Doomtown: Reloaded – Blood Moon Rising
Doomtown: Reloaded – Blood Moon Rising Rulebook
Table of Contents
Outfits
108 Drunken Masters
Gang: Anarchists | Type: Outfit | Wealth: 19 | Production: 3
Deeds at the ends of each street have the Saloon Keyword.
React, Boot: After you reveal a pull for a Technique, reduce the pull by the amount of Saloons you control. If you succeed by 5 or more, you may add the pulled card to your hand.
Gateway To Beyond
Gang: First Peoples | Type: Outfit | Wealth: 18 | Production: 3 | Keywords: Holy Ground
Noon, Boot: Choose a number of your Spirits up to the number of Holy Grounds you control. Unboot them. You can use their abilities an additional time this turn.
Full Moon Brotherhood
Gang: Fearmongers | Type: Outfit | Wealth: 19 | Production: 3
Noon, Boot: Choose an opposing non-token dude that is adjacent to one of your dudes. That dude loses all traits, cannot move via card effects, and cannot refuse callouts. If that dude leaves play, either draw two cards or gain 2 ghost rock.
Justice In Exile
Gang: Law Dogs | Type: Outfit | Wealth: 18 | Production: 3
Whenever an opposing player reveals an illegal hand, they must raise the bounty on one of their dudes by 1. If your hand is legal, you choose the dude.
React, Boot: After an opposing wanted dude at the location of one of your Deputies leaves play during High Noon, gain 2 ghost rock. If they were discarded, you may ace them instead.
Morgan Regulators
Gang: Entrepreneurs | Type: Outfit | Wealth: 19 | Production: 3
When checking for victory, if there has not been a shootout this turn, each player's influence total at each location is limited to 5.
Noon, Boot: Choose your dude. Move them to the town square. That dude becomes a stud. If they have a Horse, unboot them.
Protection Racket
Gang: Outlaws | Type: Outfit | Wealth: 18 | Production: 3
Noon, Boot: Boot your dude at a deed to gain ghost rock equal to the number of deeds you control but do not own. If your opponents own fewer than three deeds total, gain 2 ghost rock. If you control at least three deeds you do not own, that dude gains a permanent control point and 1 bounty.
Dudes
Zuì Waidan
Gang: Anarchists | Type: Dude | Cost: 1 | Rank: 1 | Upkeep: 1 | Bullets: 3 | Influence: 0 | Value: Spades1 | Keywords: Abomination
Shootout: Boot your Saloon to give your dude +2 Kung Fu.
Mr. Outang
Gang: Anarchists | Type: Dude | Cost: 3 | Rank: 5 | Upkeep: 1 | Bullets: 3 | Influence: 0 | Value: Spades5 | Keywords: Kung Fu 2
Each of your Kung Fu dudes at this location with a Whiskey Flask or Baijiu Jar attached has +1 Kung Fu and is a stud.
Stevie Lyndon
Gang: Anarchists | Type: Dude | Cost: 2 | Rank: 12 | Upkeep: 0 | Bullets: 0 | Influence: 0 | Value: Spades12 | Keywords: Blessed 0
While casting Hymns, Stevie has +4 Blessed skill.
Wei Xu
Gang: First Peoples | Type: Dude | Cost: 4 | Rank: 1 | Upkeep: 0 | Bullets: 2 | Influence: 1 | Value: Spades1 | Keywords: Kung Fu 1
While in a shootout, Wei Xu has +2 influence and +5 value.
Eva Bright Eyes
Gang: First Peoples | Type: Dude | Cost: 2 | Rank: 2 | Upkeep: 0 | Bullets: 0 | Influence: 0 | Value: Spades2 | Keywords: Shaman 4
Eva can only cast Totem and Sidekick Spirits.
Shootout: Boot Eva's Horse to send her home booted.
Mick Aduladi
Gang: First Peoples | Type: Dude | Cost: 6 | Rank: 7 | Upkeep: 1 | Bullets: 3 | Influence: 2 | Value: Spades7
While at a Holy Ground location, Mick is a stud.
Noon: Move Mick to a Holy Ground location.
Absalom Hotchkiss
Gang: Fearmongers | Type: Dude | Cost: 4 | Rank: 4 | Upkeep: 0 | Bullets: 2 | Influence: 1 | Value: Spades4
React: After Absalom moves to the location of an Abomination, move one of your other dudes to his location.
Christine Perfect
Gang: Fearmongers | Type: Dude | Cost: 1 | Rank: 5 | Upkeep: 0 | Bullets: 2 | Influence: 0 | Value: Spades5
Noon: Move Christine to the location of the opposing dude with the highest grit (you chose in case of a tie). That dude gets -5 value.
