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Drako: Promo tiles

Expansion for Drako: Dragon & DwarvesExpansion for Drako: Knights & Trolls

Drako: Promo tiles Rulebook

Table of Contents

Table of Contents

  • Thicket
  • Boulder
  • Swampy Pond
  • Hatch

Thicket

Game setup

Place the thicket token on the board in any of the spaces marked by reference map 1.

Rules changes

Figures may stop on and move through the thicket token according to normal game rules. Figures cannot shoot, throw rocks or breathe fire if the thicket token is in the line between the attacker and the target.

Boulder

Game setup

Place the boulder token on the board in any of the spaces marked by reference map 1.

Rules changes

Figures may climb the boulder token by performing a double movement (in 1 action) - using a card with a 2 or 3 movement icon. The figure may climb down the boulder token according to normal movement rules. Figures cannot shoot, throw rocks or breathe fire if the boulder is in the line between the attacker and the target.

Figures cannot use a charge action if the boulder token is in the line between the attacker and the target, or if the target is on the boulder.

Swampy Pond

Game setup

Place the swampy pond token on the board in any of the spaces marked by reference map 1.

Rules changes

Figures cannot move through or stop on the swampy pond token. Figures cannot use a charge action if the swampy pond token is in the line between the attacker and the target.

Hatch

Game setup

Place the hatch token on the board in any of the spaces marked by reference map 2 or 3 (depending on the board used).

Rules changes

Figures may move through and stop on the hatch token according to normal movement rules.

A figure may move from the hatch to an empty mine exit space, as if it were adjacent to the hatch.

Mine exit space

The mine exit space is marked on the reference maps as follows:

  • in Drako: Dragon and Dwarves - space marked 1 (reference map 2);
  • in Drako: Knights and Trolls - space marked 2 (reference map 3).