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Doomtown: Reloaded – Immovable Object, Unstoppable Force thumbnail

Doomtown: Reloaded – Immovable Object, Unstoppable Force

Expansion for Doomtown: Reloaded

Doomtown: Reloaded – Immovable Object, Unstoppable Force Rulebook

Table of Contents

Table of Contents

  • Outfits
    • The 108 Righteous Bandits
    • Eagle Wardens
  • Anarchists Dudes
    • Benjamin Washington
    • Daomei Wang
    • Randall
    • Xiaodan Li
    • Longwei Fu
    • Natalya
    • Xui Yin Chen
    • Hamshanks
    • Hiram Capatch
    • Yunxu Jiang
    • Abuelita Espinoza
    • Bai Yang Chen
    • T'ou Chi Chow
  • First Peoples Dudes
    • Butch Deuces
    • Mazatl
    • Marcia Ridge
    • Richard Faulkner
    • Lydia Bear-Hands
    • Jackson Trouble
    • Black Elk
    • Bloody Teeth
    • Three-Eyed Hawk
    • Sarah Meoquanee
    • Smiling Frog
    • Laughing Crow
    • Chief Stephen Seven-Eagles
  • Neutral Goods
    • Nunchucks
    • Idol of Tlazolteotl
  • Neutral Spells
    • Spirit Guidance
    • Spirit Dance
    • Spirit Trail
    • Many Speak as One
    • The Pack Awakens
  • Neutral Actions
    • Shifu Speaks
    • Zhu's Ferocity
    • Raking Dragons
    • Rabbit's Lunar Leap
    • Zhu's Reward
  • Neutral Tokens
    • Ancestor Spirit
    • Nature Spirit

Outfits

The 108 Righteous Bandits

Outfit · Anarchists

Noon, Boot: Move your dude to the location of another of your Dudes (without booting, and even if booted).

Eagle Wardens

Outfit · First Peoples

Noon, Boot: Boot your dude at the Town Square to draw two cards. If that dude has 2 or more influence, draw one additional card. Discard or ace a card in your hand.

Anarchists Dudes

Benjamin Washington

Dude · Anarchists

Cost 1 · Value Spades1 · Keywords: Grifter

React, Boot: At the start of the game, discard one or more cards from your hand. For each card you discard, one dude gets -2 upkeep (to a minimum of 0) until High Noon. Draw a card.

Daomei Wang

Dude · Anarchists

Cost 2 · Value Spades1 · Keywords: Transient • Kung Fu 2

React: After Daomei Wang comes into play during High Noon, move one of your other [Anarchists] dudes to another location (without booting).

Randall

Dude · Anarchists

Cost 4 · Value Spades2

While Randall is at a location with two or more other dudes (any players'), your maximum hand size is increased by one.

Xiaodan Li

Dude · Anarchists

Cost 1 · Value Spades2 · Keywords: Kung Fu 1

Xiaodan does not count toward the number of dudes in your starting posse.

Longwei Fu

Dude · Anarchists

Cost 5 · Value Spades3 · Keywords: Kung Fu 4

While Longwei is at home, your posse has an extra +1 stud bonus (at any location, even if Longwei is not in the posse).

Natalya

Dude · Anarchists

Cost 3 · Value Spades4 · Keywords: Abomination

At the start of the Upkeep phase, if you have less ghost rock in your stash than each other player, you gain the production of the deed at Natalya's location this turn, and other players do not.

Xui Yin Chen

Dude · Anarchists

Cost 4 · Value Spades4 · Keywords: Kung Fu 3

Shootout, Boot: All dudes in your posse become studs and get +1 influence.

Hamshanks

Dude · Anarchists

Cost 4 · Value Spades5 · Keywords: Abomination • Kung Fu 1

While Hamshanks is unbooted at a location you control, other players cannot choose or affect your dudes at this location with their abilities if they could legally choose to affect Hamshanks instead.