Father Tolarios
Gang: Law Dogs | Type: Dude | Cost: 4 | Rank: 5 | Upkeep: 1 | Bullets: 0 | Influence: 1 | Value: Spades5 | Keywords: Deputy • Blessed 2
Noon: Discard a card. Choose an opposing wanted dude at this or an adjacent location. Lower that dude's bounty by 1 to search your deck or discard pile for a non-Unique Miracle or non-Unique Mystical goods, reveal it, and add it to your hand.
Hattie DeLorre
Gang: Law Dogs | Type: Dude | Cost: 4 | Rank: 12 | Upkeep: 0 | Bullets: 1 | Influence: 1 | Value: Spades12 | Keywords: Deputy
Shootout: One opposing wanted dude gets -5 bullets.
Diego Linares
Gang: Entrepreneurs | Type: Dude | Cost: 3 | Rank: 7 | Upkeep: 0 | Bullets: 1 | Influence: 1 | Value: Spades7 | Keywords: Mad Scientist 0
While inventing a Horse or a Sidekick, Diego has +4 Mad Scientist skill.
POST-A-TRON
Gang: Entrepreneurs | Type: Dude | Cost: 3 | Rank: 12 | Upkeep: 1 | Bullets: 2 | Influence: 0 | Value: Spades12 | Keywords: Gadget • Difficulty 6
You can include POST-A-TRON in your starting gang. If you do, you must invent it after shuffling your deck, waiving the ghost rock cost of inventing. Discard POST-A-TRON if you fail to, or cannot, invent it.
Noon, Boot: If POST-A-TRON is at the town square, gain 3 ghost rock.
Jimmy "The Saint"
Gang: Outlaws | Type: Dude | Cost: 4 | Rank: 12 | Upkeep: 1 | Bullets: 2 | Influence: 0 | Value: Spades12
While Jimmy is at a deed you control, you gain the production of that deed during Upkeep. If that deed is a Casino, it gains an additional +1 production.
Mario Crane (Exp.1)
Gang: Outlaws | Type: Dude | Cost: 8 | Rank: 13 | Upkeep: 2 | Bullets: 3 | Influence: 2 | Value: Spades13 | Keywords: Harrowed • Experienced 1
Mario counts as Sloane for Uniqueness.
Resolution, Repeat: If your hand is illegal, reduce your casualties this round by two. If your opponent has a legal hand, you take a minimum of 1 casualty. You can only use this ability once per shootout round.
The Caretaker
Gang: Neutral | Type: Dude | Cost: 3 | Rank: 1 | Upkeep: 0 | Bullets: 0 | Influence: 0 | Value: Spades1 | Keywords: Abomination
While the Caretaker is at a location you own and has not moved this turn, he has +4 bullets, +4 value, and is a stud.
"Thunder Boy" Nabbe
Gang: Law Dogs | Type: Dude | Cost: 3 | Rank: 6 | Upkeep: 1 | Bullets: 1 | Influence: 2 | Value: Spades6 | Keywords: Deputy
Repeat Shootout: If there is a wanted dude in the opposing posse, Nabbe gets a bullet bonus equal to his influence and becomes a stud. You can use this ability once per shootout.
Dave "Slim" Gorman
Gang: Outlaws | Type: Dude | Cost: 5 | Rank: 7 | Upkeep: 1 | Bullets: 1 | Influence: 2 | Value: Spades7 | Keywords: Huckster 1
React: After Dave casts a shootout Hex, you may discard the Hex to have all dudes in the shootout become draws for this round.
Deeds
Nickel Night Inn
Gang: Neutral | Type: Deed | Cost: 4 | Rank: 6 | Value: Diams6 | Production: 2 | Control: 1 | Keywords: Private • Saloon
Controller Noon, Boot: Boot a dude with a value of 3 or less at this or an adjacent location.
Sherman Mortgage
Gang: Neutral | Type: Deed | Cost: 5 | Rank: 7 | Value: Diams7 | Production: 3 | Control: 1 | Keywords: Public
Boot this deed when a shootout starts.
While unbooted, increase the cost of each other player's deeds by 1 for every four deeds that player owns (round down).
Gomorra Gaming Commission
Gang: Neutral | Type: Deed | Cost: 1 | Rank: 9 | Value: Diams9 | Production: 0 | Control: 0 | Keywords: Private • Casino • Out of Town
Controller Cheatin' Resolution, Boot: This deed gains a permanent +1 production. Draw a card unless the cheatin' player pays you 1 ghost rock.
Cliff's #4 Saloon
Gang: Neutral | Type: Deed | Cost: 2 | Rank: 12 | Value: Diams12 | Production: 1 | Control: 1 | Keywords: Public • Saloon
Controller Noon, Boot: Your dude at this location, or an adjacent location you control, becomes a stud.
Goods
Baijiu Jar
Gang: Neutral | Type: Goods | Cost: 1 | Rank: 1 | Value: Hearts1 | Keywords: Attire
While at a Saloon, this dude has +3 value and +1 influence.
