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Dragon Brew

Dragon Brew Rulebook

Table of Contents

Table of Contents

  • Game Components
  • Game Setup
  • Playing the Game
    • Player Turn Order
  • Spring Game Phase
    • Clearing the Draft
    • Spells and Free Actions
    • Card Draft
    • Passing Your Brewer Action
    • Brewery Cards
    • Infinite Action Cards
    • Brewer Action
    • Running Out of Migrant Gnomes
    • Player Cards
    • Action Multiplier
    • End Spring Game Phase
    • Running Out of Ingredients
    • Gnome Housing End Phase
  • Appendix: Spring Game Phase Detail
    • Event Card Types
    • Brewery Card Types
    • Common Player Cards
  • Fall Game Phase
    • Mana Weed Ingredient
    • 1. Brew Beers
    • 2. Present Beers
    • 3. Judge Beers
    • 4. Collect Profit
    • Tied Primary and Secondary Characteristics
  • Winter Game Phase
    • 1. Advance Year Marker
    • 2. Reset Player Action & Recipe Cards
    • 3. Reset Brewery, Recipe, Event, and Judge Cards
  • End Game Scoring
  • Appendix: Player Races
    • Centaur
    • Dark Elf
    • Chaos Wytches
    • Dwarf
    • Elf
    • Giants
    • Goblin
    • Halfling
    • Human
    • Merfolk
    • Naga
    • Orc
    • Ogres
    • Vampires
    • Wizard Folk
  • Appendix: Player Races Expansion Pack One
    • Fairy Folk
    • Free Gnomes
    • Leprechauns
    • Tree Men
  • Player Race Overview
  • Appendix: Brewery Cards
    • Ingredient Icons
  • Appendix: Dan's Advice for New Players
  • Appendix: Screen Construction
  • Appendix: Corrupt Judge Variant
    • Game Setup Changes
    • Corrupt Judges
    • Bribing Corrupt Judges
    • Corrupt Judging
    • Player Ability Interactions
  • More Information
  • Credits

Game Components

  • 30 Yellow Wheat Cubes
  • 30 Blue Rye Cubes
  • 30 Red Barley Cubes
  • 72 Coins
  • 12 Spell Tokens
  • 16 Purple Wort Disks
  • 16 Orange Wort Disks
  • 16 Green Wort Disks
  • 12 Black Dragon Scale Hexagons
  • 12 Brown Toadstool Hexagons
  • 12 White Pixie Wing Hexagons
  • 12 Pink Mana Weed Hexagons
  • 8 Ingredient Barrels
  • 28 Brewer Meeples (7 of each color)
  • 10 Purple Brewer Meeples (Migrant Gnomes)
  • 36 Judge Cards
  • 120 Player Race Brewery Cards
  • 1 Black Turn Marker Disk
  • 1 Score Board
  • 24 Ribbon Tokens
  • 8 Player Disks (two of each color)
  • 68 Brewery Cards
  • 68 Event Cards
  • 4 Player Screens (one of each color)
  • 30 Barrel Recipe Cards
  • 72 Spice Recipe Cards

Game Setup

1. Place Game Board & Resources. Put the scoring board on the table. Place the black turn marker disk on the "1" space of the year track on the scoring board. Put the wooden components and cardboard tokens into piles within reach of all players.

2. Select Player Race. Each player selects a race and the eight associated race cards (each race has a different card back) and places them in a row in front of their play area. This forms each player's "Estate." Upgrade cards are placed under their associated actions (see "Upgrade Cards" on page 11).

3. Set Up Player Screens. Each player selects a player screen (yellow, white, red, or blue), assembles it, and puts it in his or her play area (see the Screen Construction appendix for assembly instructions). The player screen keeps players from seeing each other's recipes, gold, and collected ingredients. Each player's estate cards, however, must be visible to all players.

4. Take Brewers, Gold, & Ingredients. Each player selects the brewer meeple color that matches their player screen (yellow, white, red, or blue). Each player refers to the "Starting Resources" box on the bottom of his/her race card and takes the indicated number of starting brewer meeples, grain ingredients, and gold. Brewer meeples are placed on each player's race card, while the ingredients and gold are placed behind the player screen.

Starting Resources Example: The Halfling player takes seven blue meeple brewers and puts them onto her race card. One yellow wheat, one blue rye, one red barley, and six gold are placed behind her player screen.

5. Deal Starting Recipe Books. Shuffle the Barrel and Spice recipe decks separately. Draw the number of barrel and spice recipe cards as listed on your player race card in the "Starting Resources" box. Place the recipe cards face-up behind your player screen. Your hand of recipe cards is referred to as the player's Recipe Book.

6. Flip Recipe Card Offering. Place the shuffled Barrel and Spice recipe decks face down in the center of the table. Flip up five Barrel and five Spice recipe cards, placing them in a row to the right of their respective draw decks. The two rows of Barrel and Spice recipe cards are referred to as the "Recipe Offering."

7. Flip Brewery and Event Cards. Shuffle the brewery deck and place it face down on the table. Draw and flip over five cards in a row. Do the same for the Event deck, drawing and flipping a separate row of five cards. The two rows of Brewery and Event cards are referred to as the "Drafting Pool."

8. Draw Judge Cards. If you are not playing with the Corrupt Judge variant (see the Corrupt Judge Variant appendix), remove the Judge cards that have a "Bribe" coin as their secondary characteristic. Shuffle the remaining Judge cards and flip them over, from left to right, onto the Judge's section of the scoring board. The number of cards flipped is equal to the number of players plus one. For example, three judge cards are drawn face up in a two-player game (2+1=3).

9. Determine First Player. Gather one scoring disk matching the brewer meeple color for each player. The first player is the player who most recently drank an entire beer (or root beer, for younger players). Starting with the player to the right of the first player and moving counter-clockwise around the table, stack each player's scoring disk on the ribbon space zero of the scoring board. This will form a stack with the first player's scoring disk on top. Game play proceeds clockwise around the table, starting with the first player.

First Player Example: The blue player is the most recent person to drink an entire root beer. Moving counter-clockwise around the table, the yellow player and then the red player stack their disks on the ribbon score board space. The blue player's disk is placed on top of the disk stack. The blue player is first, the red player is second, and the yellow player is last.

10. Collect Extra Gold. Players receive extra gold based on their position in the turn order of the first game year (not second or third). Collect your extra gold based on the following chart:

Turn OrderExtra Gold
1stNone
2nd1
3rd1
4th2

Playing the Game

Dragon Brew is played over three game years. Game years are tracked using the year track (labeled with an hourglass icon) on the scoring game board.

The game year is broken into three phases: Spring, Fall, and Winter. Each game year follows this order:

  1. Determine Player Order
  2. Player Actions
  3. Brew Beers
  4. Present Beers
  5. Judge Beers and Collect Victory Points (VP)
  6. Collect VP and Gold for Produced Beer
  7. Advance Turn Marker or End Game
  8. Reset Player Action and Recipe Cards
  9. Refresh Action, Recipe, Event & Judge Cards

Player Turn Order

Player turn order for the first game year is determined during game setup. Player turn order is recalculated at the beginning of the Spring Game Phase during the second and third game years. The player with the lowest victory points goes first and play proceeds clockwise around the table.

