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Domus Domini

Domus Domini Rulebook

Table of Contents

Table of Contents

  • Game Materials
  • Game Set-up
  • Course of the Game
  • Phase 1 - Starting player, Production card, special cards, interest
  • Phase 2 - Employing a cellerar / Buying vegetables
    • 1. Employing a cellerar
    • 2. Buying vegetables
  • Phase 3 - Expanding the monastery and the chapel; lay brothers, doghouse, watchdog; moneylending; determining FUs
    • Expanding the monastery
    • Expanding the chapel
    • Hiring and moving lay brothers
    • Doghouses and watchdogs
    • Moneylending
    • Determining FUs
  • Phase 4 - Using Lay Brother tokens and the drunkard
  • Phase 5 - Using Vegetable tokens; the Vegetable Cart
  • Phase 6 - Feeding lay brothers
  • Phase 7 - Scoring for the round: letters of indulgence, denarii
  • End of the Game / Final Scoring / Winner
  • Playing Advice
  • "Robber" Rule Variant
  • "Event Cards" Variant
  • Glossary
    • Monastery (player board)
    • Lay Brothers
    • Vegetables
    • Cellerars
    • Special cards: Vegetable Cart, Cattle Herder, Drunkard

Game Materials

  • 6 Monastery cards (1 - 6)
  • 18 Cellerar cards (values 1 - 18)
  • 6 Production cards (2x beer, 2x cheese, 2x herbs)
  • 1 special card each of Cattle Herder, Vegetable Cart, Drunkard
  • 24 Chapel Expansion cards (6x each of levels 1 - 4)
  • 18 Doghouse cards
  • 11 Event cards (for "Event cards" variant)
  • 42 Lay Brother tokens
  • 36 Vegetable tokens
  • 12 Watchdog tokens
  • 6 player information sheets
  • 6 playing figures in 6 colors (1 per player)
  • 6 Letters-of-Indulgence markers in 6 colors (1 per player)
  • 6 Monastic Property markers in 6 colors (1 per player)
  • 18 Monastery Expansion markers (3 per player)
  • 24 Denarius tokens worth 1; 48 Denarius tokens worth 3
  • 4 trees (for "Robber" variant)
  • 1 starting player figure (column)
  • 1 gameboard, showing a road with a perimeter Letters-of-Indulgence track (victory point track)
  • 6 monasteries (player boards)

Game Set-up

In the beginning, each player gets a monastery (player board), plus 3 Monastery Expansion markers that he places on the arrow-marked spaces of each production sector (garden, cheese dairy, brewery) of his monastery. Each player chooses a color and receives the playing figure and markers in that color.

Additionally, everybody gets three Lay Brother tokens, plus six Vegetable tokens that he puts on the corresponding spaces of his monastery.

Each player gets starting capital depending on the number of players:

  • With 2 players, each one gets denarii with a total value of 9;
  • with 3 players, denarii worth 10;
  • with 4 players, denarii worth 11;
  • with 5 players, denarii worth 12; and
  • with 6 players, denarii worth 13.

Each player puts his denarii next to his monastery, visible to everybody.

Four Lay Brother tokens per player are put in the general supply. Consequently, depending on the number of players, there are 14 lay brothers (in the 2-player game) to 42 lay brothers (in the 6-player game) in play. The Doghouse cards and the Watchdog tokens as well as the remaining Denarius tokens (bank) are put in the general supply, too. The remaining Vegetable tokens and Lay Brother tokens are not needed and are put back in the box.

In addition, each player gets a player information sheet; it shows the different phases on the front and further information on the back.

Place the gameboard (showing a road) in the middle of the table. Each player puts his Letters-of-Indulgence marker on space "0" of the Letters-of-Indulgence track. Put both the Cellerar cards and the Chapel Expansion cards in their own face-up piles within reach of all players. Have the Vegetable Cart, Cattle Herder, and Drunkard special cards ready, too.

