Dragon Eclipse: Untamed Arena
Dragon Eclipse: Untamed Arena Rulebook
Table of Contents
Table of Contents
Components
- 1 large arena game board
- 215 Action cards (from the Dragon Eclipse base game)
- 6 Arena cards
- 2 Strategy cards
- 36 tokens
- 20 energy crystals
Compatibility with Expansions
In this expansion you can use Mystlings from all Dragon Eclipse expansions.
Team Battle (4 players)
Not available during the campaign.
In Team Battle, four players fight a battle two against two. This mode cannot be played with any other number of players. The rules are similar to PvP mode, with a few changes. All the rules you need are below:
- You cannot Tame opponents.
- This mode uses its own Arena cards, marked with the letters UA.
- When placing Elemental tokens, one team uses the white side of the tokens and the other team uses the black side.
- Trigger cannot affect cards in slot 1 (they cannot be discarded this way).
- Stat cards are used B-side up (marked "PvP" at the bottom).
- This mode uses a new type of card: Strategy cards. They increase the Defense and Willpower of players waiting for their turn, or give them Power for their next turn.
- Elemental advantage: effects listed after advantage icons are resolved only if the depicted icons match any Mystling of the opposing team in the arena.
Team Battle Setup
- Place the arena for the team battle in the middle of the play area.
- Split into two teams of two players.
- Players should sit around the arena so that players from the same team sit across from each other.
- Randomly choose the team that will start the game.
- The first team chooses 1 Mystling. Then the second team chooses 1 Mystling. Repeat this so that each team ends up with 3 Mystlings. However, two or more Mystlings with the same main Element cannot be on the same team.
- Each team receives the same set of Action cards to choose from: one team receives all the Action cards from the base game, and the other team receives the cards from Untamed Arena.
Note: the printed text says both teams receive "the same set" of Action cards, but then assigns a different set to each team. It is transcribed as printed.
- Both teams build decks for their Mystlings according to the base game rules.
- Each player takes the reference cards for combat terms and Bonus Actions of their Element.
- The first team chooses the starting player.
- Players randomly draw together 1 Arena card from this expansion and follow the setup instructions on its back. Then they turn the card rules-side up.
- Players then set up their Mystlings, starting with the first team. The first team chooses one Mystling and places its figure on the chosen space I. Then the second team chooses a Mystling and places its figure on the chosen space II. Players repeat this for the second Mystling of their team. Each team should thus have one unused Mystling left, the so-called reserve.
- Each player prepares the Action deck of their Mystling.
- Each Mystling in the arena gains 1 Power.
- The starting player begins the first turn of the battle.
Team Battle Winning
- Defeat two Mystlings of the opposing team.
- A Mystling is defeated when it has as many or more damage than its Health.
Team Battle Playing the Game
- Players take turns. The first player starts the game, followed clockwise by the other players.
- At the start of their turn, a player always discards their Strategy card (if they have one). Their teammate then gains that card and chooses which side of it to use. The player can choose the side with passive effects that increase Defense and Willpower, or the side that immediately gives them Power.
- Players take turns until one of the teams wins.
Strategy Card
The Strategy card has the following printed text:
STRATEGY CARD Once you gain this card, place it in front of you, side of your choice face up. While this card lies in front of you: +2 Defense, +1 Willpower. At the start of your turn: Discard this card. Your teammate gains this card.
Note: the card's icons are shown only as symbols in the source. They are rendered here as Defense (plain shield), Willpower (shield with a cross) and Power (flame), matching the base game's terms.
Team Battle Defeated Mystling
- If a player's Mystling is defeated and their team no longer has a Mystling in reserve, the other team wins!
- If the team with the defeated Mystling still has a reserve available, the player controlling the defeated Mystling sets aside all the Power it has accumulated. Then they remove all Elemental tokens placed by this Mystling, and discard all its Action cards and components from the arena. Next, they take the Mystling waiting in reserve on their team and prepare its Action deck. At the start of their next turn, they place its figure on any starting space (or, if none is available, as close to a starting space as possible). The new Mystling gains the Power that was set aside.
- If a Mystling was defeated during its player's turn, that player immediately ends their turn.
Match (3 players)
In Match, three players fight a brutal battle of all against all. This mode cannot be played with any other number of players. The rules for Match are similar to PvP mode, with a few changes. All the rules you need are below:
- You cannot Tame opponents.
- This mode uses its own Arena cards, marked with the letters UA.
- Trigger cannot affect cards in slot 1 (they cannot be discarded this way).
- Stat cards are used B-side up (marked "PvP" at the bottom).
- Elemental advantage: effects listed after advantage icons are resolved only if the depicted icons match any opposing Mystling in the arena.
Match Setup
- Place the arena designed for the match in the middle of the play area.
- Randomly choose the player who will play first. The player to their left becomes the second player, and the remaining participant becomes the third player.
- The first player chooses 1 Mystling. Then the second player chooses 1 Mystling. Finally, the third player does the same.
Players must choose Mystlings with different main Elements.
- Now take all the neutral cards and randomly divide them into 3 piles. Each player owns one pile. Each player also receives 6 randomly selected cards belonging to the subtype Elements of their Mystling. Finally, each player receives all remaining Elemental cards belonging to the main Element of their Mystling.
- Players then build Action decks for their Mystlings according to the base game rules.
- Each player takes the reference cards for combat terms and Bonus Actions of their Element.
- Players randomly draw together 1 Arena card from this expansion and follow the setup instructions on its back. Then they turn the card rules-side up.
- Set up the Mystlings. The first player places their Mystling on space I, the second player on space II, and the third player on space III.
- Each player prepares the Action deck of their Mystling.
- Each Mystling gains 1 Power.
- The first player begins their first turn.
Match Winning
- Both Mystlings of your opponents are defeated.
- A Mystling is defeated when it has as many or more damage than its Health.
Match Playing the Game
- Players take turns, starting with the first player and then clockwise.
- Players take turns until only one Mystling remains in the arena.
Match Defeated Mystling
- If a player's Mystling is defeated, its figure is removed from the arena. That player is eliminated from the game.
- The game continues until a total of two Mystlings have been defeated.
Unbound Mode
This mode lets players fight a battle in which they can use epic card combinations without restriction!
Rules:
Players follow all the rules of PvP mode (either Quick battle or Challenge), but when building their Action deck they may also use all the Action cards from this expansion. Decks may contain any number of Legendary and Ultra Rare cards. If the players cannot agree how to divide the cards between them, one of them takes all the Action cards from the Dragon Eclipse base game and the other takes all the Action cards from this expansion.
Note: "extra vzácných" in the source is rendered as "Ultra Rare", the base game's rarity term.