If two or more players are tied for last place, the player whose scoring disc is on top of the stack gets to go first.

For example: The red and white players are both tied for last with two victory points. The red player is last because his scoring disk is on top of the white player's disk. The red player starts the phase and play proceeds clockwise around the table.

Spring Game Phase

Players spend the spring phase assigning their brewers to jobs, casting spells, expanding their estates and purchasing brewing supplies. The types of actions you take during the spring phase are spells (optional), free actions (optional), card draft (optional), and brewer action (mandatory).

The spring phase is played clockwise around the table, with players performing actions until all players have assigned all of their brewer meeples.

Clearing the Draft

You may clear cards from the drafting pool at any time during your turn. Pay one gold to the game supply and discard any five Event and Brewery cards in any combination. After removing the five cards, replace them with new cards from the decks. You may not perform a clearing action more than once per turn.

On your turn, you may draft a card, cast spells, or take free actions. You must take one brewer action. You may perform these actions in any order.

Clearing the Draft Example: The Halfling player does not like the offering and pays a gold. She chooses five cards to refresh in the drafting pool. She now has the option to draft a card.

Spells and Free Actions

Spells and free actions do not require an assigned brewer and can be performed at any time during your turn. The specific free action and spell effect depends on the cards in your estate. Free Action and Spell cards are explained under "Common Player Cards" below.

Card Draft

Select one of the face-up Event or Brewery cards from the drafting pool and pay the cost on the bottom of the card. Immediately replace the drafted card with a new card. Only one card may be drafted each turn. You are not required to draft a new card each spring turn.

Event cards give you an immediate reward and are placed in the Event card discard pile. Brewery cards are added to your estate. Both are explained in detail below.

If you run out of brewers to assign, you may still draft a card on your turn so long as other players still have unassigned brewers.

Passing Your Brewer Action

You may choose to "pass" your mandatory brewer action by removing one brewer meeple from your player race card. Temporary brewers are returned to the supply. Player meeples are removed from your player card and set aside from your estate. Player meeples are returned to the player cards during the winter cleanup phase.

Brewery Cards

Brewery cards expand your estate. Brewery cards are purchased from the drafting pool and are immediately added face up to your estate. A Brewery card is available for use immediately after being drafted and added to your estate.

Brewery Card Drafting Example: The Halfling player drafts a Mana Mountain Brewery card and pays three gold. The drafted card is added to her estate.

Infinite Action Cards

Regular action cards are locked for the rest of the game year after being assigned a brewer and used. They are labeled with a "1" icon in the upper right hand corner and may be used once per game year.

Infinite action cards are never locked and may be assigned multiple brewers within the same game year. However, only one brewer may be assigned to a brewery card per turn during the spring game phase. Infinite action cards are labeled with an infinity icon in the upper right hand corner.

A new brewer must be assigned each time an action card is used in the spring game phase. If the action card requires spending resources, the resources must be spent again as well.

Infinite Action Card Example: The Grain Fields card has the infinity icon in the upper right hand corner of the card so the card may be used multiple times during the Spring Game Phase. During the first round the Halfling uses Grain Fields and collects six grain. During the next turn of the spring game phase she uses Grain Fields again and collects six more grain.

There are four types of Brewery cards:

  • Action: Assign a brewer to perform an action.
  • Upgrade: Upgrade an existing brewery card in your estate.
  • Free: Perform the action on the card as many times as you wish during your turn.
  • Spell: Cast the spell on the card by spending ingredients.

Brewer Action

A brewer action is the assignment of a single brewer meeple to an action card in your estate. You may not assign more than one brewer per turn.

You must perform a brewer action if you have an unassigned brewer on your player race card.

Brewer Action Example: The Halfling player assigns one brewer from her Halfling Race Card to the Grain Fields Brewery Card. Her grain fields are upgraded so she collects six grain (four from Grain Field plus two from the Fertile Fields).

Using a Free Action card, Spell card, or using a brewer meeple to draft a card does not replace the mandatory brewer action. You must perform one brewer action if you have an unused brewer available before ending your turn.

Running Out of Migrant Gnomes

If you start your turn without a brewer and you draft a migrant gnome brewer, you must use it to perform the mandatory action during your current turn.

Migrant gnomes (temporary brewers) are limited by the number of purple meeples in the game box. In the event you run out of migrant gnome meeples, no other migrant gnomes can be drafted during that season.

Strategy tip — To gnome or not to gnome, that is the question: Drafting Migrant gnomes as soon as they come up in the drafting pool is a no brainer, right? No, not always. Migrant gnomes are expensive and are only used for one game year. Spending that same gold to upgrade another of your action cards allows you to reap the benefit multiple times throughout the game.

Player Cards

Each player starts with his/her own player race deck. The deck is comprised of eight cards, including one race card, one special racial ability card, and six brewer cards. These cards make up a player's "estate." The race and race ability cards contain unique talents and characteristics associated with that race (see the Player Races appendix). The remaining six are common cards shared by all player races and are used to perform actions. Some races will have some minor differences in the cards but they work the same. The six common player cards are:

  • Brewer's Study: Learn new beer recipes.
  • Brewery: Brew beers.
  • Grain Fields: Grow and harvest grain.
  • Magic Trader: Buy magical beer ingredients.
  • Mash House: Turn grains into wort.
  • Winter Stores: Store ingredients over winter.

Action Multiplier

A Brewery card's action multiplier is the number of times the action on the card may be performed each time a brewer is assigned to the card. Each time the action is performed, the resources required for the action must be spent again.

Action Multiplier Example: The Halfling Mash House has an action multiplier of two and is upgraded with the Sasquatch Masher card. The total action multiplier is three, which means the action can be performed three times when activated with a brewer. The Halfling player places a brewer on the card. Action #1 — spend a red and yellow grain to create an orange wort. Action #2 — spend a red and yellow grain to create an orange wort. Action #3 — spend a blue and yellow grain to create a green wort.

End Spring Game Phase

The spring game phase ends when the last brewer is assigned or passed and no other players have brewers remaining on their player race cards. The player placing the last brewer may still complete their turn normally (drafting, spells, free actions, etc.) before the phase ends.

Once the spring phase ends, you may not perform any more spell, brewer or draft actions. However, free actions are permitted during the fall and winter phases.

End Spring Game Phase Example: The Halfling player (blue) uses her last brewer on the Brewery card. None of the players have brewers left, so the spring phase ends and play continues with the fall phase.

Strategy tip: Pay attention to the other players' supply of brewers. You don't want to find yourself shut out of drafting a card or casting a spell because the spring phase ended too quickly.

Running Out of Ingredients

Dragon Brew is not limited to the ingredient components in the game box. Barrel tokens are provided with a "2x" on one side and a "3x" on the other. Place a component on the token to represent 2 or 3 of that ingredient. For example, placing a blue grain on a "3x" token represents three blue grain.