Shuffle the Monastery cards and deal one to each player (with fewer than 6 players, the remaining cards are no longer needed and are put aside). Each player lays his Monastery card face up on the space designated for this and places his Monastic Property marker on top of this card in order to indicate his ownership.

Shuffle the Production cards and form a face-down pile. Reveal the top card and put it aside, since it won't be needed in the game; however, now the players know what cards remain in play.

Course of the Game

Players play five rounds (years), and each round consists of seven phases. In phase 1, the starting player is determined. After that, each phase is first played by the starting player, then - in clockwise order - by each of the other players, before the next phase begins.

Brief overview of the 7 phases:

  • Phase 1: Determining the starting player; revealing a Production card; (from the second round on:) awarding the Cattle Herder, Vegetable Cart and Drunkard special cards; paying out the interest of the Moneylender and the Vegetable tokens of the Work in the Fields.
  • Phase 2: a) Employing a cellerar; b) buying vegetables.
  • Phase 3: Expanding the monastery; expanding the chapel; hiring / moving lay brothers; buying a doghouse; acquiring watchdogs; lending money; determining food units.
  • Phase 4: Using Lay Brother tokens and, if applicable, the drunkard.
  • Phase 5: Using Vegetable tokens / the Vegetable Cart.
  • Phase 6: Feeding lay brothers.
  • Phase 7: Scoring for the round: a) letters of indulgence; b) denarii.

Phase 1 - Starting player, Production card, special cards, interest

The player with the highest Monastery card is the starting player of the first round and gets the starting player figure (column). After one round has been completed, the left neighbor of the starting player becomes the starting player of the next round.

It is not always advantageous to be the starting player, but the starting player has the choice of passing the starting player right to his left neighbor, for a payment of one denarius. If that player doesn't want to be the starting player either, he'll have to pay one denarius as well in order to pass the starting player right to his left neighbor. This continues (possibly even for several revolutions) until one player is willing to exercise the starting player right in this round. He obtains all the denarii that have accumulated during the procedure of passing on the starting player right.

The top card from the face-down Production card pile is turned over; it forms a new pile. This card determines for which commodity (beer, cheese or herbs) the production conditions are particularly favorable this round. A player who has a cellerar matching the Production card at the end of phase 3 additionally generates the food units (FU) indicated on the Production card.

From the second round on, the vegetable cart (Vegetable Cart special card), the cattle herder (Cattle Herder special card), and the drunkard (Drunkard special card) are awarded as follows:

  • The player with the best expanded monastery garden receives the vegetable cart.
  • The player with the best expanded cheese dairy receives the cattle herder.
  • The player with the best expanded brewery receives the drunkard.
  • The special card of a sector is awarded even if no player has yet invested in any of them (i.e., each player's Monastery Expansion marker is still sitting on the starting space of the sector).
  • In case of a tie, the respective card is awarded to the player with the more expensive cellerar (higher number). If the players involved don't yet have any cellerars, the player with the higher Monastery card receives the special card.

The vegetable cart, the cattle herder, and the drunkard have special abilities that a player can use to his advantage in the following phases.

(From the second round on:) Interest is paid out by the moneylender, and players are paid for the lay brothers' harvest. The moneylender pays one denarius in interest for every 3 denarii saved. The interest payments are limited to a maximum of 3 denarii. After that, the player takes the money loaned back into his supply.

A player gets one Vegetable token (provided he has space available in his monastery) for every 2 lay brothers working in the fields. After that, the lay brothers return to the monastery or to the chapel (if the player has one). If there is not enough space available for all lay brothers, those who don't find room go back into the general supply.

Phase 2 - Employing a cellerar / Buying vegetables

The order in this phase is mandatory: first (maybe) employ a cellerar, then buy vegetables.

1. Employing a cellerar

First, you decide whether you want to employ a cellerar (a cellerar used to be the economic administrator of a monastery). Each player may always have only one cellerar. The price for a cellerar in denarii is determined by his number (1 - 18; at the top left) and has to be paid to the bank. The higher the number, the more expensive he is. You are allowed to pick any cellerar from the pile.

