Divinus
Divinus Rulebook
Table of Contents
Table of Contents
- Goal of the Game
- Components
- Game Setup
- Hero Draft
- Exploring the App
- Favor and Pantheon Favorite
- Gameplay
- Main Action: Explore
- Map Tiles
- Your Map
- Areas
- Main Action: Rest
- Demigod Actions
- Quests
- Stickers
- Artifacts
- Applying Stickers on Tiles
- Monsters
- Heroes
- God Cards
- Game End
- Scoring Favor
- Glossary
- Icons and Stickers
- Clash of Gods: Details Per Scenario
- Eternal Mode
- Credits
Goal of the Game
Players take on the roles of Demigods who witness the conflict between the Gods of the Greek Pantheon and the Norse Gods as they arrive in Greece seeking new lands to conquer. Compete with your opponents to gain Favor with each Pantheon by fulfilling their goals!
At the end of a 12-Scenario campaign, the player with the most Favor will be declared a Divinus - a new God—and the winner of the game.
Components
- 1 Double-sided Main Board: one side for the base game, and the other side for the Shadow of the Yggdrasil expansion. The board shows spots to place Map tiles, God cards, and Quests.
- 78 Map Tiles:
- 39 Map Tiles with a player-count and the Gaia icon on the back, and Terrains and Factions on the front.
- 39 Map Tiles with a player-count and the Aegir icon on the back, and Terrains and Sacred Places on the front.
- 4 Demigod Boxes
- 1 Envelope with Sticker Sheets. Do not open until instructed! The App will tell you when to use them.
- 24 Demigod Dice (6 of each player color, placed in dedicated Demigod Boxes)
- 1 Tartarus Box (a legacy box used to store components)
- 12 Scenario Boxes, each with unique components for use in the corresponding Scenario
- 1 Rulebook
Divinus requires a free app, which you can download from Apple's App Store or Google Play Store. You only need the app installed on one phone or tablet to play. It is not possible to play without the app. Once downloaded, the app will not require an internet connection during gameplay.
Android: 5.x — iOS: 11 (These minimal required versions might change in the future.)
Game Setup
- Place the main board in the middle of the play Area.
- Return Map tiles to the game box, depending on the number of players:
- 2-player game: return all tiles with a 3+ or 4 to the game box.
- 3-player game: return all tiles with a 4 to the game box.
- 4-player game: use all tiles.
- Shuffle all of the remaining tiles with the Gaia icon together, and place them in a face-down pile on the matching spot. (Sticker 11.10)
- Shuffle all of the remaining tiles with the Aegir icon together, and place them together in a face-down pile on the matching spot. (Sticker 11.11)
- Place a total of 12 Map tiles face up on the main board as follows: (Sticker 9.06)
- Take 6 tiles from the left stack and place them face up on spots 1-6, one on each spot.
- Take 6 tiles from the right stack and place them face up on spots 7-12, one on each spot.
These 12 initially-placed tiles can not have a scannable Location; if any does, replace it with another tile from the corresponding stack. Afterward, shuffle any tiles with a scannable sticker back into their stack. (Before your first game, no scannable stickers have been applied yet.)
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Before the first Scenario, open Scenario box I. In future games, the App will instruct you which Scenario box(es) to open.
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Each player chooses a color to use for the entire campaign, then takes the Demigod box of their color and the 6 dice inside. During all future games of this campaign, each player will continue to use their chosen color, box, and dice.
Each player returns some of their dice to the game box, depending on the number of players:
- 2-player game: all 6 remain in play
- 3-player game: each player returns 1 die (5 remain in play)
- 4-player game: each player returns 2 dice (4 remain in play)
On your Demigod box you can find:
- Spot for Demigod "Name" (same as in App)
- Spot for Titles (gathered by Demigod during campaign) (Sticker 8.06) (Sticker 7.05)
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Open the game App on your device and select "Start New Game" / "Continue campaign", then follow the displayed instructions.
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Each player rolls all of their dice:
- Only for the first Scenario, the players roll dice to determine the player order. The lowest total is the first player and takes the first player meeple, the second lowest total is the second player, and so on. Tied players re-roll their dice to resolve their tie among themselves. We suggest players sit in clockwise turn order.
The starting player is determined by the App from the second Scenario on.
- Each player places their rolled dice in front of themselves (maintaining their rolled faces). These are your Ready dice. Players may use Ready dice to perform various Actions.
If you roll the 3/6 die face (which was applied as a sticker during setup in the app), when you use it, you can choose to use this die as either a 3 or 6.
Hero Draft
(Sticker 8.01)
Exploring the App
After the Scenario is set up, the App will have 3 main utility sections: Scan or Select, Gods' Favor, and Quests.
Each time player Explores a tile with Location sticker, that player goes into this section of the App:
- Tap Scan or Select to scan stickers to advance the narrative.
- Tap Gods' Favor to display the Gods' Favor toward each player.