Gnome Housing End Phase

The Gnome Housing card allows players to carry over temporary brewers between game years. The card has special rules regarding ending the spring game phase — see "Brewer's Tower" and related cards in the Brewery Cards appendix.

Appendix: Spring Game Phase Detail

Event Card Types

Event cards provide you with an immediate reward after paying the drafting cost listed on the bottom of the card to the game supply. Event cards have a fire icon in the upper right hand corner of each card to remind players the card is discarded after play. There are five types of event cards:

  • Traders: Caravans travel throughout the lands selling ingredients to breweries. Spend the listed gold and immediately receive the ingredients listed on the Traders event card. In the example given, spend one gold to collect three grain (one of each type).
  • Beer Festival: Beer Festivals allow you to generate gold for your brewery. Collect gold on the Beer Festival event card by discarding the listed ingredients to the game supply. In the example given, a player discards any magic ingredient and collects six gold.
  • Migrant Gnomes: Migrant Gnomes are temporary brewers to use during the year in your estate. Gnomes are hired for four gold, then a purple meeple brewer is immediately added to your player race card. Migrant Gnome brewer meeples are returned to the game supply during the winter clean up phase (except for Gnomes in Gnome Housing).
  • Quest: Quest cards allow you to fund expeditions with gold or send your own brewers on adventures to collect loot (victory points, gold, and ingredients). Gold and ingredients earned are added to your player supply. Victory points are immediately collected by moving your scoring token up the score board. Gold and purple temporary brewers used to draft the card are returned to the bank. Player brewers used to draft a quest event card are set on the quest card to show the brewer has been used. The player brewer is returned to your player race card and the quest card is discarded during the winter cleanup phase.
  • Recipe Scroll: Wandering scholarly gnomes sell scrolls containing beer recipes from their homeland. Spend one gold to draft a Recipe Scroll card and immediately draw two face down recipe cards from the Barrel and/or Spice decks. The face-up recipe cards in the draft row may not be selected.

Brewery Card Types

Brewery cards expand your brewery estate. Brewery cards are purchased from the drafting pool and are immediately added face up to your estate. There are four types of Brewery cards:

  • Action Cards: During the Brewer Action step, assign a brewer to an action card by moving it from your race card and placing it on the action card, then performing the action listed on that card. Regular action cards have a "1" icon in the upper right hand corner and may be used once per game year. Once used, the card is locked for the rest of the game year until it is reset during the winter phase for use the following game year. Infinite action cards are labeled with an infinity icon in the upper right hand corner. Infinite action cards are never locked and may be assigned multiple brewers during the same game year. However, brewers are assigned individually only once per turn during the spring game phase. All action cards are covered in greater detail under "Appendix: Brewery Cards."

  • Upgrade Cards: An Upgrade card is labeled with an upgrade icon in the upper right corner and improves an existing action card in your estate. The grey text box shows which type of card will be upgraded. In the example given, the Sasquatch Masher upgrade card upgrades the Mash House. Upgrade cards are placed face up under the action card they are upgrading in your estate. Make sure the upgrade ability icons on the upgrade card can be seen. There is no limit on the number of upgrades you may add to a Brewery Card.

    Upgrade Card Example: The Halfling player drafts a Wheat Field upgrade card. She pays two gold to the supply and places it face up under her Grain Field card and existing Halfling Farm upgrade, making sure the upgrade icon at the top of the card can be seen. Whenever the Halfling player uses her Grain Field card, she will collect two yellow wheat cubes in addition to her Grain Fields and previous upgrades.

  • Free Cards: Free Action cards are labeled with the hourglass icon in the left hand title bar. Free Action cards do not require an assigned brewer to receive the benefit and can be used as many times as the player wishes during his turn. While these cards have no brewer cost to use, the resource requirements of the action must be spent each time the card is used. Using a Free Action card does not substitute your required brewer action. You must still perform a brewer action if possible, before or after taking your free action.

    In the example given, the Tavern enables a player to return three grain to the supply in exchange for one gold. If you wish to use the card two times, you must discard six grain to receive two gold.

  • Spell Cards: Spell cards are labeled with a wand icon in the left hand title bar. Cast a spell by discarding the ingredients listed on the card. No brewers are required. Each spell can only be cast once per game year. After casting and performing the action on the spell, place a spell cast token on the card as a reminder that it has been used that game year. Casting a spell does not substitute your required brewer action. You must still perform a brewer action if possible, before or after casting your spell. Spell cast tokens are removed as part of the Winter Game Phase.

    Spell Card Example: The Halfling player drafts the Transmutation Spell card and immediately decides to use it. She spends six grain and collects one mana weed ingredient. A spell token is placed on the card to show it has been cast. The spell token will be removed during the winter cleanup phase so the spell may be used again during the next game year.

Strategy tip — My recipes stink! There will be times in Dragon Brew when your cards don't match what the judges are looking for. Sending brewers to the Brewer's Study adds flexibility to your recipe book and allows you to adjust your brewing to please the judges.

Strategy tip — Mirror, mirror on the wall...: Casting spells in Dragon Brew can be a lot of fun. However, spells cost ingredients and those ingredients could be used to brew better beers. Make sure the benefit you are getting from the spell will move you closer to victory.

Common Player Cards

Each player starts with his own player race deck containing six common cards shared by all player races. Some races have minor differences in the cards' abilities but they still work in the same way.

  • Brewer's Study: Select three new recipe cards from the recipe card offering (ten face-up recipe cards), or face-down draw decks, and add them to your recipe book. Refresh the drawn recipe cards from the draw decks after selecting all three cards. The "Recipe Book" value listed on the Brewer's Study card is the maximum number of recipe cards you can have in your recipe book at the end of the winter phase. During the spring phase you may use the Brewer's Study to add more recipe cards and exceed your maximum recipe book size, but at the end of the winter clean-up phase you will be forced to discard your recipe cards down to the maximum size listed on the Brewer's Study card in your brewery. If you run out of recipe cards, shuffle the discarded recipe cards to form a new draw deck.

  • Clearing the Recipe Card Offering: You may clear up to five recipe cards from the card offering before or after using your Brewer's Study. Pay one gold to the game supply and discard any combination of five barrel and/or spice recipe cards. After removing the five cards from the offering, replace them with new cards from the decks. You may not clear the recipe offering more than once per turn.

  • Brewery: Assigning brewers to your Brewery action card increases the maximum number of beers you can brew. Up to three beers can be brewed during the fall Brew Beer phase without any brewers on the Brewery card. Adding one brewer to the card increases its maximum beer brewing ability by one.

    Strategy tip: The Halfling player adds one more brewer meeple to her Brewery action card during the spring game phase. She can brew up to four beers (3+1) during the Brew Beer phase in the fall.

Fall Game Phase

Strategy tip: Organize your barrel and spice cards according to the types of recipes you want to brew so you will know exactly what ingredients you will need to collect during the game year. Place the ingredients on the recipe cards as you get them in order to keep track of your progress.