If you want to have a different cellerar, you have to put your previous cellerar back into the pile of Cellerar cards (so this cellerar is available again to other players). If the new cellerar costs more (higher number), you have to pay the price difference between the one returned and the new cellerar. If the new cellerar costs less, you get the price difference reimbursed by the bank. If you want to give up a cellerar without employing a new one, you are reimbursed the price of the cellerar.

Put the cellerar that you employ face up next to your own monastery on the appropriate space.

At the end of the game, cellerars give you letters of indulgence according to their purchase price. Beyond this, the cellerars grant further advantages during the game. One of them has been mentioned above: If there is a tie in phase 1 in terms of the expansion of the monastery sectors, the player with the more expensive cellerar gets the respective special card.

Here, in phase 2, another function of the cellerar takes effect directly after this. Each cellerar is a specialist for one of the three economic sectors (garden, cheese dairy, brewery).

2. Buying vegetables

If you have a Garden cellerar in your monastery, you now get two Vegetable tokens for free - but only if you have at least two unoccupied places left for that in your monastery. If you have only one place left, you get only one Vegetable token for free. If all places are occupied, you can't get any Vegetable token.

Provided you have at least one unoccupied place left in your monastery after that, you can buy additional vegetables at a price of one denarius for two Vegetable tokens. If all places are unoccupied, you can buy a maximum of six additional vegetables. If you have only one unoccupied place left, you can store only one of the two Vegetable tokens bought; the other one remains in the general supply.

In later phases, Vegetable tokens are needed for food and as a means of exchange.

Phase 3 - Expanding the monastery and the chapel; lay brothers, doghouse, watchdog; moneylending; determining FUs

Phase 3 also is first completed by the starting player, before the next player begins this phase. All investments have to be paid into the general supply. The order of their investments is left to the players in this phase.

Expanding the monastery

Investments in one of the three economic sectors (garden, cheese dairy, brewery) of your monastery cost you the price indicated in the right column of the applicable level. For a bigger investment in a sector (skipping several levels), you have to pay the total of the amounts of the skipped levels. Move the neutral Monastery Expansion marker of the respective economic sector forward according to the levels you have invested in. The Monastery Expansion marker indicates how many FUs the sector will give you later on.

You may invest in several economic sectors at the same time.

If you have a cheese dairy cellerar, you save one denarius per round when expanding your dairy. In doing so, it doesn't make a difference whether you invest in one level or in several levels at once. You can save one denarius maximum each round.

FU values per sector (from the player board illustration; starting space at the bottom, full expansion at the top, with the end-game letters of indulgence for a fully developed sector):

LevelGarden FUsCheese dairy FUsBrewery FUs
Start10100
1202020
2303040
3405080
45070100
5 (complete)80120180
Letters of indulgence if complete7

Example (illustration): The green dots indicate the status of the monastery expansion done so far. According to the illustration, the player has not yet invested in the brewery, but he has already invested in the garden (2 levels) and the cheese dairy (1 level). In phase 3, he would achieve 50 FUs with this monastery (30+20+0).

Expanding the chapel

Each player may build one chapel during the game. At the end of the game, such a chapel gives you letters of indulgence according to the highest expansion level you have reached by then. The expansion is restricted to one level per round and begins with building level 1. The cards of the individual expansion levels are laid next to one another. The costs for a level are indicated on the card. Building level 1, for example, costs 3 denarii; building level 3 costs 4 denarii. In the illustrated cards, level 1 gives 3 letters of indulgence and level 2 gives 6 (level 4 gives 20); each chapel lay brother space on levels 1 and 2 shows +20 FU. (The details of each expansion level are written on the back of the player information sheets.)

Each Chapel card shows: the expansion level, the building costs, the letters of indulgence at the end of the game, a space for one lay brother each (expansion levels 1-3), and the additional FUs if a lay brother is present.

