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Dominations: Dynasties

Expansion for Dominations: Road to Civilization

Dominations: Dynasties Rulebook

Table of Contents

Table of Contents

  • Components
  • Principles
  • Setup
  • Gaining Dynasty Cards
  • Playing Dynasty Cards
  • Scoring Your Dynasty
    • Scoring examples

Components

  • 54 dynasty cards
  • 4 dynasty boards
  • 24 mastery cards
  • 2 objective cards

Principles

In Dynasties, you join forces with the most important families of your nation, using their abilities to make your civilization even stronger. There are 6 families in the game, and each great family is associated with one field of knowledge.

In every Age you play dynasty cards. Each card represents one family member of a given dynasty, a highly talented person who will help you. These cards have powerful effects that provide resources, victory points (or both!), and other effects that give your turns a big boost. The order in which you play these cards during the game is also important. Their order represents the dynasty that will lead your people through the ages, and you also earn extra points for collecting sets.

Setup

After step 4 of the Setup phase in the main rulebook:

  1. Shuffle each of the three dynasty decks separately, one deck per Age (each deck has 18 cards, marked I, II and III on the back of the cards). Place the decks next to the scoring track, where you can reach them later.
  2. When each player takes their player board, that player also takes a dynasty board and places it in front of them.
  • Add the 24 new mastery cards to the existing ones, and place them in the appropriate card holders.
  • Add the 2 new objective cards to the objective card deck.

Then complete the setup as usual.

Gaining Dynasty Cards

Each time a new Age begins (including the first), players gain dynasty cards for their turns. To do this:

  • Each player draws three cards from the dynasty deck that matches the current Age.
  • Each player chooses one of these cards and places it face down in front of them.
  • Players then pass the remaining cards to the player on their left.
  • Each player then chooses one of the three new cards, places it face down in front of them, and passes the rest to the player on their left.
  • This action is repeated once more, so every player ends up placing three cards face down in front of them.

Each player now has 3 dynasty cards, which they can use in the coming Age, and the game continues as usual. Players must keep these cards secret from the other players.

Illustration on page 3 of the rulebook: the card-gaining example shows four cards, KASMUT ("You gain 3"), ITXLI ("At the end of this Age: Gain 2 [icon] / [icon]"), MUIREANN ("Monuments you construct this turn cost 2 Less") and URUK ("You gain 3"). Card names and text are as printed on the card images.

Playing Dynasty Cards

During an Age, players may play two of their three selected cards. Each player may play only one dynasty card per turn, and a dynasty card may be played only at the start of the player's turn, before placing their land tile. Players are not required to play their dynasty cards during an Age if they do not want to.

The effects printed on a dynasty card take effect immediately. Some cards refer to specific phases; in that case, their effect applies only to that phase of the given Age.

After you have played a card and its effects have been resolved, place it on your dynasty board, in the leftmost free space. The order in which cards are placed matters, because collections are worth extra points at the end of the game.

The third and final dynasty card still in your hand, which you did not use during that Age, is returned to the box.

Scoring Your Dynasty

In the end-of-Age phase of the third and final Age, there is one more thing to score: your dynasty. This takes place immediately before scoring the objectives.

Your dynasty scores points by forming a collection of either cards from the same family, OR cards from different families. You may score only one of these two types.

Unbroken line of the same family (points for a collection of N cards from the same family):

Cards in collectionPoints
23
36
412
524
648

Unbroken line of different families (points for a collection of N cards from different families):

Cards in collectionPoints
22
34
48
516
632

Printed on the dynasty board, the same two tables appear as "Unbroken line of the same Family" and "Unbroken line of different Families".

Scoring examples

Gareth finishes the game with this dynasty, in order: government, science, government, government, government, art.

Although Gareth has 4 government family members, they are not together in one line, so they do not form a single collection. Gareth therefore scores only 6 points (for the 3-card collection).

Andrew finishes the game with this dynasty, in order: government, government, government, religion.

Although Andrew's dynasty has members from five different families, the last member is separated from the others by a second government card. In this case, Andrew would score 8 points (for the 4-card collection). However, if the last two cards had been played in reverse order, Andrew could have scored 16 points (for the 5-member collection).

Note on the source: the Hungarian text says Andrew's dynasty has members from five different families, but the example as printed lists only the four cards above. The example is transcribed as printed; the card list was not altered.

After you have scored your dynasty, continue the final scoring as usual.