Mana Weed Ingredient

Mana Weed (pink) is a wild card ingredient. It may be used instead of any other beer brewing ingredient for the brewing of beer, casting of spells, or drafting cards.

In the Fall Game Phase, players create their own beer recipes, see how they stack up against the judges' taste criteria, and collect the profit from their creations.

The required ingredient(s) are depicted with icons in the barrels of each recipe card. Put the required ingredients for your beer on these barrels. The beer is completed when all the ingredients required are placed on the card.

The fall phase is broken out into four stages:

  1. Brew Beers
  2. Present Beers
  3. Judge Beers
  4. Collect Profit

1. Brew Beers

Players simultaneously brew their beers behind their player screens.

Brewing Beer Example: The Halfling player wants to brew three beers. She takes the recipe cards from her recipe book behind her player screen and arranges them into rows. She places the required ingredients on top of each recipe card.

As stated on the Brewery Action card, the maximum number of beers you may brew are three, plus one extra for each brewer meeple assigned to the card. Repeat this process and continue brewing beers up to the maximum allowed based on the Brewery Action card or until you run out of ingredients.

A beer requires one Barrel recipe card and one or more Spice recipe cards. A beer cannot have more than one barrel card or be made entirely of spice cards.

Create a beer by placing one Barrel and one or more Spice recipe cards face up in a distinct row. Don't forget to keep your brews behind your screen secret from the other players. Make sure you keep your beers separate and distinct from each other so it's clear to everybody what each beer contains.

Each recipe card shows its recipe card type, ingredients required, name, characteristics, and profit.

Strategy tip: Too crowded behind your screen? The recipe cards can be laid out vertically as well. This can come in handy if you are brewing a large or complex beer.

2. Present Beers

When all players have finished brewing beers, players lift their screens simultaneously and present their beers in turn order around the table.

Read the names of each of your beers aloud to the other players. Remember, you are also presenting to the judges, so tell a colorful back story about each beer, make a little pitch for it.

Each beer is laid out and verified by all players to determine if any ingredients are missing. If you can't add a missing ingredient from your supply, the entire beer has been misbrewed. Misbrewed beers are disqualified from judging and the ingredients used are returned to the game supply. The misbrewed recipe cards are returned to your recipe book.

The verified ingredients from your beers are cleared from the recipe cards and returned to the game supply. The recipe cards stay out for judging.

Presenting Beers Example: The Halfling player lifts her screen and presents her first beer, "Let me proudly present to you our Bunny Saison. This strong saison is a favorite among animal-folk taverns in the Ever Breeding fields of Rabittor." She then presents her next beer, "And back again for a second year is Sneaky Glowing Dunkel. Not only is it a delightful dark brew, you can use it to clean dungeon floors." She presents her last beer, "Our Halfling brewers worked hard to give to you our Dry Serpent Stout. The beer is as dark as a black snake with a rich, bitter tart flavor." Her beer ingredients are validated and discarded to the game supply. The recipe cards stay out for judging.

Beer characteristics are Color, Strength, and Bitterness. Each judge card lists a primary and secondary characteristic (see below).

3. Judge Beers

The face up judge cards on the scoring board are played in order from left to right.

A judge's primary characteristic (left-most) will either have an upward or downward pointing arrow below a characteristic icon. The upward pointing arrow means the judge awards the victory points to the beer with the highest value in the characteristic (color, strength, or bitterness). The downward pointing arrow means the judge will award the points to the beer with the lowest value in the characteristic.

The secondary characteristic preference is to the right of the primary characteristic and labeled in the same manner.

Starting with the left-most judge, compare the judge's primary characteristic preference (highest or lowest) to the total matching characteristic on each player's beer. The characteristic total is the combined value of the matching characteristic on each of the recipe cards for a beer.

If two or more beers are tied in the primary characteristic, the secondary characteristic on the same card is used to break the tie.

The prize must be awarded to the beer that most meets the judge's requirement. A player can't decline a prize. If a player has two beers that beat all other players for a given judge, the prize must be awarded to the beer that most meets the judge's criteria. The winning player picks the winning beer in the event two of his beers equally meet a judge's criteria.

4. Collect Profit

Collect your profits from all brewed beers. Profits are comprised of victory points and/or gold. Profits are listed at the bottom of each recipe card.

Beers that won judge cards collect profits normally. The judge's victory points should have already been collected during the judging phase and are not collected a second time.

When scoring, do it in turn order and always place your scoring disk on top of the other disks on the scoring track if you end up on the same space.

Awarding Points: The winning player immediately receives the judge's victory points. Move the winning player's scoring disk up the score track. Score in turn order if two players score with the same prize. Place your disks on top of an opponent's if it ends up on the same scoring space.

Profit Collection Example: The Halfling player collects her profit for producing three beers and collects seven gold and four victory points.

A beer can win only one prize per year, so a ribbon token is placed on the winning beer to show that it is ineligible for further consideration. The other beers that competed and lost for a judge are still eligible to attempt to win other judges. If there are Judge cards left and no beers left to win them, the Judge cards are discarded into the game box.

Players keep the beer ribbon tokens they win throughout the game. They are used as a tie breaker in the end game scoring.

Awarding a Prize Example: Sneaky Glowing Dunkel (Color 2, Strength 1, and Bitterness 0) has the highest color. The Halfling player earns two victory points and the ribbon token is placed on the beer. Sneaky Glowing Dunkel may not win any more prizes this year.

Tied Primary and Secondary Characteristics

If two or more players' beers have the same primary and secondary characteristics, players split the victory points for the judge evenly and discard any remainder (minimum of one point per tied player).

For example, the judge Talabrina Hillier awards two victory points. If there is a three-way tie for this judge, each of the winning players score one point.

Give each of the tied beers a ribbon token to indicate they are not eligible to win any more prizes in the current game year. Again, players keep the beer ribbon tokens they win throughout the game. They are used as a tie breaker in the end game scoring.

Winter Game Phase

The winter phase is performed simultaneously by all players. The phase is played in three stages:

1. Advance Year Marker

Move the black year marker up one space on the year track. If it is currently the last year of the game (game year 3), then skip the other winter phase actions and proceed directly to End Game Scoring (see below).

2. Reset Player Action & Recipe Cards

Remove all migrant gnomes (temporary brewers) from your action cards and return them to the game supply. Return all your brewers to your race card.

Return all unused ingredients to the game supply, except for the ingredients in your winter stores. Ingredients may now be moved to your Winter Stores card if you haven't already done so (see the Winter Stores card details under "Appendix: Brewery Cards").

Remove all spell tokens from spell cards and return them to the game supply.

Put your player screen back up. Take the recipe cards used to brew your beers and put them back into your recipe book behind your player screen. Discard any recipe cards above the recipe book maximum listed on your Brewer's Study Card. You decide which recipe cards to discard. Keep in mind that your recipe book is made up of any combination of Barrel and Spice recipe cards.

Recipe Card Discard Example: An Elf player has a maximum recipe book size of 12 and has 17 recipe cards. She must discard five recipe cards. She selects five recipe cards and places the 12 remaining cards behind her player screen.