Later on, you can also send lay brothers to the chapel to pray. With their prayers, they make for better production (more FUs at the end of phase 3).

Hiring and moving lay brothers

If there are lay brothers in the general supply, you can hire them. The prerequisite for this, though, is that you feed each lay brother immediately; this is done by giving up one Vegetable token. And you need to have enough free space in the monastery. There can be a maximum of 6 lay brothers in the monastery.

Provided you have invested in building a chapel, you have space for one lay brother each on the expansion levels 1 - 3 there. In this phase, you may move lay brothers as you wish from the monastery to the chapel or vice versa, if the respective spaces are unoccupied. With their prayers in the chapel, the lay brothers have a positive impact on production, which allows for additional food units at the end of phase 3.

You can send an even number of lay brothers (2, 4, 6 or 8) from your monastery and your chapel to work in the fields. To this end, you put them on the applicable space. In phase 1 of the next round, you get one Vegetable token per every two lay brothers.

Doghouses and watchdogs

You can buy doghouses for one denarius per piece from the general supply, but you may only buy one doghouse per round. Put them next to your monastery. You may keep one watchdog per doghouse. Doghouses may not be sold.

Watchdogs from the general supply can be bought for one Vegetable token per dog. However, you may only keep as many watchdogs maximum as you have doghouses. In phase 4, watchdogs can ward off a lay brother or the drunkard. At the end of the game, they give you two letters of indulgence.

Moneylending

If you give the moneylender at least 3 denarii, you'll get interest for this in phase 1 of the next round. Put the money loaned on the applicable space on your board. For every 3 denarii loaned, you obtain one denarius interest. The moneylender pays interest for a maximum of 9 denarii. Consequently, you are not allowed to loan more than 9 denarii.

Determining FUs

At the end of phase 3, each player determines his entire yield of FUs that he'll get onto the road with his cart this round.

The yield includes:

  • The FUs indicated next to each Monastery Expansion marker (left columns) for the three economic sectors (garden, cheese dairy, brewery) of your monastery
  • The FUs of your cellerar (shown at the bottom left of the card)
  • If your cellerar matches the Production card: the FUs indicated on that card
  • If applicable, additional FUs from a brewery cellerar (at the very bottom left of the card: the value with the "+"); you gain additional FUs from your brewery cellerar if your brewery delivers a yield of at least 40
  • FUs for each lay brother in your chapel

(The source shows a scoring example illustration with a total of 220 FUs.)

To mark the total number of your FUs, you put your playing figure on the applicable road space. There can be several playing figures on one space. In case somebody has generated more than 400 FUs, his playing figure lands directly in Cluny. For this round, it is protected from any further changes that would otherwise be a threat in the next phase.

Phase 4 - Using Lay Brother tokens and the drunkard

If you have Lay Brother tokens in your monastery and it's your turn, you can use them for begging against any of the other players who is ahead of you on the road (i.e., on a space with a higher number) or on the same space. If there is more than one player ahead of you, you can play Lay Brother tokens against each of them. The order in which you use the tokens is your choice. Lay Brother tokens may not be played against a player who has already arrived in Cluny, nor against a player who is on space "0." Lay brothers in the chapel or in the fields cannot be used for this!

If a Lay Brother token is used against somebody, the begged player falls back 3 spaces.

Example: Michael wants to play 3 Lay Brother tokens against Pia, who is 5 spaces ahead of him. After he has used the first two Lay Brother tokens, however, Pia ends up on a space behind Michael. Therefore, Michael can't play a third Lay Brother token against Pia in this phase, since she is now behind him.

If a player drops below a value of 10 because of a Lay Brother token, his playing figure is put on space "0" of the road. There may be more than one figure at a time on this space.

Once you have used a Lay Brother token, you put it back into the general supply. You immediately receive a letter of indulgence (regardless of whether the used token has been warded off or not).

