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Drachen Wurf

Drachen Wurf Rulebook

Table of Contents

Table of Contents

  • Contents
  • Goal of the Game
  • Game Preparation
  • Game Rules
    • 1. The first player begins so
    • 2. And so play continues
    • 3. After each player has already played once
    • 4. End of the game
    • 5. Final Scoring
  • Special Rules for 2 Players

Contents

6 dragon dice, 6 dragon bases, 36 dragon eggs, 36 dragon tiles with 6 differently colored dragons on 6 different landscapes.

Goal of the Game

Each player attempts to win the most possible dragon tiles through dice rolls in order to place them on their base. Dragons that remain on the base for a full round are added to the player's dragon hoard. There the tiles should be combined in such a way as to yield the highest point total.

Game Preparation

Each player takes a dragon base and lays it in front of them. Mix the dragon tiles well and place them in piles face down. Each player takes a single dragon egg. The rest are set aside as a supply. Choose a start player who then takes the 6 dragon dice and begins their turn.

Game Rules

1. The first player begins so

A. The player flips 3 dragon tiles face up in the middle of the table.

B. Next he rolls all 6 dice in an attempt to win one or more dragon tiles and move them to his base. On the dice are variously colored dragon symbols, which must match the colors on the tiles that may be taken.

To win a tile from the middle at least 2 of the same colored dragons must be rolled. But the more matching colors rolled, the more securely the won dragon tile will be held. Rolled dice with 4 or more same colored dice may be split in order to gain multiple tiles of that color. It doesn't matter if the tiles come from the middle or from other players (explained later) when it comes to splitting the dice.

The player may roll the dice up to 6 times but must set aside at least one valid die each time. Set aside dice may not be rerolled.

Important: Dice may only be set aside if they correspond to a tile that is available, either in the middle or at another player's base. It is not required that the remaining amount of dice are enough to win a dragon tile of that color; the set aside dice only need to be of valid dragon colors so that you can roll again.

If after a roll no dice are valid to be set aside, the rolling part of the turn is over.

C. The player places the tile(s) won by the dice rolling on the side of his base corresponding to the number of dice used to win the tile. Multiple tiles may be placed on a side.

2. And so play continues

After a player has ended his turn, the next player clockwise flips face up as many more tiles as necessary so that there are 3 in the middle. If there are no more tiles in the face down pile, then no more are flipped up.

Each player has not only the opportunity to roll for tiles in the middle, but also to roll for the tiles at another player's base!

Whoever wants to take a tile from another player must roll at least one matching die more than the number at the side of the base the dragon tile is on. For example, a blue dragon tile on the 4 side can only be stolen by rolling 5 or 6 matching blue dragons. (Therefore it is more secure when a dragon tile is placed on the highest possible side).

A stolen tile also comes to the player's base. The number of dice used to steal the tile signifies on which side the dragon tile is placed. As consolation the player whose dragon tile was stolen receives a dragon egg from the general supply for each stolen tile. Each player can freely decide to take tiles from the middle or other players, given the proper rolls.

There are 2 special possibilities during rolling.

  • Whoever has a dragon egg can, immediately after setting aside a die, double that die's value. Set the die on top of the spent dragon egg to indicate that. This die counts as 2 of the rolled color. Only one dragon egg can be used in this way in one turn. After being used the dragon egg is returned to the general supply.
  • Whoever has 6 dice of the same color, whether through the help of a dragon egg or not, can put the won dragon tile directly into their hoard (explained later) and may take another full turn. However if the player doesn't wish to use all 6 dice for one dragon tile, but chooses to split the dice and take two or more dragon tiles, it is a normal turn and does not receive any bonus.

3. After each player has already played once

When a player's turn comes again, and after he has flipped up any new tiles but before he rolls the dice, the tiles from the previous turn that are still on his base are secured. Each player builds their dragon hoard with these tiles off to one side. At this point the tiles are finally secure and cannot be taken by another player.

The building of the dragon hoard is important:

The tiles are placed face up in horizontal rows. Each tile has two elements to its picture: a dragon and a landscape. In the dragon hoard any one row can be made of either:

  • the same dragon color with various landscapes

or

  • the same landscape with different colored dragons.

Players can decide freely where the newly won tiles are placed and when to start a new line. The rows should be as long as possible because that is important for the scoring.

Attention: A tile's position in the hoard cannot be changed, except: If a player spends a dragon egg at the end of his turn, he may move one tile in his hoard. The tile can be taken from one row and moved into another row or a new row can be started. Only one such move is allowed each turn. The spent egg goes back to the general supply.

4. End of the game

The game continues until the last tile is placed into a dragon hoard.

5. Final Scoring

Each player tallies his dragon hoard based on the following table. Each row is tallied separately. Rows of:

  • 1 tile score: 1 point
  • 2 tiles score: 4 points
  • 3 tiles score: 9 points
  • 4 tiles score: 16 points
  • 5 tiles score: 25 points
  • 6 tiles score: 36 points

Each unused dragon egg scores 1 point.

(A hint for memorizing scoring: Each row scores the square of the number of tiles in the row. A 2 row is 2x2=4, a 3 row is 3x3=9, and so on.)

Special Rules for 2 Players

Tiles are always turned up so that there are 4 instead of 3 showing. After that the player whose turn it is chooses one of the shown tiles to remove from the game. These removed tiles should be placed to the side visible to both players and cannot be rolled for. As soon as 4 tiles cannot be put in the center no more tiles are removed.