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Dracula's Feast: Cthulhu & Friends thumbnail

Dracula's Feast: Cthulhu & Friends

Expansion for Dracula's Feast

Dracula's Feast: Cthulhu & Friends Rulebook

Table of Contents

Table of Contents

  • What's Included
  • VIPs
  • Artifacts
  • VIP Cards
    • Angry Mob
    • Cerberus
    • Cthulhu
    • Grim Reaper
    • King Kong
  • Guest Cards
    • Investigator
  • Variant
    • Artifacts for Everyone
  • Advanced Artifacts
  • Artifacts Reference

What's Included

  • 7 Character cards
  • 1 Accusation card
  • 12 Artifact cards
  • 20 Whisper cards (10 Yes, 10 No)
  • 1 Rulebook

VIPs

Character cards with white borders are VIPs.

VIPs are for use in larger games: one in a 7-8 player game, two in a 9-10 player game.

When playing with VIPs, deal the Mystery Guest first, then shuffle in the VIPs. VIPs cannot be the Mystery Guest.

VIPs are always face-up and considered to be revealed. They count as players but not as guests or neighbors. If a VIP would be a neighbor, the guest on the other side of the VIP is considered to be the neighbor instead.

VIPs get one action per turn. They cannot be accused, danced with, or queried.

VIPs win the same way as guests - by accusing and getting all Yes responses. Some VIPs also have unique victory conditions.

Artifacts

Artifact cards are used when Cthulhu and/or the Investigator are in the game, or when playing with the Artifacts for Everyone variant (see page 7).

If a player has an Artifact card, they may play it as an action. When an Artifact card is played, it is placed into a discard pile. Players may look through the discard pile at any time.

VIP Cards

It's always nice when someone carries a torch for you.

Angry Mob

The ANGRY MOB are angry they weren't invited.

Whenever they receive a Yes response to a query, they may reveal the guest who passed it to them. If they do, they take a second action. They may only take one additional action this way each turn.

At the end of any turn, if half or more guests are revealed (including the Mystery Guest), the Angry Mob wins. VIPs do not count towards this victory condition.

Cerberus

Two heads are better than one. Three are slightly worse than two. CERBERUS is such a good girl, isn't she? Isn't she? Yes she is!

As an action, she may query three times. Her queries are made one after the other, and may target the same guest multiple times.

When accusing, Cerberus only needs to place three Accusation cards in front of guests who have not been revealed. If she gets all three Yes responses, she wins!

Cerberus cannot place Accusation cards in front of revealed guests or the Mystery Guest. If there are fewer than three unrevealed guests, she accuses all of them.

Cthulhu

This Elder God is still young enough to party. CTHULHU hasn't been to a party for many aeons, and has brought gifts to celebrate.

When playing with Cthulhu, use the Artifact deck. Shuffle it and place it face-down beside Cthulhu.

At the start of the game and at the end of each turn, Cthulhu draws until it has 3 Artifact cards in hand.

If the deck of Artifact cards runs out, Cthulhu no longer draws Artifact cards.

Grim Reaper

Everyone's on his dance card. Eventually. The GRIM REAPER is the death of the party.

At the start of the game, he shuffles all the Accusation cards and draws two, placing them face-up in front of him. These Accusation cards are still used by other players when accusing, but they return to the Grim Reaper afterwards.

The Grim Reaper wins at the end of any turn if both guests on his Accusation cards are revealed.

As an action, the Grim Reaper may reveal any guest. He may also reveal a guest immediately when one of the guests on his Accusation cards is revealed.

King Kong

He's just a giant ape, standing in front of a girl... KING KONG isn't here to monkey around.

After every dance, he may look at any guest who wasn't in the dance.

At the end of his turn, he must ask two guests to dance with each other. Guests answer by placing a Yes or No Whisper card face-down in front of them and revealing their answers simultaneously.

Guests who are required to accept dances must place a Yes Whisper card in front of them. If both guests answer Yes, they dance with each other. This is treated exactly like a normal dance, so King Kong may look at any other guest.

Guest Cards

And then there were tentacles.

Investigator

The INVESTIGATOR is here to dance, drink, and meddle with forces beyond her ken.

When playing with the Investigator, shuffle the Artifact deck and place it face-down in reach of all players.

After the Investigator queries another player, she may reveal to draw three Artifact cards and immediately play one.

If she responds Yes to a query, she must reveal her Guest card and draw a single Artifact card.

Variant

Artifacts for Everyone

All players get an Artifact! Do not play this variant when playing with Cthulhu.

When playing with this variant, deal each player an Artifact card at the start of the game.

Rules on Artifact cards take priority over guest cards. For example, if a guest may not query, they may still play an Artifact that allows them to query.

Advanced Artifacts

These two Artifact cards make even Cthulhu nervous! Shuffle them into the Artifact deck only when confident that they shall not drive you to madness:

J'lyeh Beans: Draw two Artifacts. Play one, then give the other to a player of your choice. On their next turn, they may use their action to play the Artifact you gave them. If they choose not to, discard it. If there are no cards left in the Artifact deck, this card has no effect. If there's one left, draw it - you may either play it or give it to another player, as above.

Rubber Ducky: Make an accusation. You do not hand cards to your neighbors. You win if you get all Yes responses.

Artifacts Reference

Ceremonial Dagger: Query a guest and then accuse.

Dreamplate: Look at any guest. That guest may immediately take an action.

Jade Statue: Query both your neighbors, one after the other.

Lamp of Alhazred: Query any guest twice. The second query takes place after you've received the answer to your first query.

Mirror of the Serpent People: Look at the Mystery Guest. After the Mystery Guest is revealed, this card has no effect.

Shining Trapezohedron: Query any guest. If you receive a No in response, you may reveal it to the table to take another action.

Silver Key: Shuffle all the Accusation cards and draw three. Then, accuse using only those cards. If you get all Yes responses, you win!

The Hound Amulet: Place in front of any guest. For the rest of the game, immediately after that guest accuses, you may accuse.

The Necronomicon: Play an artifact card from the discard pile. If the discard pile is empty, the Necronomicon has no effect.

The Yellow Sign: Place in front of any guest. Immediately before their next turn, take an action and then discard the Yellow Sign. They then take their turn as normal.