Strategy tip — Discarding Recipes: Think carefully about what recipe cards to discard during the winter cleanup phase. Keep in mind that a beer can't contain more than one Barrel recipe card or be made up entirely of Spice cards. You don't want to find yourself unable to brew enough beers in the next turn.

3. Reset Brewery, Recipe, Event, and Judge Cards

Discard the ten cards from the drafting pool and replace them with five Event and five Brewery cards drawn face-up.

Discard the ten cards from the recipe offering and replace them with five Barrel and five Spice cards drawn face-up.

Draw and flip over new Judge cards from left to right, equal to the number of players plus one. Used Judge cards are returned to the box. Players keep the ribbon tokens they won.

Re-shuffle the discard piles when you do not have any more cards to replace the taken or discarded cards.

End Game Scoring

The winner of the game is the player with the most victory points at the end of the third game year.

If two or more players are tied for the most points, the player with the most ribbon tokens wins. If a tie persists, the player with the most gold is the winner. If a tie still persists for victory points, ribbons, and gold, then the game is a tie and the victory is shared.

End Game Scoring Example: The Human (yellow) and Orc (red) players both have 32 points at the end of the game. Their ribbons are compared and the Orc player wins because he has more. (Human: 32 points, six ribbons and four gold. Orc: 32 points, eight ribbons and two gold.)

Strategy tip: Although gold does not count towards your victory points at the end of the game, except for a tie breaker, it is still very important to pay attention to your gold supply. Gold is the primary method for expanding your estate through the purchase of brewery cards. Gold can also be used to purchase ingredients using the Magic Trader or Event cards. Players who ignore gold will often find themselves very far behind by the end of the game. Balancing gold and points is the key to victory.

First time learning the game? Read the appendices after you are familiar with the structure of the game turn. It will provide you with details needed to play specific cards.

Appendix: Player Races

Other Players Using Dark Sacrifice: Dark Sacrifice requires a Chaos Wytch brewer to activate. The Servant Spell and Centaur Horse Guests abilities can't be used to duplicate the effect of the Dark Sacrifice card.

Centaur

The Centaurs live in the forests of Blevinor. They live in harmony with nature, collecting wild grasses to brew their amber lagers. Centaurs love a good tasting beer and often visit other breweries. Unfortunately, it is not uncommon for Centaurs to drink a bit too much and overstay their welcome.

Horse Guests: Use an action card belonging to another player that requires a brewer. Gold and ingredients required for the action are spent normally. Any upgrades on the opponent's action card are applied to the action's result.

Using the Horse Guests action does not lock the opponent's action card. The brewer is placed on the Horse Guests card. The Horse Guests brewer action may be used on an opponent's locked action card.

For example, the Centaur player activates his Horse Guests card to use the Goblin player's Black Market card. The Centaur player puts his brewer on the Horse Guest card and takes the Goblin Black Market action.

Dark Elf

Dark Elves reside in vast subterranean caverns under Brumancia. They are a secretive race, and rumors tell tales of Dark Elf brewers bribing beer judges. These rumors grow and seem substantiated by frequent judging upsets at beer festivals that go their way.

Shadow Judge: Three Judge cards are drawn from the face down deck after the Judge cards are shuffled during the game setup. The three drawn judge cards are viewed by the Dark Elf player and placed face-down on the Shadow Judge card.

Before presenting beers in the Fall Brew Beer Phase, after the players have brewed their beers, but before lifting their screens, the Dark Elf player may select one face-up Judge card on the scoring board and replace it with a face down Judge card from their Shadow Judge card. The other players may not change their beers after the Shadow Judge card has been used.

The Judge card removed from the scoring board is placed face down on the Shadow Judge card, leaving three face down Judge cards to use in subsequent game years.

"Ogre-Ruled" Shadow Judges: The Shadow Judge ability can't be used on judges who are being influenced by an Ogre player's "Ogre-Ruled" ability (see the Ogres entry below).

Chaos Wytches

Chaos Wytches tap into the powerful forces of chaos to brew their mystical beers. The fact that the Chaos Wytch brewers frequently lose their lives during the brewing process is quickly overlooked with the first sip of their delicious brews.

Dark Sacrifice: The Dark Sacrifice card may only be activated by assigning a Chaos Wytch brewer. Gnomes may not be assigned to the Dark Sacrifice card.

After assigning a Chaos Wytch brewer, select one brewery action card in your estate. Remove the selected action card, along with its upgrade cards, from the game and return them to the box. All brewers on the discarded action card are returned to your race card. These brewers may be used again for the rest of the year on quests or other action cards.

Important: If you use Dark Sacrifice to discard your Brewery card, you will not be able to produce any beers for the rest of the game. Do not use Dark Sacrifice on your Brewery card.

During the winter clean up phase the Chaos Wytch brewer assigned to the Dark Sacrifice card is removed from the game during winter cleanup.

Dark Sacrifice Example: The yellow player assigns one of her Chaos Wytch brewers to the Dark Sacrifice Card. She returns her Grain Fields card along with the two upgrades back to the box. The four brewers on the Grain Fields cards are moved back to her race card to be used again this year. The Chaos Wytch brewer assigned to the Dark Sacrifice card is removed from the game during winter cleanup.

Dwarf

Deep in the Stonetop Mountains, the Dwarves brew their dark, hearty beers in vast stone caverns. Some say their love of beer is greater than their love of gold, but the truth is that neither can be taken from a Dwarf without a good fight.

Gold Mine: Assign a brewer to collect five gold from the game supply. The Dwarf Gold Mine card may be used multiple times during the Spring Game Phase because it has an infinity icon in the upper right corner.

Elf

Lyrical songs and the smell of brewing beer fill the mystical ancient forests of Fairywood. Elves use their ancient arcane knowledge to brew beer with magical qualities that tantalize the taste buds with subtle, sweet flavors.

Arcane Library: The Arcane Library upgrades your Brewer's Study, allowing you to collect two gold each time the Brewer's Study is used by assigning a brewer.

The gold is collected before the research action so the newly collected gold can be used to clear the recipe card offering before selecting your recipe cards.

Giants

Giants are known throughout Brumancia as the greatest wort mashers in all the land. As such, there is no higher honor among Giants than to be a beer brewer. At the age of 45, young Giants gather in the capital where they are evaluated by the Giant elders. The Giants with the biggest feet are given the honor of becoming a beer brewer.

Mash Stomper: The Mash Stomper card upgrades the Giant's Mash House and increases the action multiplier by two.

Goblin

The Goblins, with no homeland of their own, are forced to inhabit the cities of other races. They live in dark, dank, unwanted places. Hidden away, they craft beers with whatever ingredients they can scrounge from their hosts, often dealing with the black markets. Somehow they manage to brew some very drinkable beers.

Black Market: The Black Market action card allows the Goblin player to use his brewer action to draft a Brewery or Event card and pay nothing. The Goblin player takes his card drafting action as well during the round, per the normal rules of the game.

