Dragon Eclipse: Mystling Feat Promo Cards
Dragon Eclipse: Mystling Feat Promo Cards Rulebook
Table of Contents
Table of Contents
Rule Card
The rule card has no printed heading; this label is added.
When you choose Golomo, Young Iceling, Young Emberling or Young Luminesca at the start of the Scenario: if there are any Mystling Feat cards of the chosen Mysling left, draw 1 at random. The effect of the card specifies when you can use it.
Using Mystling Feats makes the game slightly easier.
Note: the rule card prints "Mysling" in this sentence; it is transcribed as printed.
Young Iceling - Mystling Feat
There are two Young Iceling - Mystling Feat cards. Each has a different effect.
Young Iceling - Mystling Feat (During Combat)
During Combat: At the beginning of your turn, remove this card from the game to discard all Action cards, shuffle your discard pile into your deck (do not discard your upgrades), and draw 4 cards.
Young Iceling - Mystling Feat (During Test)
During Test: At the end of the Test, remove this card from the game to ignore the result and start the Test again.
Young Emberling - Mystling Feat
There are two Young Emberling - Mystling Feat cards. Each has a different effect.
Young Emberling - Mystling Feat (During Combat)
During Combat: At the beginning of your turn, remove this card from the game to use a Special Ability at no cost.
Young Emberling - Mystling Feat (During Adventure)
During Adventure: Remove this card from the game to swap one of your Mystlings for another one from your Party, and perform the deck construction for the chosen Mystling.
Young Luminesca - Mystling Feat
There are two Young Luminesca - Mystling Feat cards. Each has a different effect.
Young Luminesca - Mystling Feat (During Combat)
During Combat: At the beginning of your turn, remove this card from the game to gain 3 Brightness.
Young Luminesca - Mystling Feat (During Adventure)
During Adventure: Remove this card from the game to fully Heal one of your Mystlings.
Golomo - Mystling Feat
There are two Golomo - Mystling Feat cards. Each has a different effect.
Golomo - Mystling Feat (During Combat)
During Combat: At the beginning of your turn, remove this card from the game to deal Weak, Silence, and Slow to an opponent in any range.
Golomo - Mystling Feat (During Adventure)
During Adventure: When you finish the Test with a value equal to or greater than 8, remove this card from the game to gain 2 Silver.