If you have the Drunkard special card and it's your turn, you may use the drunkard once during this phase. The drunkard moves the player against whom this card is played 3 spaces back. The drunkard can be used against any player, no matter where this player is currently standing (in contrast to using lay brothers). You may even play the drunkard against yourself if you expect an advantage from this. The drunkard may not be played against a player who has already arrived in Cluny, nor against a player who is on space "0." The drunkard may be used in addition to lay brothers. For using the drunkard, you also immediately receive a letter of indulgence (regardless of whether the used card has been warded off or not).

Defense: To protect himself from a lay brother or the drunkard, a player can use a watchdog or the cattle herder. This way, he prevents his being relocated. After that, the watchdog / cattle herder is put back into the general supply. As long as a player has watchdogs, he can use them. He can also choose when to use them; so he can also accept an opponent's lay brother and then use a watchdog or the cattle herder later on against another player in order to protect himself.

Phase 5 - Using Vegetable tokens; the Vegetable Cart

If you have Vegetable tokens in your monastery, you can use them now; each Vegetable token gets you one space ahead. It's left to you whether and how many of these tokens you use. Occupied spaces are included in the count of your move. After being used, Vegetable tokens are put back in the general supply.

In this phase, you can also use the Vegetable Cart. It puts you 3 spaces ahead. You can use the Vegetable Cart alone or together with Vegetable tokens.

Phase 6 - Feeding lay brothers

If there are still lay brothers in your monastery, you have to spend Vegetable tokens: one token if you have 1, 2 or 3 lay brothers; two tokens if you have 4, 5 or 6 lay brothers. If you are unable or don't want to feed the remaining lay brothers, they leave the monastery (i.e., they are put back into the general supply). Lay brothers in the chapel or in the fields don't need to be fed.

Phase 7 - Scoring for the round: letters of indulgence, denarii

Abbot Petrus Venerabilis appears on the scene; on the road to the church, he appraises the FUs that the players have delivered. Each player gets letters of indulgence according to the number of the FUs he has delivered, divided by 10, for 340 FUs, for example, 34. If one or more players have reached Cluny (more than 400 FUs), each of them gets 41 letters of indulgence. If somebody hasn't delivered any FUs (i.e., his playing figure is still on space "0"), he gets no letter of indulgence, of course.

The letters of indulgence of each player are indicated by his Letters-of-Indulgence marker on the Letters-of-Indulgence track. There can be several markers on the same space of this track.

Now, the investment funds are paid out to the players. If somebody hasn't delivered any FUs (i.e., his playing figure is still on space "0"), he gets no denarius. Otherwise, the further back a player is on the road, the more money he gets.

The player with the lowest FU value (but more than 0) at the time of delivery receives 7 denarii, the second-to-last 5, the next 4, then 3, 2, 1. If there are two or more playing figures on the same space, the player with the most expensive cellerar is the first to get paid the denarii (the higher value), then the player with the second most expensive cellerar, and so on. If a player has no cellerar, it's the value of his Monastery card that counts. A cellerar always has priority over a Monastery card. As for the Monastery cards, the card with the higher value has the precedence.

Example: At the end of the round, Michael (without a cellerar, but with a Monastery card of value 5), Pia (with a cellerar, value 3), Bernard (without a cellerar, but with a Monastery card of value 2), and Barbara (with a cellerar, value 6) are in last place, on the same 60-FU space. First, Barbara earns 7 denarii; then Pia gets 5 denarii; Michael, 4 denarii; and Bernard, 3 denarii. If there are more players participating, they receive 2 denarii or, respectively, 1 denarius.

After the denarii have been distributed, the players take their carts off the gameboard and put them back into their monastery.

The next round starts with phase 1 again.

End of the Game / Final Scoring / Winner

The game ends after the fifth round. By then, the pile of Production cards has been used up. After phase 7, the final scoring takes place.

