Don't Lose Your Cool
Don't Lose Your Cool Rulebook
Table of Contents
Table of Contents
Components
- 1 Cool-O-Meter unit with built-in timer, lights, and sounds
- 3 action dice
Object
Wear a device that measures your heart rate as the other players attempt to make you lose your cool.
Assembly
- Batteries: 3 x 1.5V AA alkaline batteries are required (not included). Use a Phillips/cross-head screwdriver (not included) to insert them.
- Slide the strap through the slot.
Quick Start
- Put the Cool-O-Meter on with the sensor flat against your forehead. Move any hair out of the way.
- Press the button and let it calibrate. Sit as still as possible!
- The other players roll the three action dice, each picking an action they want to do.
- Once the Cool-O-Meter is calibrated, the 30-second timer will start.
- The other players should start their actions, doing whatever they can to try to get you to lose your cool.
If the alarm goes off, you've lost the round! No point for you!
If you hear the win sound, you've won the round! You get a point!
Getting to Know the Cool-O-Meter
- When it's your turn to wear the Cool-O-Meter, place it on your head so that the pulse reader is flat against the center of your forehead.
- Snap the strap so that it fits snugly under your chin.
- Push the red button.
- The Cool-O-Meter will play searching sounds while cycling through its lights. It is locating your pulse. Try to remain as calm as possible to allow for an accurate reading.
- When it finds your pulse, you will hear a starting sound.
- Once you hear the sound, the green light at the bottom of the Cool-O-Meter will start blinking and the 30-second timer will begin immediately.
NOTE: If the Cool-O-Meter continues to search for longer than ten seconds, it has been unable to find your pulse. Shift it slightly on your head and press the button again. The timer will only start if your pulse is found.
NOTE: For entertainment purposes only. This product cannot be used as a medical device for heart rate monitoring.
Let's Play!
The player who thinks they're the coolest goes first.
- On your turn, put the Cool-O-Meter on your head and press the button to let it calibrate. (See Getting to Know the Cool-O-Meter.)
- Sit as still as possible while it calibrates.
- During this time, the three action dice should be rolled. (See Meet the Action Dice.) The players should get ready to make you lose your cool.
- Once the Cool-O-Meter is calibrated, the other players will see the bottom green light flash and a start sound will be heard. The 30-second timer will start immediately and everyone should start doing their actions. Keep your eyes open!
- Don't lose your cool! If you're a stoic statue until time runs out and you hear a win sound, you've won the round! If the lights fly up to the top red one and the alarm goes off, you've lost the round!
- Pass the Cool-O-Meter to the player to your left. All above steps are repeated.
NOTES:
- If you don't want to do any of the rolled suggestions, or one just doesn't make sense to you, roll your die again.
- If you are doing an action, you may not touch the player wearing the Cool-O-Meter.
Meet the Action Dice
There are three action dice. After the dice have been rolled, players should grab one each and do the action. If there are more than three players, players can double up on actions.
The actions are up for interpretation. Whatever "act crazy" means to you is how you should do it. "Be an animal" can be any animal in the entire animal kingdom. "Exercise" might be doing squats or speed walking around the room. Be creative!
Transcriber's note: the full set of die faces is printed only as artwork on the rules sheet and is not in the text layer. Only the three example actions named in the text above are transcribed.
Get Ready!
Grab a pen and paper (not included) to keep track of the score.
Scoring
Whenever the player wearing the Cool-O-Meter keeps their cool, they get a point. Keep track of points with the pen and paper you grabbed at the beginning.
Did You Win?
Play three rounds and then count up your points.
- Did you get three points? - You're the coolest.
- Did you get two points? - You're pretty chill.
- Did you get one point? - You're lukewarm.
- Did you get zero points? - You might have a fever.
Troubleshooting
If the Cool-O-Meter does not find your pulse:
- Make sure the sensor is flat against your forehead.
- Make sure there's no hair between the sensor and your forehead.
- Try repositioning the sensor band. (See the illustration on the rules sheet.)
If the game malfunctions, hold down the button to reset the game. If this does not solve the problem, replace the batteries.