Each time player fulfills a Quest during a Scenario, that player goes into this section of the App:
- Tap Quests to see information about the current Scenario's Quests.
Active Scenario's Quests: tap one to enter the management panel for that Quest.
Favor and Pantheon Favorite
The amount of Favor each player has gained during the campaign is tracked by the App in the total Favor column. During a single Scenario, players can collect Greek Favor, Norse Favor, and Total Favor. At the end of the Scenario, after all Favors have been awarded, the player with the most Favor with a Pantheon is considered to be their Favorite (now and for the next Scenario). Pantheon Favorites are selected at the end of each Scenario. Being a Pantheon's Favorite may give various benefits to a player.
You can never be the Favorite of two Pantheons at the same time. If at the end of the Scenario, a player is the single leader of both Pantheons, they must choose one Pantheon and be its Favorite. The unchosen Pantheon will then have no Favorite for the next Scenario.
To be a Pantheon's Favorite, you must be the single player with the most Favor for that Pantheon. If multiple players are tied for the most Favor of a Pantheon, no one becomes that Pantheon's Favorite for the next Scenario.
Finally, add each player's Greek and Norse Favor to their Total Favor, then reset their Greek and Norse Favor to zero.
Example: Green is at the top of the Greek Favor column because they have the most Greek Favor with 7. Blue is in second place with 5, followed by Purple in third place with 2 Favor. Green is the Greek Pantheon's Favorite because they are the single player with the most Greek Favor.
On the Norse Favor column, Purple and Blue are tied for first place with 7 Favor, and Green is in third place with 4. There is a tie between Purple and Blue players in total Norse Favor, so the Norse Pantheon has no Favorite.
Finally, all Greek and Norse Favors are added to the players' respective Favor totals, then Greek and Norse Favor are all reduced to 0.
Gameplay
The game takes place over a variable number of rounds. In each round, players each take a turn, in determined order. The player with the first player meeple takes the first turn.
Your Turn
On your turn, you must perform one Main Action, and you may perform one Demigod Action (before or after your Main Action).
During the first Scenario, you only do Main Actions. Demigod Actions will appear in future Scenarios!
Game End
If a player finishes building their Map (the grid specified in the Scenario is filled completely), the game ends at the end of the round (i.e., after all players have had the same number of turns).
Additionally, if all players each Rest 2 times in a row, the game immediately ends (without finishing the round). All endgame scoring will be guided by the application step by step.
Main Action: Explore
Use your dice to take a Map tile and add it to your Map.
To Explore, perform the following steps in order:
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Choose one or more of your Ready dice:
- For each of these chosen dice, add or subtract their individual values together into a total positive value.
Example: If you choose two dice of values 5 and 2, you can treat them as having a total value of 7 = 5+2 or 3 = 5-2.
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Take the Map tile from the numbered space that matches the chosen dice total value, then place these dice on the newly vacant spot.
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Place that taken Map tile onto your Map (following Map placement rules p.11).
Example: To take the Map tile from space 7, you could use two dice with 6 and 1, since 6+1 = 7.
Example: To take the Map tile from space 10, you could use three dice with 2, 6, 6, since 6+6-2 = 10.
Used Dice
Dice placed on the main board are unavailable for further Actions. You can make them Ready again by performing a Rest Action (p.12).
Map Tiles
All Map tiles are square and contain two or three types of terrain: Plains, Mountains, Seas.
Map tiles are divided into two main groups:
- Tiles with Faction icons contain one or two Faction icons: Vikings, Greeks, Barbarians.
- Tiles with Sacred Places contain one Sacred Place and no Faction icons.
Your Map
Your Map usually consists of up to 16 visible tiles, displayed in a 4×4 square grid. The App or a specific rule sticker will inform you about any changes to your Map's grid size.
Starting with your second Map tile placement, you must obey the following placement rules:
- Each new tile must touch an existing Map tile side to side (not only at corners).
- All adjacent pairs of tile sides must have matching Terrain types.
- Your Map can never extend beyond a 4×4 square grid. E.g. you can never have a row or column with 5 tiles, unless specific rules allow this later in the campaign.
Until you place your second tile, your first tile may be rotated in any direction.
Overbuilding
When adding a tile to your Map, you can alternatively choose to place it on top of an existing tile (which becomes no longer visible):
- Adjacent pairs of tile sides must always have matching Terrain types, but a tile can otherwise ignore the Terrain and symbols on a tile it is covering.
- You cannot overbuild an already overbuilt Map tile.
- You cannot overbuild a tile with any non-sticker component on it.
Example: Filip has this Map with 6 tiles. After obtaining this 7th tile, he can place it on any spot marked OK.
- A: Here it could match the terrain of the adjacent tile side, but it would extend beyond the permitted 4×4 grid.
- B: Here it cannot match all the adjacent sides' terrains.
- C: Not aligned with an existing tile.
If choosing to Overbuild, he could place it on top of one of the tiles marked OVERBUILD.
