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Doomtown: Reloaded – Dirty Deeds thumbnail

Doomtown: Reloaded – Dirty Deeds

Expansion for Doomtown: Reloaded

Doomtown: Reloaded – Dirty Deeds Rulebook

Table of Contents

Table of Contents

  • Cards
    • 108 Worldly Desires
    • Beyond the Veil
    • Morgan Stables
    • Xiang Fang
    • He Fang
    • Kabeda Hakurei
    • Zachary Deloria
    • Karl Odett
    • Erik Samson
    • Dr. Brian Foxworth
    • Buford Hurley
    • Doris Powell
    • Rico Rodegain
    • Maza Gang Hideout
    • Miasmatic Purifier
    • Disgenuine Currency Press
    • Tlaloc's Furies
    • Jael's Guile
    • Personal Ornithopter
    • Hustled
    • An Accidental Reunion
    • A Slight Modification
    • Rabbit Takes Revenge

Cards

108 Worldly Desires

Gang: Anarchists | Type: Outfit | Cost: None | Value: -

Repeat React: After you draw a draw hand, if you have less ghost rock than all other players, draw an additional card into your draw hand and then discard a card. You can only use this ability once per draw hand.

Beyond the Veil

Gang: First Peoples | Type: Outfit | Cost: None | Value: -

While your dudes are at a deed with a Totem, they have +1 influence. Noon, Boot: Boot a Totem you control to move one of your dudes to its location.

Morgan Stables

Gang: Entrepreneurs | Type: Outfit | Cost: None | Value: -

Reduce the cost of the first Horse you play each turn by 1 ghost rock. React, Boot: After you complete a Noon or Shootout ability that moved one of your dudes, draw a card and discard a card. Make another play or pass; if you are not in a shootout, that play cannot be actin’.

Xiang Fang

Gang: Anarchists | Type: Dude | Cost: 2 | Value: Spades2 | Keywords: Transient • Abomination

React: After Xiang enters play, gain ghost rock equal to the production at Xiang’s location. If it is a deed you do not own or your home, reduce that card’s production to 0 until after the next Upkeep phase.

He Fang

Gang: Anarchists | Type: Dude | Cost: 4 | Value: Spades10 | Keywords: Blessed 0 • Kung Fu 0

Noon, Boot: Play a non-Gadget Abomination from your hand at this location, reducing its cost by 2.

Kabeda Hakurei

Gang: First Peoples | Type: Dude | Cost: 3 | Value: Spades3 | Keywords: Shaman 2

Once per turn, Kabeda can use a Noon ability on an unbooted Totem in an adjacent location.

Zachary Deloria

Gang: First Peoples | Type: Dude | Cost: 4 | Value: Spades9

If you are a [missing word in database entry] player, Zachary has a bullet bonus equal to the highest influence among your dudes at his location (including himself).

Editor's note: the DoomtownDB entry for this card has a missing word after "a", shown above as a bracketed placeholder. It was not filled in from memory and should be checked against the physical card.

Karl Odett

Gang: Fearmongers | Type: Dude | Cost: 4 | Value: Spades5 | Keywords: Abomination

While all of your dudes in play are Abominations, Karl has +3 influence.

Erik Samson

Gang: Law Dogs | Type: Dude | Cost: 3 | Value: Spades6 | Keywords: Blessed 0

While Erik has a Mystical goods, he has +1 influence. While Erik has a Melee Weapon, he is a stud.

Dr. Brian Foxworth

Gang: Entrepreneurs | Type: Dude | Cost: 3 | Value: Spades5

While Brian is unbooted and has no cards attached, he cannot be called out in the town square. React: Before taking casualties, discard Brian to reduce your casualties by Brian’s influence.

Buford Hurley

Gang: Outlaws | Type: Dude | Cost: 1 | Value: Spades3

While Buford is at a Saloon or Casino, reduce his upkeep and the production of the deed by 1.

Doris Powell

Gang: Neutral | Type: Dude | Cost: 4 | Value: Spades10

At the end of the turn, or if Doris is ever at home, she loses all control points. Whenever Doris moves to an in-town deed without booting, she gains a control point, to a maximum of 3.

Rico Rodegain

Gang: Neutral | Type: Dude | Cost: 3 | Value: Spades12 | Keywords: Grifter

React, Boot: At the start of the game, look at your opponent’s hand. Place your non-Grifter dudes on top of your deck and return their cost to your stash. Search your deck for up to the same number of Dudes to add to your starting gang, following the standard setup rules.

Maza Gang Hideout

Gang: Neutral | Type: Deed | Cost: 2 | Value: Diams7 | Keywords: Private

This deed is not adjacent to the town square. This deed has +1 production for each adjacent location.

Miasmatic Purifier

Gang: Neutral | Type: Deed | Cost: 1 | Value: Diams11 | Keywords: Private • Non-Unique • Experimental • Gadget • Difficulty 8

At the start of Sundown (before victory is checked), the controller pulls. If the pull is a club, each dude here gets –1 influence until the end of the turn and does not unboot this Sundown, then discard this deed.

Disgenuine Currency Press

Gang: Neutral | Type: Goods | Cost: 2 | Value: Hearts4 | Keywords: Gadget • Difficulty 5

After this Gadget is successfully invented, gain 5 ghost rock and unboot the Mad Scientist that invented it. After this Gadget is discarded from play, its owner draws a card.

Tlaloc's Furies

Gang: Neutral | Type: Goods | Cost: 2 | Value: Hearts8 | Keywords: Mystical • Weapon • Melee

If there is an unbooted non-Melee Weapon in the opposing posse, this goods provides no bullet bonus. This dude has +1 bullets and +1 to their skills for each Tlaloc’s Furies you control.

Jael's Guile

Gang: Neutral | Type: Goods | Cost: 1 | Value: Hearts10 | Keywords: Mystical • Weapon • Melee

Cheatin’ Resolution, Boot: If your hand is illegal, you must boot this dude to use this ability. Your opponent boots or discards a dude in their posse, then boots or discards a dude in their posse. Non-wanted dudes cannot be chosen if there are wanted dudes that can be chosen.

Personal Ornithopter

Gang: Neutral | Type: Goods | Cost: 1 | Value: Hearts10 | Keywords: Horse • Gadget • Difficulty 9

Repeat Shootout, pay 1 ghost rock: This dude joins your posse (moving if necessary). Shootout, Boot: Send this dude home booted.

Hustled

Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs1

Noon: Boot your Grifter and increase their bounty by 1 to gain 2 ghost rock. Boot an opposing card in the Grifter’s location.

An Accidental Reunion

Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs5 | Keywords: Headline

Shootout: Each time a player reveals an illegal draw hand, that player takes two extra casualties that round. You may pay 2 ghost rock to place this card back into your hand.

A Slight Modification

Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs8

React: After an opponent declares the use of a Shootout or non-Cheatin’ Resolution ability, boot a Gadget on a dude in your posse. Waive all costs of the ability, and that ability has no effect.

Rabbit Takes Revenge

Gang: Neutral | Type: Action | Cost: 0 | Value: Clubs10 | Keywords: Technique • Tao of the Jade Rabbit

Shootout Tao Technique: Choose an opposing dude. Make that dude a draw and this dude a stud. Those dudes cannot leave this shootout. If played as a combo, the opposing dude boots all their attached cards and must be chosen as the first casualty this round.