Dragonvault
Dragonvault Rulebook
Table of Contents
Rules
You will need 3 dice and a pencil. Each turn, look at the Time track. If the next unmarked icon is an hourglass, begin a Build turn. If the next icon is a door, begin a Defend turn.
Build
Roll three dice, then decide to Add Traps or Unlock.
Add Traps
Choose one die to compare to the Traps table. You may only build magic traps if you have them unlocked.
Choose one of the other dice to represent the column you are building in. The last die represents the row. You may not build in a shaded room, or one that already has a trap in it. You may not build in the Sub Basement unless you have unlocked it.
Unlock
Write as many as you like of the numbers shown on your dice in any of the squares in either the Sub Basement or Magic Type Unlock row. Numbers must be one higher or one lower than those adjacent to them. Once an unlock row is filled in, you may use that feature.
If you are unable to either Add Traps or Unlock, you take no action.
Defend
Roll one die and count that many names in the Heroes table, skipping any already crossed out.
Starting at the top left of the Vault Layout, follow the path to the treasure at the bottom. At each trap, cross out one of the uses of the trap. (Only cross out a pit if the hero survived) Cross out a heart on the current hero for each damage a trap does. If all icons on the trap are crossed out, it does no damage.
If you cross out the last heart on a hero, you have defeated them. Cross out their name. If a hero reaches the bottom of the Vault, you lose a chest.
Time
Cross out the leftmost unmarked icon on the time track. You may skip any number of Build turns by circling hourglasses. Each circled hourglass counts as marked, but is worth 3 points at the end of the game.
Ending
Once all icons on the Time Track have been marked, the game is over. You receive 5 points per remaining chest, 3 points per circled hourglass, and 5 points per defeated hero.