Hiram Capatch

Dude · Anarchists

Cost 3 · Value Spades6

Each of your other dudes at this and adjacent locations has +1 influence during the Upkeep phase.

Yunxu Jiang

Dude · Anarchists

Cost 4 · Value Spades7 · Keywords: Kung Fu 1

While Yunxu is in a shootout at a location you control, each of your other dudes in the posse has +1 bullets and +1 value.

Abuelita Espinoza

Dude · Anarchists

Cost 4 · Value Spades8

While Abuelita is at a deed you do not own, each of your other dudes has -1 upkeep.

Bai Yang Chen

Dude · Anarchists

Cost 3 · Value Spades9 · Keywords: Kung Fu 1

While Bai Yang is at another player's home, your maximum hand size is increased by two and Bai Yang has -1 upkeep.

T'ou Chi Chow

Dude · Anarchists

Cost 9 · Value Spades13

If your outfit is [The 108 Righteous Bandits], T'ou Chi Chow's cost is reduced by 1 (to a minimum of 0) for each deed you control.

Noon/Shootout, Repeat: Boot a deed you control to unboot a dude at that deed or adjacent to it.

First Peoples Dudes

Butch Deuces

Dude · First Peoples

Cost 3 · Value Spades1 · Keywords: Grifter • Shaman 0

React, Boot: At the start of the game, look at the top 5 cards of your deck. You may reveal a Spirit or Attire from those cards to shuffle your play hand into your deck and take those cards into your play hand. Otherwise, return the cards to your deck in the same order.

Mazatl

Dude · First Peoples

Cost 3 · Value Spades3 · Keywords: Shaman 0

Noon: Move Mazatl to a location where there is a Totem.

Marcia Ridge

Dude · First Peoples

Cost 2 · Value Spades4

While Marcia is in the Town Square and you have more influence there than each other player, you may use Controller abilities on adjacent deeds as if you controlled them.

Richard Faulkner

Dude · First Peoples

Cost 6 · Value Spades5

No printed text in the source database (see the note in the Table of Contents).

Lydia Bear-Hands

Dude · First Peoples

Cost 5 · Value Spades6 · Keywords: Shaman 0

Resolution, Boot: Boot a Spirit on Lydia. One of your dudes gets the Harrowed keyword until the end of the shootout.

Jackson Trouble

Dude · First Peoples

Cost 4 · Value Spades7

React: After Jackson moves to or from an Out of Town location, unboot him.

Black Elk

Dude · First Peoples

Cost 3 · Value Spades9 · Keywords: Shaman 3

No printed text in the source database (see the note in the Table of Contents).

Bloody Teeth

Dude · First Peoples

Cost 6 · Value Spades10 · Keywords: Harrowed • Shaman 1

No printed text in the source database (see the note in the Table of Contents).

Three-Eyed Hawk

Dude · First Peoples

Cost 7 · Value Spades10 · Keywords: Shaman 1

After you attach a Sidekick to Hawk from your hand, gain 1 ghost rock.

Sidekicks attached to Hawk can be aced to cover two casualties.

Sarah Meoquanee

Dude · First Peoples

Cost 3 · Value Spades11 · Keywords: Shaman 1

Shootout: If a dude in your posse has 3 or more influence, or if a Spirit is at the shootout location, Sarah joins the posse (moving if necessary) and becomes a stud.

Smiling Frog

Dude · First Peoples

Cost 6 · Value Spades11

Noon: Discard a card to give Smiling Frog +1 bullets. If the card was a Spirit, he gets +2 bullets instead.

Laughing Crow

Dude · First Peoples

Cost 5 · Value Spades12 · Keywords: Shaman 4

Noon: Reveal the top two cards of your deck. You may attach any revealed Spirits, paying all costs. Discard the rest.