Shootout, Boot: Discard three cards to draw four cards.
Bowie Knife
Gang: Neutral | Type: Goods | Cost: 1 | Rank: 3 | Bullets: 1 | Value: Hearts3 | Keywords: Melee • Weapon
You may attach this card to your dude in a posse (paying all costs) as a shootout play.
This dude is a stud. If there is an unbooted non-Melee Weapon in the opposing posse, Bowie Knife provides no bullet bonus and does not make this dude a stud.
Hydro-Puncher
Gang: Neutral | Type: Goods | Cost: 1 | Rank: 7 | Bullets: 2 | Value: Hearts7 | Keywords: Melee • Weapon • Gadget • Difficulty 5
This dude can attach two Weapons. If this dude is not a Gadget, both Weapons must be Melee. While this dude has two Weapons attached, they are a stud.
Shootout, Boot: Choose an opposing dude. Boot the dude and one of their attached cards.
Rancher's Lariat
Gang: Neutral | Type: Goods | Cost: 2 | Rank: 7 | Value: Hearts7
While this dude is at a Ranch, that deed gains +2 production. It cannot receive a bonus from more than one Lariat.
Shootout, Boot: Choose an opposing dude. The dude cannot use their printed abilities. You may boot a Weapon on that dude.
De Annulos Mysteriis
Gang: Neutral | Type: Goods | Cost: 1 | Rank: 9 | Value: Hearts9
Noon: Ace this card to search your discard pile for an action card that starts a job marking a location. Play the card, making this dude the leader if able. While leading the job, this dude has +1 bullets and is a stud.
Spells
Heartseeker
Gang: Neutral | Type: Spell | Cost: 0 | Rank: 3 | Value: Hearts3 | Keywords: Hex
Shootout Hex 5, Boot: Reduce your opponent's casualties by three this round. If you win this round, ace the opposing shooter. This acing effect cannot be prevented (even if the shooter is Harrowed).
Tse-Che-Nako's Weaving
Gang: Neutral | Type: Spell | Cost: 1 | Rank: 6 | Value: Hearts6 | Keywords: Spirit • Totem
This deed gains the Holy Ground keyword and does not unboot during Sundown.
Noon Spirit 7, Boot: Move one of your dudes to a location adjacent to this Shaman. You may unboot this deed to give this Shaman 1 control point until they move.
Amazing Grace
Gang: Neutral | Type: Spell | Cost: 0 | Rank: 12 | Value: Hearts12 | Keywords: Miracle • Hymn
Noon Miracle 6, Boot: This Blessed gets +1 influence and does not go home booted the next time they refuse a callout. Your other dudes get +1 influence for purposes of controlling locations. Your dudes cannot have their influence reduced by opposing abilities.
Actions
Burn 'Em Out
Gang: Neutral | Type: Action | Cost: 1 | Rank: 3 | Value: Clubs3
Noon Job, Boot: Mark an opponent's home. Raise the bounty of each dude in your posse by 1.
If successful, look at that opponent's play hand and ace a card from it.
Shiny Things
Gang: Neutral | Type: Action | Cost: 0 | Rank: 4 | Value: Clubs4
Noon: Choose an opposing dude. That dude gains +2 influence, +7 value, and cannot be called out this turn. Boot the chosen dude.
We Got A Beef!
Gang: Neutral | Type: Action | Cost: 1 | Rank: 4 | Value: Clubs4
React: After an unbooted dude accepts a callout, but before posses are formed, swap the location of either the mark or leader with a dude at an adjacent location controlled by the same player. The chosen dude replaces the original mark or leader in the shootout.
Great Sage Matching Heaven
Gang: Neutral | Type: Action | Cost: 0 | Rank: 6 | Value: Clubs6 | Keywords: Technique • Tao of Bull Demon King
Shootout Tao Technique: This dude gets +1 Influence and gains the Harrowed keyword. Combo if your posse has equal or higher influence than the opposing posse.
Two Hundred Fifty Rounds
Gang: Neutral | Type: Action | Cost: 0 | Rank: 7 | Value: Clubs7 | Keywords: Technique • Tao of Bull Demon King
Shootout Tao Technique: Reduce your casualties this round by one. Combo if you control this location.
Moving Forward
Gang: Neutral | Type: Action | Cost: 0 | Rank: 10 | Value: Clubs10
Cheatin' Resolution: Search your deck and discard pile for an in-town deed and play it, reducing its cost by 5. If this card is played during lowball, pay ghost rock equal to the deed's production or discard it.
The Law Goes Underground
Gang: Neutral | Type: Action | Cost: 0 | Rank: 11 | Value: Clubs11
Resolution: Boot or discard your stud dude. If that dude was a Deputy, send the opposing shooter home booted. Send all dudes in your posse home booted.