Drags 2 Riches
Drags 2 Riches Rulebook
Table of Contents
Table of Contents
Components
- 75 Wardrobe cards
- 25 Starter cards
- 15 Event cards
- 15 Coin cards
- 8 Character cards
- 1 First Player token
- 5 Player boards
The Starter cards are marked with the value 1 in the top left corner (one each of Outfit, Hair, Heels, Makeup and Accessories in each player's starting deck). The Event cards are marked with the I, II or III symbol in the bottom left corner. The Coin cards are Silver 1 and Gold 2 coins. The Player boards show the Shoes, Makeup, Outfit, Hair and Accessories spaces, the Floordrobe and the Wardrobe.
Set Up
Give each player a Player Board and a shuffled starting deck containing one of each of the 5 Starting Look Cards (Outfit, Hair, Heels, Makeup, Accessories), plus 1 Gold Coin Card and 2 Silver Coin Cards.
Each player places this starting deck on the Wardrobe space on their Player Board. Return any unused Starting Look Cards to the box.
Each player chooses a Character Card and places it next to their Player Board, the remainder are left in the box.
Shuffle the remaining Wardrobe Cards (Outfit, Hair, Heels, Makeup, Accessories) and place them in a pile in the middle of the table. Draw 8 cards from this draw-pile and place them face-up in a 2x4 grid to form The Market.
Separate the Event Cards into three decks based on the I, II and III symbol in the bottom left corner. Shuffle each of the three Event Card decks and place them face-down individually on the table. Add a Shopping Spree Card to the bottom of deck I and II, and the Sell-Out Tour Card to the bottom of deck III.
Stack the three decks face-down with deck III at the bottom, II in the middle, and I at the top (If it's your first game, we recommend just using decks I and II for a quicker introductory game).
Gameplay
Gameplay consists of rounds, with each player taking a turn to play cards from their hand and buy cards from The Market. At the end of the round, players decide whether to compete for the available Event.
Start the round by turning over a new Event Card. Each player draws a hand of 5 cards from their personal Wardrobe (starting deck). The first player is the one who was last to see a drag artist in person - give them the First Player Token.
Beginning with the first player, each player does the following three phases on their turn:
- Playing Phase - Play cards from your hand.
- Werk Phase - Spend your coin.
- Untucking Phase - Tidy up.
Playing Phase
Play as many cards as you like from your hand in one of the following ways:
- ACTIVATE: Play the card face up and activate the text at the bottom.
- WEAR: Add a card to your look by playing it face down in an empty slot.
Wardrobe Cards can either be Activated or Worn (never both). You can also choose not to play some of your cards, these are discarded in the Untucking Phase. Coin Cards cannot be Worn.
Wearing a card is performed by placing it face-down in front of you on your Player Board in the correct space. This card now forms part of your Look and you do not benefit from its action or symbols. A Look can consist of up to 5 cards and may only include 1 of each type of Wardrobe card (Hair, Outfit, Heels, Makeup, Accessories). Cards can be replaced in your Look at any time during this phase, simply discard the card you already have in your Look by putting it in your Floordrobe.
Activating a card is done face-up and allows you to use the action written on the card. You must perform the entire action on the card. A glossary of the various actions is included at the end of this rulebook and on the back of each character card.
Shade and Block Shade. Some cards are considered Shade Cards (as indicated by the shade symbol) and may have a negative effect on other players. These effects can be blocked using a Block Shade Card (indicated by the hand symbol).
A player using a Shade Card must first show the card they intend to use and then pick the target player (or players, if indicated by the card). Targeted players may then reveal a Block Shade Card from their hand and negate the effects of the Shade Card. This Block Shade Card is returned to the player's hand and may be used as normal on that player's turn. The Shade effect on the card is nullified, however the remaining actions on the Shade Card may still be utilised by the attacking player. Targeted players who do not reveal a Block Shade card must suffer the consequences of the Shade Card in full.
Werk Phase
Once you have finished playing cards, you may buy cards from The Market. First, total up all the Coin symbols across the cards you have activated. Then you may purchase as many cards from The Market as you can afford. The cost of each card is written in the top left-hand corner (this is also the Look value of the card). As soon as you take a card from The Market, replace it with a card from the draw-pile. Place any purchased cards into your Floordrobe.
Remember: Purchased cards don't get played this turn! These are placed face-up in your Floordrobe (discard pile).
Untucking Phase
All activated cards and any cards left in your hand are now placed in your Floordrobe. You don't get to keep cards in your hand for future rounds. Your Look Cards remain where they are until you reveal them. Draw 5 more cards from your Wardrobe. If you don't have enough cards left in your Wardrobe then draw what you can and Dry Clean (shuffle) your Floordrobe and place it face-down to form your new Wardrobe. Now continue to draw cards until you have 5 in your hand. Never Dry Clean your Floordrobe until your Wardrobe is entirely empty.
Your turn is now over. The round continues until everyone has had a turn.
Event Phase
The round ends with players competing to win the available Event Card revealed at the start of the round. On the count of 3, all players with cards in their Look (face down on their player boards) must declare simultaneously with thumbs up or down whether they want to try and compete for the Event or not.
