Doomtown: Reloaded – New Town, New Rules
Doomtown: Reloaded – New Town, New Rules Rulebook
Table of Contents
Dudes
Dulf Zug
Dude · Fearmongers
Cost 2 · Shooter Draw · Rank 1 · Upkeep 1 · Bullets 2 · Influence 2
No printed text in the source database (see the note in the Table of Contents).
Slade Lighbody
Dude · Fearmongers
Huckster 2 · Cost 6 · Shooter Draw · Rank 5 · Upkeep 1 · Bullets 1 · Influence 2
React: After Slade fails a Hex pull, pull again and use that value instead. Ace the Hex after applying its effects (if any).
Rafi Hamid
Dude · Law Dogs
Deputy · Cost 5 · Shooter Draw · Rank 7 · Upkeep 1 · Bullets 2 · Influence 2
Shootout: One or more of your Deputies in any location(s) joins your posse at a Government deed (moving if necessary).
Wylie Jenks
Dude · Law Dogs
Deputy · Cost 8 · Shooter Stud · Rank 8 · Upkeep 1 · Bullets 2 · Influence 2
Wylie has +1 bullet for each wanted dude in the opposing posse.
Kyle Wagner
Dude · Entrepreneurs
Mad Scientist 2 · Cost 3 · Shooter Draw · Rank 2 · Upkeep 0 · Bullets 1 · Influence 0
Noon, Boot: If Kyle is at a Ranch, unboot the Ranch. Its abilities may be used an additional time this turn.
Lillian Morgan
Dude · Entrepreneurs
Huckster 2 · Cost 8 · Shooter Draw · Rank 13 · Upkeep 3 · Bullets 0 · Influence 5
When Lillian enters a posse, place 3 ghost rock on her. The ghost rock may be used to pay for Shootout abilities (it is not a bounty). Discard her unused ghost rock after the shootout.
Shootout, Pay X Ghost Rock: X of your dudes in any location(s) join Lillian's posse (moving if necessary).
Ulysses Marks
Dude · Outlaws
Cost 4 · Shooter Draw · Rank 7 · Upkeep 1 · Bullets 1 · Influence 2
While Ulysses is at a Saloon, the Saloon gets 1 additional control point.
Noon: If Ulysses is at a Saloon, move another dude at the same location to the town square booted.
Alice Stowe
Dude · Outlaws
Cost 7 · Shooter Stud · Rank 12 · Upkeep 2 · Bullets 3 · Influence 2
If one of your wanted dudes accepts a call-out, Alice may join the posse from any location (without booting, and even while booted).
Wilber Crowley
Dude · Neutral
Huckster 1 · Cost 5 · Shooter Draw · Rank 6 · Upkeep 0 · Bullets 1 · Influence 1
No printed text in the source database (see the note in the Table of Contents).
Roderick Byre
Dude · Neutral
Mad Scientist 1 · Cost 5 · Shooter Draw · Rank 7 · Upkeep 0 · Bullets 1 · Influence 1
No printed text in the source database (see the note in the Table of Contents).
Deeds
Town Council
Deed · Neutral
Private · Government
Controller React, Boot: After you win lowball, choose your dude to get +3 influence until after the first High Noon play (including passing) is resolved.
The R&D Ranch
Deed · Neutral
Private · Ranch · Out of Town · Experimental
Controller Noon, Boot: Gain 2 ghost rock and pull. If the pull is a club, discard this deed and all cards at this location.
Goods
Telepathy Helmet
Goods · Neutral
Gadget · Difficulty 5
If you are the Winner, this dude cannot be affected by other players' Shootout abilities.
Repeat Noon, Pay 1 Ghost Rock: Look at a player's hand.
Faithful Hound
Goods · Neutral
Sidekick
Shootout, Boot: Choose a goods in the opposing posse and pull. If the pull is lower than the value of the goods, discard the goods.
Plasma Drill
Goods · Neutral
Gadget · Difficulty 8
Noon, Pay 1 Ghost Rock, Boot: Boot this Dude and choose a deed at an adjacent location to have its owner pay ghost rock equal to its production. If they cannot or do not, discard the deed (any dudes there go home booted).
Spells
Paralysis Mark
Spell · Neutral
Hex
Noon Hex X, Boot: X is the value of a dude at this location. Boot the dude.
Forget
Spell · Neutral
Hex
Noon Hex 5, Boot: Choose an ability printed on a dude at this or an adjacent location. The dude cannot use the ability until after the Sundown phase.
Actions
Make 'em Sweat
Action · Neutral
Shootout: Boot your dude to reduce another dude's bullet rating by your dude's bullet rating. If their bullet rating is 0 (or less), boot them.
Back Ways
Action · Neutral
Noon: Move your wanted dude to another location (without booting).
Hired Help
Action · Neutral
Shootout: A 2-stud Gunslinger token enters play and joins your posse.
Too Much Attention
Action · Neutral
Noon: Boot a wanted dude.
Noon: Boot a card worth one or more control points.