pencil (not provided) and a Factory Sheet.
- Shuffle and make 2 draw piles, one for the DRAW cards and one for the BOT cards.
- Each customer's order is made up of a DRAW card and a BOT card. For 3 players compose 2 robot orders. For 4 players compose 3 robot orders. For 5 players compose 4 robot orders.
- Each player receives a secret order made up of a DRAW card and a BOT card. This robot cannot be made by the other players and remains secret until constructed by the player who owns the secret order.
- The player who has most recently use screwdriver is declared Workshop Manager.
Manufacturing Dice
The four sides of the Manufacturing Dice represent the designs to be drawn on the robot. The printed dice illustrations show a mouth face, an eye face, an ON face and an OFF face.
- The ON side lets players draw any design from the die.
- The OFF side blocks players from choosing the die.
Factory Sheet
- Each gear represents 1 point. Circle them when winning them. (The POINTS row runs along the top of the sheet.)
- Each energy symbol represents one energy. Circle them when earning them and scratch them when spending them. At the beginning of the game, each player has two energies. (The ENERGIES column runs down the left side of the sheet.)
- The factory consists of 4 workstations. The player can only draw on the robot in front of them.
- The bottom strip of the sheet prints a small icon legend with three entries: a turn-arrow icon, a formula combining a die face that is not OFF with two blank symbols equal to ON, and an X icon next to an energy symbol. (Transcriber's note: the footer glyphs are too small in the printed source to transcribe with certainty; they are described here rather than restated.)
Goal of the Game
The players compete against each other to be the first to create four robots in the least amount of turns. They do this by successively drawing the individual parts that make up a robot's head (antennas, eyes, nose and mouth) according to the roll of the dice.
To score as many points as possible, players should not only finish the robots in accordance with a customer's order as quickly as possible, but also aim for originality and design a different robot each time.
Game Turn
At the beginning of each turn, the player on the Workshop Manager's left becomes the new Workshop Manager. They then roll the 4 dice that determine the pieces available for robot manufacturing. They choose one that only they can use. This piece is in limited quantity, the Workshop Manager keeps it exclusively for themselves.
The other players can choose a die from the dice left. The same die can be chosen by multiple players. This reflects that these robot parts are available in larger quantities!
As soon as the Workshop Manager has chosen a die, all players choose one action:
- DRAW: The player draws the piece represented by the die on the head of the robot situated on the workstation in front of them.
- BOOST: The player uses 2 energy, then draws any piece of their choice from a die they chose on the head of the robot on the workstation in front of them.
- ACCUMULATE: The player does not draw anything and circles 1 energy. (The printed panel adds an illustration: an energy symbol, a greater-than sign, and a circled energy symbol.)
Before drawing, players can use 1 energy to TURN their Factory Sheet to access the workshop of their choice. The Factory Sheet can do ¼ or ½ turn.
Customers' Orders
A Robot ordered by a customer is a goal given by the Factory Director to the designers. The first one to finish each ordered robot scores 3 points. The player circles the gear on their Factory Sheet.
When a customer's order is fulfilled, the robot is removed and replaced with a new robot design. If a completed Robot does not correspond or no longer corresponds to a customer's order, it is worth only 1 point.
(The printed page shows two worked examples. In the first, each part of the robot is marked with a check and the example is scored POINTS: 3. In the second, one part is marked with a cross and the example is scored POINT: 1.)
Originality is the most important thing for the customers flocking to the Draw Bot Factory. If two players finish the same robot at the same time, this robot design is worth only 1 point!
If a designer's secret order is completed, the robot is revealed to the other players. It is worth 3 points. It is then removed but not replaced.
End of the Game
The game ends the moment a player finishes his 4th Robot. They circle 1 bonus point for finishing first. If two designers finish in the same turn, they both score 1 point.
Players who still have energy left can use it to TURN and/or BOOST as many times as their energy reserves allow.
At the end of the game, players score originality points. Each player compares their four robots, including the unfinished ones. In pairs of robots - put side by side - having at least one symbol drawn AND having no symbol in common, the player scores 1 point.
(The printed page shows an example grid of four robots with check and cross marks on the paired robots, scored as POINT: 1.)
The player with the most points wins! In case of a tie, the player who used less energy during the game wins. They have polluted less! In case of another tie, both players win!