The Goblin player may clear the draft as part of the Black Market action, even if he already cleared it during his regular draft.

The Black Market card may be used multiple times during the game year because it has an infinity icon in the upper right corner.

Halfling

The Halflings plow the fertile rolling hills of their homeland, Greendale Valley, and plant seas of golden wheat. Entire villages of Halflings boil the grains and spices together into delicious beers that will definitely put a dance in your pants.

Fertile Fields: This card upgrades the Grain Fields to produce an extra two grain of any type.

Human

Humans are very industrious and have built large cities throughout Brumancia. Most Human cities have outgrown the production of their farms, so they depend on trading grains from surrounding agricultural regions to brew their beers.

Farmer's Market: The Farmer's Market is a free action card that allows the Human player to purchase any two grains during his turn for one gold. There is no limit to the number of times it can be used in a turn.

For example, the Human player uses the Farmer's Market to buy four wheat and two rye for three gold.

Merfolk

The Merfolk are very unlikely beer brewers due to their aquatic nature and the fact they don't drink beer. However, Merfolk brewers have managed to plant very productive undersea grain fields that thrive in the moderate sea temperatures. Although the Merfolk brews have a slightly salty undertone, their beers are very tasty.

Sea Port: The Sea Port is a free action card that allows the Merfolk player to pay two gold and any two colored grain to collect any colored wort. The Sea Port can be used as many times as the player wishes during their turn.

Sea Port Example: The Merfolk player discards two gold and two red grain for one orange wort.

Naga

Naga brewers care less about the taste of their beers than the number of magical qualities they can imbue into each mug. The Naga have the deepest understanding of the mana weed and have been cultivating it for thousands of years. Naga farmers have created strains specifically for the brewing process, allowing them to use their mana weed for both magic spells and the brewing of beer.

Mana Spell: Discard a mana weed to remove all spell casting tokens from all other spells in your estate. This card may be used once in the Spring Game Phase because it has a "1" icon in the upper right corner.

Orc

Orcs wander the highlands in nomadic bands, gathering wild grains and spices. The best Orc beers are brewed in the dirty boots of the biggest and strongest Orcs. The result is a potent beer that will knock even the heartiest of folk to the floor.

Orc Borrower: Assign a meeple brewer to collect two gold and any six grain from the supply. The Orc Borrower card may be used multiple times during the Spring Game Phase because it has an infinity icon in the upper right corner.

Ogres

Ogres are not known for their brewing of good beer. Their brewers have primitive palates and their brews have been confused with dungeon floor cleaner on multiple occasions. This is why clerics are always near when ogre beers are being judged. Surprisingly Ogre beers still win competitions due to the fact that Ogres are big, brutish, and very intimidating.

Ogre-Ruled: Place an Ogre brewer on one of the face up judge cards on the score board. During the fall judging the Ogre player will always win on a primary characteristic tie with that judge. The secondary characteristic is ignored. The brewer meeple is returned to the Ogre player's race card after the judge awards his or her points.

The Ogre player may not use a migrant Gnome brewer to intimidate judges or remove his brewer meeple from a judge once it is placed.

The Ogre-Ruled card may be used multiple times during the game year because it has an infinity icon in the upper right corner.

Ogre-Ruled Example: The Ogre player puts her brewer on the Tombo Judge card in the spring. During the fall judging, the Ogre player will win the judge in the event of a tie on Tombo's primary judging characteristic (bitterness). The Ogre player's meeple is returned to her race card after Tombo awards his points.

Vampires

Although their preferred drink is traditionally more ghoulish in nature, Vampires still appreciate a good magical brew. Gnomes working for the Vampires put in extra effort during the midnight harvests because gnomes who don't meet their production quota might find themselves an ingredient in this year's brew.

Drain Gnome: Discard a gnome from your race card or Gnome Housing to collect one mana weed from the supply. There is no limit to the number of times the Drain Gnome can be used in a turn (other than the number of Gnomes you have).

Wizard Folk

Not much is known about the brewing methods of the Wizard Folk who live in the ancient magic towers of Mana Mountain. Wizards emerge from their towers every fall, bathed in preternatural light, carrying an assortment of wonderful dark brews.

Spell Book: Assigning a Wizard brewer to the Spell Book action card allows the player to use any spell card owned by you or another player without spending the magic ingredient. Gnomes may not be assigned to the Spell Book card.

The Spell Book card may be used on locked spells and using the Spell Book does not lock the spell being cast.

This card may be used once in the Spring Game Phase because it has a "1" icon in the upper right corner.

Appendix: Player Races Expansion Pack One

Where Is My Expansion Pack? The Expansion Pack One is not included in the box with Dragon Brew. The expansion pack was available to our Kickstarter and pre-order customers. The "Expansion Pack One" is available for purchase directly from August Games. For information please email [email protected]. Supplies may be limited.

Fairy Folk

Fairies are diminutive winged magical creatures that inhabit the ancient forests of Brumancia. They are notorious for hoarding gold without understanding its true value. Fairies love gold because it's "shiny." Historically they have been hunted for their "wings" which are used in a variety of magic spells and brews. In recent years Fairy brewers have emerged from hiding to submit their own beers for judging at the Dragonkeep beer festival.

Spinning Wheel: The Spinning Wheel is a spell that allows the Fairy player to discard any six grains for six gold. The Spinning Wheel spell may be used once in the Spring Game Phase because it has a "1" icon in the upper right corner.

Free Gnomes

Skilled Gnome brewers work tirelessly behind the scenes for the races of Brumancia each spring and fall, returning to their Gnomeland each winter. A growing number of Gnomes identify themselves as "Free Gnomes" and have worked together to create breweries of their own, uniting the collective power of Gnome labor. These Free Gnome breweries have begun to submit their own beers to the Dragonkeep beer festival.

Gnome Guild: Anytime another player drafts a Migrant Gnome Event card, the Gnome player may hire a Migrant Gnome for two gold, adding the Gnome brewer to her race card. In the case of a Gnome brewer shortage, the Gnome player hires the Gnome immediately after the drafting player has collected his Gnome brewer meeple. The Gnome player can't use his Gnome Guild card if there are no Migrant Gnome meeples left to hire.

Strategy tip — Free Gnomes or not? The Free Gnome player race can be difficult to play in games with only two players. We strongly suggest playing the Free Gnomes in three or four player games, unless you are up for a real challenge.

Leprechauns

The Leprechauns are distant cousins of the Gnomes. They are similar in appearance, but the Leprechauns have a lust for gold and a volatile temperament. Leprechaun brewers brew large quantities of beer and are very popular with the people of Brumancia.

Pot o' Gold: This card upgrades the Leprechaun's brewery to produce an extra gold per beer brewed during profit collection in the fall game phase.

Tree Men

These slow moving, gentle giants of the woodland realms have been brewing beer since before the age of man. The Tree Men's horticultural knowledge allows them to grow enchanted plants in their sacred groves with many magical qualities they desire. Tree Men brewers use these plants to brew beers with ancient mythical qualities.

