Dragon Rapid Fire
Dragon Rapid Fire Rulebook
Table of Contents
Table of Contents
Contents
- 1 game board
- 1 green dragon, Thunder Tooth
- 1 yellow dragon, Flying Spark
- 1 orange dragon, Fire Trail
- 1 turquoise dragon, Silver Flash
- 4 whirlwind tiles
- 1 whirlwind dice
- 60 fire crystals
- 1 set of instructions
Preparation
Place the game board in the middle of the table. Place the four whirlwind tiles on the matching fields of the game board. At the start of the game the whirlwind arrows should point along the orange main path.
Every player selects a dragon and places it on the starting field. Place the unused dragons back in the box.
Place 4 fire crystals on the volcano (= target field).
The other crystals are placed in a stockpile next to the game board.
Get the dice ready – it's time for the flying competition to begin!
How to Play
Play in a clockwise direction. The player who can best roar like a dragon may begin.
What does the whirlwind dice show?
- 1, 2 or 3 dots: Move your dragon forward toward the volcano by as many fields as were rolled. Multiple dragons may stand on the same field.
- The whirlwind: A whirlwind sweeps through the valley. Turn all the whirlwind tiles so that the arrows point the other way toward the volcano – i.e. from orange to yellow or from yellow to orange. This also applies if a dragon is sitting on one of the whirlwind tiles.
Which way does the path go?
- If, at the end of your turn, you land on a field with fire crystals you may take as many fire crystals from the stockpile as are shown on the field. Then the next player takes their turn.
- When passing a field with a whirlwind tile it counts the same way as any other field. After you pass over a whirlwind then turn the tile so that it points to the other path.
- If, at the end of your turn, you land on a whirlwind tile, then you remain there and your turn ends. When, on your next turn, you leave the whirlwind tile, it must be turned to point to the other path. This also applies if another dragon is on this whirlwind tile at the time.
- If you stop on a field without a whirlwind or crystals nothing happens and your turn simply ends.
Important: If the supply of fire crystals has run out, then you cannot collect any more crystals. Now only crystals left are those on the volcano. Hurry up and be the first to arrive!
But be careful, the following dragon rules apply in Dragon Valley:
- Your dragon may not go backwards toward the start.
- The whirlwinds can only be turned between the two paths (orange and yellow).
End of the Game
The game ends when the first dragon reaches the volcano and collects the four fire crystals. All dragons must remain where they are.
Each player counts the fire crystals that they have collected on their journey. The dragon that collected the most fire crystals wins the flying competition through Dragon Valley, and has the honor of lighting the big Dragon Day fireworks. But there's something for the other dragons too - they get front row seats at the fireworks!
If the count is a tie there is more than one winner and they can light the fireworks together.
Dragon-strength counting help
Are you having trouble counting? No problem, simply turn over the game board and place your crystals in the footprints of your color. The person with the longest trail wins.