All players with thumbs up must reveal their entire Look. The value of each Look is calculated based on the Look value (the same number as the cost of the card) in the top-left corner of each card. The player with the highest overall Look value wins the Event Card. Importantly, all ties are decided by the first player. The winner takes the Event Card and puts it face down next to their Player Board. Keep these hidden until the end of the game.
All revealed Looks are then discarded, regardless of whether the player won or lost. Players who chose not to compete must keep their Look Cards hidden on their Player Board and keep them in play for a future round.
If no players decide to reveal a Look the Event Card is Trashed (permanently removed from play) and a new card is revealed at the start of next round as normal.
Example: A rival queen's Look made up of Hair (1), Makeup (2) and Accessories (2) totals 5. Your Look made up of Makeup, Outfit and Hair totals 8. You win this round and get to keep the Event Card (Extravaganza 10).
The round is now over, pass the First Player Token to the player on your left and start a new round. Play continues like this until all the Event Cards have been resolved.
Remember, each round is won by the Queen who reveals the best Look. You don't need to beat the score on the Event Card, but you do need to be in it to win it!
Special Events
There are two special types of Event Card.
Shopping Spree Round
Shopping Spree card text: "Everyone draw 2 cards, no event played this round."
When this event occurs, every player picks up an extra two cards at the start of their turn. Each player takes their turn as normal but plays with an extra 2 cards. There is no Event Phase this round, and no points to be won. Once all players have had their turn, the Shopping Spree Card is discarded and a new event revealed. The First Player Token is passed on clockwise as normal and the game continues.
Final Round: The Sell-Out Tour
Sell-Out Tour card text: "Purchased cards can be played this round."
As this is the last round, everything that players buy in this round can be Activated or Worn straight away to maximise their chances of winning the Sell Out Tour.
Shopping Sprees give you a chance to buy and play more cards!
Victory
The game ends when the Sell-Out Tour card is resolved. The winner is the player with the highest total prestige scored from events. Ties are won by the player with the higher number of event cards, otherwise all tying players are declared joint winners.
Example Event cards shown in the rulebook: Drag Ball (3), Extravaganza (10), Sell-Out Tour (12), Drag Ball (4), Pageant (4).
Optional Rules
Last Minute Additions
Before the Event Phase, players may add to their looks using cards from their new hand (playing these down in the current turn order). However, they will not be able to draw any cards to replace these, so will be at a disadvantage on the next round by playing with a hand of less than 5 cards.
Category Is
During a tie break, the first player can select a category for the tied players to perform in person. They judge who the winner is and award them the Event card for this round. Suggested categories include Lip Syncing, Dancing, Comedy, Singing... but of course feel free to come up with your own, it's your game Queen!
Thrifting
If you can't afford any card in the market, you may take the cheapest available card for free.
Using Your Character
Every Character Card has an action. These actions are powerful but can only be used once per game, and on your turn (unless otherwise specified), so use them well!
Character actions as printed on the cards in the rulebook:
- Kelisha Keys - "All Tea No Shade": When receiving Shade, block it and [words illegible in the source image] the effect back on to the shady player.
- Ho Couture - "Glamazon": [ability text illegible in the source image]
- Glam Stoker - "Deathdrop Diva": Play at any time before Looks are revealed, +2 to your Look for this round.
- Kenya Feelit - "Sickening": Choose a Look card type to be worth [remainder illegible in the source image].
- Bi Felicia - "Boujee": Trash 3 cards from your Floordrobe.
- Catastrophoebe - "Executive Realness": Take the highest value card from the Market. [partly legible in the source image]
- Shessica: [character ability not legible in the source; the card's face is not reproduced in the rulebook pages]
- Cheeks Illustra: [character ability not legible in the source; the card's face is not reproduced in the rulebook pages]
Glossary
- ACTIVATE - Place the card face-up in front of you, activate its ability. Does not form part of your Look.
- BORROW - Take another player's card at random from their hand (unless specified otherwise), add it to your Floordrobe.
- BLOCK SHADE - Show this card to a player trying to give you Shade. This card blocks that Shade and then remains in your hand.
- DISCARD - Item is placed in the player's Floordrobe. If discarding another player's card this is done at random unless otherwise specified.
- DRAW - Take a card from your Wardrobe.
- DRY CLEAN - Shuffle your Floordrobe when your Wardrobe is empty, it now becomes your new Wardrobe.
- FLOORDROBE - Your personal discard pile. Cards should be face-up and are not hidden information.
- LEND - Give a player cards from your hand (unless specified otherwise) and place in their Floordrobe.
- LOOK - The cards you are wearing (face-down in front of you). Can only include 1 of each of the 5 card categories.
- PEEK - Privately view the specified card(s).
- RETURN - Bring a card out of your Floordrobe up-to the value specified and place in the specified location.
- REVERSE SHADE - Show this card to a player trying to give you Shade. This card blocks and then reverses the effects of that Shade on the player. If the reverse effect cannot be completed on the player's current hand then wait until they have drawn a new hand.