Am I Missing a Tree Men Card? Nope, the Tree Men are the only player race to have 7 cards. The rest have 8.

Sacred Grove: The Sacred Grove card upgrades the Tree Men's Grain Fields to produce one magic ingredient each time the Grain Fields are used. Choose between a dragon scale, pixie wing, or toad stool.

Player Race Overview

Player RaceDifficultyPlayersSpecial Ability
Centaurs★★3-4Use other brewery cards owned by other players
Chaos Wytches★★★3-4Burn brewery cards to re-use brewer meeples
Dark Elves★★★2-4Swap out a judge with shadow judge right before judging
Dwarves★2-4Use their gold mine to generate gold
Elves★★2-4Very good beer recipe researchers
Giants★2-4The best wort mashers in the game
Goblins★2-4May use the black market to draft cards for free
Halfling★2-4Productive farms with extra brewers and winter storage
Human★2-4Use their farmer's market to buy grains
Merkfolk★★2-4Trade gold and grains in their ports for wort
Naga★★★2-4Use Mana weed to cast spells multiples times
Ogres★★★2-4Intimidate judges to win a primary preference tie
Orcs★★2-4Borrow gold and grain from the surrounding lands
Vampires★★2-4Consume migrant gnomes to create mana weed
Wizard Folk★★3-4Cast a bonus spell without spending a magic ingredient

Add On Pack 1

Player RaceDifficultyPlayersSpecial Ability
Fairy Folk★2-4Spin grain into gold with their spinning wheels
Gnomes★★3-4Hire a migrant gnome whenever one is drafted
Leprechauns★2-4Produce extra beer and gold
Tree Men★★★2-4Grain fields produce magic ingredients

Suggested Difficulty: ★ Beginner Player, ★★ Experienced Player, ★★★ Advanced Player.

Note From The Designer: I spent a year balancing out the different player races for Dragon Brew. It was a very complex project and I made every effort to balance the best I could. Even with all that effort, there are some player counts and combinations of the races that were impossible to balance 100%. However, player skill remains the most important factor in winning Dragon Brew and because of this, all the player races have a relatively equal chance of winning a game. I acknowledge there are situations when some races may have a very slight advantage over others.

I created the table above to provide players a guide to the suggested level of Dragon Brew experience and the optimal number of players before playing each race. Not following these suggested guidelines may slightly affect the player race balancing. Have fun!

— Daniel A. George

Appendix: Brewery Cards

This appendix catalogs the upgrade, action, and spell cards found in the Brewery deck.

Brewer's Tower: Upgrades your Brewer's Study and increases the maximum size of your recipe book by three cards. There is no limit to the number of Brewer's Towers a player may own.

Gnome Housing: Add one temporary purple Gnome brewer to the card when the card is drafted. Moving purple Gnome brewers to the Gnome Housing card from your player race card is a free action. Gnomes that have already been assigned to other cards may not be moved to Gnome Housing.

Purple Gnome brewers on this card are not required to be played during the spring game phase and are not removed during the Winter Cleanup Phase. The Gnomes may be saved for the next game year.

Spring End Phase with Gnome Housing: As described previously, you are not required to play Gnome brewers on your Gnome Housing card during the Spring Game Phase. However, if all other players have no brewers left on their race cards, then you must either assign a brewer from your Gnome Housing card or end the Spring Game Phase.

Chaos Spell: Spend one pixie wing to discard any five Brewery and Event cards from the drafting pool (face-up cards) and replace them with new cards. Draft two of the newly drawn cards without paying the cost for the cards. Again, you must choose from the newly drawn five cards. After drafting, replace the chosen cards with fresh cards from the draw pile. Mark the card with a spell token after casting.

Dragon's Den: Collect one dragon scale (black) magic ingredient from the supply when you assign a brewer to this card. This card may be used multiple times during the Spring Game Phase because it has an infinity icon in the upper right corner.

Grain Upgrade Fields: These cards upgrade your Grain Fields brewery action card to produce an extra two grain. The type of grain is listed on each upgrade card.

Druid: Upgrade your Grain Fields Brewery card to produce an extra two grain of any type (red, yellow, or blue).

Intelligence Spell: Spend one wort to discard and replace all 10 face up cards in the recipe offering. Select any three cards and add them to your library. Mark the card with a spell token after casting.

Enchanted Forest: Collect one pixie wing (white) from the game supply when you assign a brewer to this card. This card may be used multiple times during the Spring Game Phase because it has an infinity icon in the upper right corner.

Mana Mountain: Collect one mana weed (pink) from the supply. This card may only be used once per game year.

Mana weed is a wild card ingredient. It may be used instead of any other ingredient for the brewing of beer, casting spells, or drafting cards. Mana weed may not be used instead of gold.

Forbidden Cave: Collect one toadstool (brown) magic ingredient from the supply when you assign a brewer to this card. This card may be used multiple times during the Spring Game Phase because it has an infinity icon in the upper right corner.

Mechanical Gnomes: This card upgrades your Brewery action card and increases the maximum number of beers brewed in the fall Brew Beer phase by one.

Oak Barrels: Upgrades your Winter Stores and increases the storage capacity by four ingredients. Ingredients not in barrels in the Winter Cleanup Phase are discarded. There is no limit to the number of Winter Stores upgrades you may have.

Servant Spell: Use one dragon scale to take the action of one Brewery action card belonging to any player. The resource requirements of the summoned action still apply. The upgrades on the used action card also apply to this action. Using the Servant Spell does not lock the opponent's action card. This spell may be used on a locked action card.

Servant Spell Example: The Human player uses his Servant Spell card by discarding a dragon scale. He then selects the Halfling player's upgraded Magic Trader Card. The Human player discards four gold to purchase two Pixie Wings. The Human player marks the spell card with a spell token to show it has already been cast this year.

Pack Gnome: The Pack Gnome upgrade card increases the action multiplier of your Magic Trader card by one.

Pixie Assistant: This card upgrades the Brewer's Study and increases the number of recipe cards drawn by two.

Raise Gnome Spell: Spend one toadstool to move up to two temporary brewers from your brewery cards back to your player race card. Mark the card with a spell token after casting.

Sasquatch Masher: This card increases the action multiplier of your Mash House by one. There is no limit to the number of Mash House upgrades you may have.

Tavern: Discard any three grain ingredients for a gold. This is a free action and can be performed multiple times during your spring game phase turn.

For example, the Dwarf player discards four wheat and two rye to collect two gold.

Transmutation Spell: Discard any six grains to collect one mana weed from the game supply. Mana weed is a wild card ingredient. It may be used instead of any other ingredient for the brewing of beer, casting spells, or drafting cards. Mana weed may not be used instead of gold. Mark the card with a spell token after casting.

