Doomtown: Reloaded – The Showstopper
Doomtown: Reloaded – The Showstopper Rulebook
Table of Contents
Table of Contents
- Cards
- Shi Long Peng
- Seamus McCaffrey
- Gene North Star
- Speaks-With-Earth
- Quimby R. Tuttlemeir
- Erin Knight
- Nicholas Kramer
- Pancho Castillo (Exp.1)
- The Grey Man
- J.W. Byrne, P. I.
- Grimoires & More
- Knight's Chasuble
- Pedro
- Aetheric Shockwave Inducer
- The Gambler's Gun
- Get Behind Me, Satan!
- Ghostly Communion
- Calling The Cavalry
- Rite Of Profane Abstersion
- Showboating
- All Or Nothing
Cards
Shi Long Peng
Gang: Anarchists | Type: Dude | Cost: 5 | Value: Spades5 | Keywords: Blessed 1
Shi Long can use Techniques as if he had Kung Fu equal to his Blessed skill.
Seamus McCaffrey
Gang: Anarchists | Type: Dude | Cost: 2 | Value: Spades12
While you have dudes in five or more different locations, reduce other players’ control point totals by 2.
Gene North Star
Gang: First Peoples | Type: Dude | Cost: 4 | Value: Spades10 | Keywords: Shaman 0
Shootout: Discard a Spirit attached to Gene to give him +2 bullets.
Speaks-With-Earth
Gang: First Peoples | Type: Dude | Cost: 4 | Value: Spades12 | Keywords: Shaman 1
React, Boot: After an opposing dude moves to this location, boot that dude. You may unboot a Totem at this location, and its abilities may be used an additional time this turn.
Quimby R. Tuttlemeir
Gang: Fearmongers | Type: Dude | Cost: 5 | Value: Spades5
Noon: Ace an Abomination with 1 or more influence that you own and control at this or an adjacent location. Quimby permanently gains 1 influence.
Erin Knight
Gang: Law Dogs | Type: Dude | Cost: 7 | Value: Spades4 | Keywords: Blessed 4
Repeat Shootout: Boot one of your Deputies to have them join Erin’s posse (moving if necessary).
Nicholas Kramer
Gang: Entrepreneurs | Type: Dude | Cost: 5 | Value: Spades8
Nicholas has a bullet bonus equal to the number of Gadgets you control. This bonus cannot exceed +4.
Pancho Castillo (Exp.1)
Gang: Outlaws | Type: Dude | Cost: 7 | Value: Spades10 | Keywords: Experienced 1
React: When Pancho enters play, move 1 bounty from each of your Wanted dudes to Pancho.
Shootout: Choose a dude with value equal to or lower than Pancho’s bounty. Send that dude home booted.
The Grey Man
Gang: Neutral | Type: Dude | Cost: 2 | Value: Spades7 | Keywords: Abomination
Noon: Choose a dude at this location whose value is equal to or lower than The Grey Man’s bullets. Send that dude home booted.
J.W. Byrne, P. I.
Gang: Neutral | Type: Deed | Cost: 4 | Value: Diams3 | Keywords: Public • Seedy
Controller React, Boot: After drawing your lowball hand, but before revealing it, boot one of your Grifters at this location. Discard and redraw up to two cards from your lowball hand.
Grimoires & More
Gang: Neutral | Type: Deed | Cost: 2 | Value: Diams12 | Keywords: Private • Experimental
Controller React, Boot: After your Huckster enters play, pull. If the pull is a club, send that dude home booted; otherwise, attach a Hex from your discard pile to that dude, paying all costs.
Knight's Chasuble
Gang: Neutral | Type: Goods | Cost: 1 | Value: Hearts5 | Keywords: Attire • Mystical
This dude’s value cannot be reduced.
Conditions cannot be attached to this dude.
React, Boot: After this dude is booted by an opposing ability, unboot them.
Pedro
Gang: Neutral | Type: Goods | Cost: 0 | Value: Hearts8 | Keywords: Horse • Sidekick
This dude has -3 value.
This dude cannot be moved by opposing card effects.
Aetheric Shockwave Inducer
Gang: Neutral | Type: Goods | Cost: 1 | Value: Hearts10 | Keywords: Experimental • Weapon • Gadget • Difficulty 6
Whenever this dude is declared as your shooter, pull. If the pull is a club, this card only provides +1 bullets this round (instead of +4).
The Gambler's Gun
Gang: Neutral | Type: Goods | Cost: 1 | Value: Hearts10 | Keywords: Mystical • Weapon
After a Cheatin’ Resolution is used against you, discard this dude.
Resolution, Boot: If this dude is your shooter, increase your hand rank by 2.
Get Behind Me, Satan!
Gang: Neutral | Type: Spell | Cost: 1 | Value: Hearts3 | Keywords: Miracle
Resolution Miracle 5, Boot: Reduce your casualties this round by this dude’s Blessed rating. Choose an opposing Abomination dude, who provides nothing to the posse’s stud and draw ratings during the next round of the shootout.
Ghostly Communion
Gang: Neutral | Type: Spell | Cost: 0 | Value: Hearts12 | Keywords: Spirit
Noon Spirit 5, Boot: Move this dude to a Holy Ground location or to a location adjacent to one.
Shootout Spirit 7, Boot: This dude joins your posse at a Holy Ground location or a location adjacent to one. This dude becomes a stud.
Calling The Cavalry
Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs6 | Keywords: Headline
Shootout: During this round’s resolution, both players gain +1 hand rank for each Horse in their posse. One dude in your posse becomes a stud until the end of the shootout.
Rite Of Profane Abstersion
Gang: Neutral | Type: Action | Cost: 1 | Value: Clubs8 | Keywords: Headline
Shootout: Boot or discard a spell or Mystical goods from a dude in your posse. Send all A-value dudes and 0-bullet dudes home booted. Return all Sidekicks in this shootout to their owner’s hand.
Showboating
Gang: Neutral | Type: Action | Cost: 1 | Value: Clubs11 | Keywords: Feat
If you pull this card for a skill test, you may immediately use its ability.
React: After one of your dudes successfully invents an Experimental Gadget, or succeeds with any other skill test by 5 or more, they permanently gain 1 control point.
All Or Nothing
Gang: Neutral | Type: Action | Cost: 1 | Value: Clubs12
Noon Job: Mark a location. Dudes at that location can join the defending posse without permission from the mark. If successful, discard all cards attached to the location. If it’s a deed or the town square, discard all wanted and Abomination dudes at the location, and send the rest home booted.