Dominion (K. Franklin)
Dominion (K. Franklin) Rulebook
Table of Contents
Table of Contents
Board
This game is played on an 8x8 square board.
Turns
At each turn, each player must do one of the following things:
- Drop a stone on an empty cell adjacent (orthogonally or diagonally) to a friendly stone;
- Jump a stone to an empty cell at a distance of two cells;
- Pass the turn if he cannot drop or jump.
The jump range: a stone can jump to any of the marked cells at distance two, provided that those cells are empty.
Swap
After the drop/jump, all enemy cells (orthogonal or diagonal) adjacent to the dropped/jumped cell swap colors.
Also, all enemy stones (orthogonally or diagonally) sandwiched between that stone and another friendly stone will be flipped.
Goal
When all cells are occupied, the player with more stones wins.
An Example
White's turn. The marked white stone goes to [1], swapping the marked black stones. Then Black can only move to c1 and will be unable to move or jump in the next turns. White will occupy the remaining empty cells and win by a large difference.