Ingredient Icons

  • Rye — blue cube
  • Barley — red cube
  • Wheat — yellow cube
  • Green Wort — green disk
  • Orange Wort — orange disk
  • Purple Wort — purple disk
  • Toadstool — brown hexagon
  • Dragon Scale — black hexagon
  • Pixie Wing — white hexagon
  • Mana Weed — pink hexagon

Still Have Questions? Please check the FAQ at http://www.augustgames.com/db-faq/

Appendix: Dan's Advice for New Players

Although Dragon Brew is not mechanically complex, it contains a high level of strategy. Multiple paths to victory will present themselves based on your player race, recipe book, the judges, and playing styles. The environment in the game is ever changing. This gives the game good replay value, but it can be intimidating to some new players.

Having played the game hundreds of times, I compiled some words of wisdom I give new players. This advice should help you start brewing some amazing beers.

1. Know your basic Action Cards. Although there are multiple player races in Dragon Brew, they all start with the same six starting actions. Although these actions will be upgraded during play, they will remain the foundation of all actions in the game.

The common six player actions are outlined under "Player Cards" and "Common Player Cards" in this rule book. Read this section and become familiar with what each card does. It's also a good idea for experienced players to provide an overview of these actions with new players as well. Taking a few minutes up front will save you from a hundred questions later on.

2. Take a moment with your recipe book. Take a few minutes to look at the judges and review your recipe cards. Pick one or two judges to try to win each year. Don't worry if you can't win all of the judges. Just pick one or two.

Arrange your recipe cards into your competing beers. This will give you a goal for the turn and you will know exactly what ingredients you will need to collect. Put the ingredients on the recipe cards as you get them to keep track of your progress.

Use your remaining recipe cards to build additional beers. Sure, they will not win any prizes, but remember that even losing beers earn victory points and gold. Try to brew at least three beers each year.

3. Don't be afraid to research. There are times when the judges will not go your way. Using the Brewer's study adds recipe cards to your recipe book and will help you pump up your existing recipes and create new ones that are more in line with the judges' preferences.

For example, your recipes may be very heavy on bitterness but the judges are favoring color during this game year. Use the Brewer's study to get some color recipe cards so you can compete for the judge's victory points.

4. Expand your estate. Focus on using your gold to draft Brewery cards to upgrade your estate, especially during the first two game years.

Adding to your estate increases your efficiency and allows you to produce more and better beers without adding additional brewers.

5. Pay attention to other players. Dragon Brew is not played in a vacuum. Pay attention to what other players are doing. What are they drafting? What ingredients are they collecting? What recipe cards are they taking? This will give you clues as to what judges they are trying to please.

Appendix: Screen Construction

Insert the wings into the center player screen.

Appendix: Corrupt Judge Variant

Where there is power, there is corruption. The Corrupt Judge Variant adds judges to the game who will go your way when presented with gold.

This variant is optional and should be agreed upon by all players before picking races, as it changes the nature of the game a little bit.

Corrupt Judge Components: 6 Corrupt Judge Cards, 4 Player Bribe Disks.

Game Setup Changes

4. Take Brewers, Gold, & Ingredients. In addition give each player a bribe token that matches their player color (yellow, white, red, or blue).

8. Draw Judge Cards. Remove the Judge cards that have a "Bribe" coin as their secondary characteristic from the judge deck. Shuffle the remaining cards in the judge deck. Remove the top fourteen cards from the Judge deck without looking and put them into the box. Add the Corrupt Judge cards back into the Judge deck and shuffle again. Flip the judge cards over, from left to right, onto the Judge's section of the scoring board. The number of cards flipped is equal to the number of players plus one.

Corrupt Judges

All corrupt judges have a gold coin labeled with "Bribe" as their secondary judging characteristic. This means the tie breaker on the primary characteristic will be the player who bribes the judge with the most gold. The points are split on a tie if no bribes were used.

In the example given, this judge will award two victory points to the beer with the lowest strength. Any ties will be broken by the player who bribed the judge.

Bribing Corrupt Judges

Bribing a corrupt judge is a free action taken during the Spring Game Phase of the game. Bribing can only take place during your turn. You may not have more than one bribe at a time.

Bribe a judge by placing your bribe token with one or more gold on the corrupt judge card. If another player has already bribed the judge, your bribe must be higher. The existing bribe and token are returned to the losing player.

Once placed, the bribe can't be removed until it is outbid by another player, or cleared during the judge phase.

Bribe Example: The red player has bribed a judge with one gold. The blue player ups the stakes on his turn and bribes the judge with two gold. The red bribe disk and one gold is returned to the red player. The blue player's bribe is placed on the corrupt judge card.

Corrupt Judging

The bribe will be used as the secondary characteristic for all corrupt judges.

The bribe is spent even if the bribing player didn't win the judge. The gold is returned to the game supply and the bribe token returned to the player after awarding the judge's points.

Player Ability Interactions

Some racial abilities lock down or swap the judge cards during the game. Below are clarifications for the players' special abilities when using corrupt judges.

Ogres: Ogre-Ruled! Corrupt judges are greedy, but quickly cave in when faced with an angry Ogre. The Ogre-Ruled ability works on corrupt judges. The gold bribe and bribe token on the judge card are returned to the bribing player when the judge is "Ogre-Ruled."

Dark Elf: Shadow Judge. The Dark Elf player may use her Shadow Judge ability on a bribed corrupted judge. The gold bribe and bribe token on the Judge card are returned to the bribing player when the Judge card is swapped.

More Information

Questions about the rules? Email questions to [email protected] or view the FAQ at http://www.augustgames.com/db-faq/

Missing Components? Please fill out the form at http://www.augustgames.com/contact/

Want more Dragon Brew info? Check out the web site at http://www.augustgames.com/dragon-brew/

Credits

Game Design: Daniel A. George

Game Art: Mac Hillier

Game Development: Kate Blevins, Tom Lathos, and Benjamin George

Rule Book Editors: Toby T. Gee and Melissa Kirk

Play Testers: Greg Taylor, Dave Armstrong, Dean Taylor, Brian Graham, Sean Ramirez, René Dekker, Russ Gonyer, Craig Johnson, Gary Brown, Ben Haskett, Jake Schwartfigure, Jeff Cornelius, Greg Downing, Toby T. Gee, Linus Downing, Isaac Downing, Michelle Greer, Theresa Fagnan, Janelle VanKeirsBelk, Stavros Tsiakalos, and Cliff Rowley

Nobles: Ric Van Dyke, Elizabeth Cook, Steve Steiner, David Toth, Michael Black, and Carsten Ehlert

Benefactors: Danielle Cheri LaFramboise-Dodd, Benjamin L Haskett, Shane Claridge, Greg Taylor, Bradley Blucher, Michelle Greer, Per-Otto "Pojpoj" Jørgensen, Cassandra Jackson, Robert Hicks, Howard C Brown III, Michael Blau, Diana Hillier, Robby Clark, Lorna Ervin, Elizabeth A Agapios, Kenneth Brewer, Aly Kauzer, Ali Malik-Noor, Joel Hooks, Arash Gholami, Jonathan Montgomery, Renante Ignacio, Yuichi Kojo, Dave "The Grave" Poppel, Deborah Arndell, and Jana Blau-Betzold

Copyright 2017. No Gnomes were harmed during the publication of Dragon Brew.

For example, the second player collects one extra gold.