Chief Stephen Seven-Eagles

Dude · First Peoples

Cost 10 · Value Spades13 · Keywords: Shaman 2

If your outfit is [Eagle Wardens], Chief Stephen's cost is reduced by 1 for each card (any player's) attached to any location(s).

Noon, Boot: While at the town square, Chief Stephen is worth 1 control point for each card attached to deeds you control.

Neutral Goods

Nunchucks

Goods · Neutral

Cost 2 · Value Hearts3 · Keywords: Weapon • Melee

Can only attach to a dude with Kung Fu. While in a posse, this dude has +1 Kung Fu.

React, Boot: If this dude is in a posse, after a player pulls, reduce the pull by this dude's Kung Fu rating.

Idol of Tlazolteotl

Goods · Neutral

Cost 2 · Value Hearts11 · Keywords: Mystical

During High Noon, this dude has +2 influence.

Noon, Boot: Choose a card that you own and that is attached to a location. Attach it legally to a deed you control.

Neutral Spells

Spirit Guidance

Spell · Neutral

Cost 1 · Value Hearts6 · Keywords: Spirit

Noon Spirit 7, Boot: Discard a card to draw a card.

Noon Spirit 10, Boot: If this Shaman is not at your home, draw two cards, then discard two cards.

Spirit Dance

Spell · Neutral

Cost 2 · Value Hearts8 · Keywords: Spirit

Shootout Spirit 10, Boot: A 2-stud Nature Spirit token enters play and joins your posse.

Spirit Trail

Spell · Neutral

Cost 0 · Value Hearts10 · Keywords: Spirit • Totem

This location is adjacent to each other location that has a Spirit Trail attached.

Noon Spirit 6, Boot: Move your dude from this location (without booting, and even if booted).

Many Speak as One

Spell · Neutral

Cost 1 · Value Hearts11 · Keywords: Spirit

Noon, Spirit 9, Boot: Put a 1-Influence Ancestor Spirit Token in play at this location.

The Pack Awakens

Spell · Neutral

Cost 1 · Value Hearts12 · Keywords: Spirit • Totem

Token dudes at this location gain the Harrowed keyword.

Shootout Spirit 8, Boot: A 2-stud Nature Spirit enters play, booted, and joins your posse.

Neutral Actions

Shifu Speaks

Action · Neutral

Cost 0 · Value Clubs1 · Keywords: Technique

Noon Technique: If successful, your dude has +1 influence and +2 Kung Fu while not at home, and you may discard up to five cards from the top of your deck.

Zhu's Ferocity

Action · Neutral

Cost 0 · Value Clubs2 · Keywords: Technique • Tao of Zhu Bajie

Shootout Tao Technique: If successful, this dude gets +1 bullets and an opposing dude gets -1 bullets. Combo if this dude has higer bullets than the opposing dude.

Raking Dragons

Action · Neutral

Cost 0 · Value Clubs3 · Keywords: Technique • Tao of Zhu Bajie

Shootout Tao Technique: If successful, choose a dude. Boot that dude and give them -2 value. Combo if the affected dude has lower value than this dude.

Rabbit's Lunar Leap

Action · Neutral

Cost 0 · Value Clubs4 · Keywords: Technique • Tao of the Jade Rabbit

Shootout Tao Technique: If successful, move this dude into your posse. You may unboot this dude. Combo if your posse does not have more dudes than the opposing posse.

Zhu's Reward

Action · Neutral

Cost 0 · Value Clubs11 · Keywords: Technique • Tao of Zhu Bajie

Shootout Tao Technique, Boot: If successful, all opposing dudes with value lower than this dude's bullets are sent home booted.

Neutral Tokens

Ancestor Spirit

Dude · Neutral

Cost 0 · Value Spades1 · Keywords: Token

Cannot be included in decks.

Remove this token from the game if it leaves this location, or at the end of the turn.

Nature Spirit

Dude · Neutral

Cost 0 · Value Spades1 · Keywords: Token

Cannot be included in decks.

Remove this token from the game after this shootout.