  • Lay brothers: If you still have any lay brothers in your monastery, you now get two additional letters of indulgence per lay brother. You get nothing for lay brothers in the chapel or in the fields.
  • Watchdogs: For each watchdog in your monastery, you get two letters of indulgence as well.
  • Economic sectors: For each economic sector of your monastery that you have fully developed, you get letters of indulgence, too: 7 letters for the garden, 10 letters for the cheese dairy, and 15 letters for the brewery. You don't get any letters of indulgence for incomplete sectors.
  • Chapel: For a chapel, you receive the number of letters of indulgence that corresponds to the latest expansion level you have reached (i.e., maximum 20 at level 4 = complete expansion).
  • Cellerar: For your cellerar, you earn the number of letters of indulgence as indicated at the top right of the card.

The player whose marker is now furthest ahead on the Letters-of-Indulgence track wins the game. In case more than one player is in the lead position, the player who has the most denarii wins. If there is still a tie, the player with the more expensive cellerar wins.

Playing Advice

Money is scarce. Therefore, it is advisable to save as much denarii as possible in the first rounds.

As to developing the economic sectors of the monastery, it has proven successful to focus on no more than two of these sectors.

"Robber" Rule Variant

In addition to the basic game, four trees are needed. They serve as hideouts for robbers.

After the letters of indulgence and the denarii have been distributed in phase 7 of the first round, place four trees next to the road spaces. The starting space is the space with the cart of the player who had the fewest FUs at the scoring for this round. Put the first tree next to this space. Place the second, third, and fourth tree next to the subsequent spaces with the next higher numbers.

Example: In this round, the players have scored for 50, 60, 60, and 90 FUs. Therefore, the first tree is placed next to space "50," the second tree next to space "60," the third tree next to space "70," and the fourth tree next to space "80."

The trees don't take effect until the following round, after the awarding of the letters of indulgence and the denarii in phase 7.

Each player whose cart is at this point on a space with a tree next to it, is ambushed by robbers and instantly has to give up 2 denarii. (In case a player has obtained only one denarius in this phase, the robbers get no more than one denarius, too.)

A player can ward off the robbers' assault by giving up two watchdogs or one watchdog and the cattle herder.

After that, the trees are placed anew for the next round.

"Event Cards" Variant

This variant can be played with the basic game and also in addition to the "Robber" variant. Shuffle the Event cards and use four cards (one card less than the number of rounds) to form a face-down pile. Lay the remaining Event cards aside, unseen.

From the second round on, the first action in phase 1 of each round (even before the starting player is determined) is to reveal the top card of the pile. The respective event is binding for this round. The moment when the event is to be carried out is specified by the current card.

The different cards and their meaning are:

  • Card 1 - Overripe vegetable: For this reason, players play phase 5 first, and only after that in this round, phase 4.
  • Card 2 - Pope's visit: The pope visits Cluny. Therefore, players get twice the points in phase 7 for the FUs delivered on the road.
  • Card 3 - Crop destroyed by hail: No fresh vegetable at all in this round. In phase 1, the lay brothers don't bring anything from the fields to the monastery. In phase 2, no vegetables can be acquired. Even the Garden cellerar doesn't generate any vegetables.
  • Card 4 - Promotion of the young: At the end of phase 7, each player is rewarded with a letter of indulgence for each lay brother in the monastery and moves his marker forward on the Letters-of-Indulgence track.
  • Card 5 - Inheritance: Cluny has received a big inheritance. Each player may immediately increase any one of the three economic sectors of his monastery one level for free, with the starting player going first.
  • Card 6 - A storm front passes over the road: Phase 4 and 5 are omitted without substitution.
  • Card 7 - Rebellion of the lay brothers: In phase 1, they stay with the fieldwork (no vegetables for the monastery). In phase 3, players don't get additional FUs for lay brothers in the chapel. In phase 4, lay brothers cannot be used for begging; in return, the lay brothers don't need to be fed in phase 6.
  • Card 8 - Ducal reward: In phase 7, each player who has no money with the moneylender gets one denarius in addition to his income.
  • Card 9 - Tour: In phase 7, Petrus Venerabilis visits the different monasteries. Each player gets 2 letters of indulgence as a reward for each economic sector of his monastery that he has expanded at least to the third level.
  • Card 10 - A collection is held to benefit Cluny: Each player who has more than 5 denarii in cash at the end of phase 3 (the money he has with the moneylender doesn't count) gives all denarii more than 5 back into the general supply.
  • Card 11 - Donation: Cluny has obtained a donation that allows Petrus Venerabilis to pay each player one denarius more than usual in phase 7.

