Drako: Promo tiles
Drako: Promo tiles Rulebook
Table of Contents
Table of Contents
Thicket
Game setup
Place the thicket token on the board in any of the spaces marked by reference map 1.
Rules changes
Figures may stop on and move through the thicket token according to normal game rules. Figures cannot shoot, throw rocks or breathe fire if the thicket token is in the line between the attacker and the target.
Boulder
Game setup
Place the boulder token on the board in any of the spaces marked by reference map 1.
Rules changes
Figures may climb the boulder token by performing a double movement (in 1 action) - using a card with a 2 or 3 movement icon. The figure may climb down the boulder token according to normal movement rules. Figures cannot shoot, throw rocks or breathe fire if the boulder is in the line between the attacker and the target.
Figures cannot use a charge action if the boulder token is in the line between the attacker and the target, or if the target is on the boulder.
Swampy Pond
Game setup
Place the swampy pond token on the board in any of the spaces marked by reference map 1.
Rules changes
Figures cannot move through or stop on the swampy pond token. Figures cannot use a charge action if the swampy pond token is in the line between the attacker and the target.
Hatch
Game setup
Place the hatch token on the board in any of the spaces marked by reference map 2 or 3 (depending on the board used).
Rules changes
Figures may move through and stop on the hatch token according to normal movement rules.
A figure may move from the hatch to an empty mine exit space, as if it were adjacent to the hatch.
Mine exit space
The mine exit space is marked on the reference maps as follows:
- in Drako: Dragon and Dwarves - space marked 1 (reference map 2);
- in Drako: Knights and Trolls - space marked 2 (reference map 3).