Glossary

Monastery (player board)

The board has spaces for: Garden, Cheese Dairy, Brewery sectors; Monastery card; Cellerar; Lay Brothers (Work in the Fields); Lay Brothers (Monastery); Savings; Vegetables.

Lay Brothers

In phase 3, you can hire lay brothers by spending Vegetable tokens. You can use them in the monastery, for work in the fields or in the chapel.

In phase 4, you can send out lay brothers from the monastery to have them beg on the road. If you want to do so, however, the opposing playing figure may not be behind you on the road. Through this action, an opposing playing figure falls back 3 spaces on the road and the active player gets one letter of indulgence. In phase 6, lay brothers in the monastery need to be fed with vegetables (1-3 lay brothers = 1 vegetable; 4-6 lay brothers = 2 vegetables). At the end of the game, lay brothers in the monastery give you two letters of indulgence per lay brother.

In phase 3, you can send an even number of lay brothers (up to 8) to work in the fields. In phase 1 of the next round, they return to the monastery, giving you one vegetable for every two lay brothers.

In phase 3, you can also send lay brothers to the chapel. With their prayers in the chapel, they bring about more food units at the end of phase 3. The number of FUs is indicated on the respective Chapel card.

The different design of the front and the back of the tokens is for visual appearance only.

Vegetables

In phase 2, you can buy vegetables, at a price of one denarius for two Vegetable tokens. And, in some circumstances, lay brothers bring vegetables from their field work to the monastery in phase 1.

In phase 3, you can use vegetables to hire lay brothers and to buy dogs.

In phase 5, you can move your playing figure one space ahead on the road by giving up one Vegetable token.

In phase 6, you need Vegetable tokens to feed the lay brothers in the monastery.

Cellerars

The cellerars grant advantages that their owners can use during the game.

  • Garden cellerar: If you have a Garden cellerar in your monastery, you get two Vegetable tokens for free in phase 2 - but only if you have at least two unoccupied places left for that in your monastery.
  • Cheese dairy cellerar: If you have a cheese dairy cellerar, you save one denarius per round when expanding your dairy. In doing so, it doesn't make a difference whether you invest in one level or in several levels at once. You can save one denarius maximum each round.
  • Brewery cellerar: If you have a brewery cellerar, you gain additional FUs from your brewery cellerar (the value with a "+" at the very bottom left of the card) at the end of phase 3 if your brewery delivers a yield of at least 40.

Card legend: top left is the price in denarii (in the example, 1, 4, and 7); top right is the letters of indulgence at the end (in the example, 1, 4, and 7); bottom left shows the FUs (in the example, 10, 20, and 40); the symbol shows the cellerar advantage.

Besides this, cellerars serve as tie-breakers in phase 1 when the special cards are awarded, and in phase 7 when the denarii are paid out.

Special cards: Vegetable Cart, Cattle Herder, Drunkard

From the second round on, the vegetable cart, the cattle herder, and the drunkard are awarded in phase 1 as follows: The player with the best expanded monastery garden receives the vegetable cart. The player with the best expanded cheese dairy receives the cattle herder. The player with the best expanded brewery receives the drunkard. They have special abilities:

  • The vegetable cart gives its owner an additional 3 spaces if he uses it in phase 5.
  • The drunkard allows a player in phase 4 to move a player of his choice 3 spaces back. The player who uses the drunkard receives a letter of indulgence.
  • The cattle herder can be used in phase 4 to ward off a lay brother or the drunkard.
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