(Sticker 9.02)
Areas
An Area is a connected larger region of a single terrain type spanning two or more tiles. To create an Area, a player must connect more than 1 tile with a continuous terrain spanning them.
There are three Area types: Plains Area, Seas Area, Mountains Area.
Wild Area: A wild Area icon can be found on some Quests and Gods. Any Area type can be used to meet the requirements of a wild Area icon.
Terrain: Plains Terrain, Seas Terrain, Mountains Terrain — regardless of whether it's on only 1 tile or part of a larger Area.
Example: This Map has a 2-tile Mountains Area, a 5-tile Plains Area, a 3-tile Seas Area, and a 2-tile Seas Area.
Main Action: Rest
Resting makes your Used dice Ready, so you can use them again. To Rest, do the following steps in order:
1a. (Sticker 6.02)
1b. Take all your dice and roll all of them, both Used and Ready, and place them in your Ready dice Area, keeping their rolled results.
You may choose to Rest, regardless of how many Ready dice you have left.
1c/1d. (Sticker 7.07)
- Refill all empty Map tile spaces from which you removed your dice in numerical order from lowest to highest. (Sticker 8.05)
- Fill spaces 1-6 from the top of the Gaia stack.
- Fill spaces 7-12 from the top of the Aegir stack.
If you need to fill from an empty stack, fill from the other stack instead.
Anytime you fill an empty spot on the main board with tiles, or replace any tile on the main board with a tile from a stack, you must draw from that spot's corresponding stack. You can use the other stack only if the spot's corresponding stack is empty.
(Sticker 8.04)
Die Stickers
During the game, when you are instructed to apply a die sticker:
Apply it to any face on any of your dice (Ready or Used). If the face already has a sticker, remove that old sticker before replacing it with the new sticker.
- Do not reroll a die after doing so (place the die back showing the same face it originally had). If you put the sticker onto the die's top face (i.e. the current result), then the new sticker's value is now available instead of the old covered value.
Demigod Actions
On your turn, you may do one Demigod Action. You must do it before or after your Main Action. You cannot interrupt an Action with a different Action. Some Demigod Actions can only be done with specific Main Actions.
The Following Demigod Actions Are Available
(Sticker 11.01)
Some abilities allow you to refresh Used dice. When you refresh dice that are on the main board, take them and re-roll them into your Ready die pool, then immediately place a new Map tile in each empty spot from which you just removed the last die.
If multiple players are to refresh dice at the same time, start with the player who is currently taking their turn, then continue one player at a time in turn order.
Refill each vacant space with a tile immediately after each die is removed from the board. This is unlike a Rest Action, where vacant spaces are filled in numerical order after all dice are refreshed.
(Sticker 10.03)
(Sticker 6.04)
Quests
Quest cards are revealed at the beginning of a Scenario. Fulfill a Quest's requirement to gain Favor with its indicated Pantheon. All players can pursue all Quests during a game, but it is a race: only the first player to fulfill a Quest will gain its reward and do the steps below.
A Quest card shows: the Quest title; how to fulfill the requirements of the Quest; and a Banner that tells you which Pantheon's Favor you can get for fulfilling this Quest.
If both Pantheon's are shown with the "either" icon, either you can choose, or how you fulfill the Quest decides which Pantheon's Favor you gain (not both).
Title icon: If you fulfill a Quest showing a T icon, you become the Title Bearer for a Location! See page 16 for more information about being a Title Bearer.
The narrative choices enabled by Quests make permanent changes to the game world!
When a Player Fulfills a Quest
- Tap the Quest button at the bottom of the screen.
- Tap the fulfilled Quest.
- Tap the image of the player who fulfilled it.
- Follow the instructions shown by the App.
- Unless instructed otherwise by the App, discard the fulfilled Quest card to the Tartarus box.
If a player ever simultaneously completes 2 or more Quests (or they simultaneously Explore a Location and complete 1 or more Quests), the player chooses the order to resolve them. Fully resolve each completed Quest or Exploration before starting to resolve the next one.
Stickers
There are several types of stickers that you can add to game components during the game: Factions; Scannable Locations & Titles; (Sticker 7.04); Artifacts.
Faction Stickers
Represent the Factions existing in the world of Divinus: Vikings, Greeks, Barbarians.
(Sticker 7.06)
Scannable Locations
These stickers represent the various Locations you can visit while Exploring Map tiles. Each time you Explore a tile that has a Location sticker on it, you must scan it (or select it in the App), then read the displayed narrative.
Location stickers may appear in the game for various reasons (usually as a consequence of story decisions or completing a Quest).
You only scan a Location when you Explore the tile, not when you first apply the sticker.
Title and Title Bearer
Many Locations are linked to a Title. If you apply a Location sticker to a Map tile that has an associated Title, you become the Title Bearer of that Location for the remainder of the game and campaign. A Title Bearer has a special bond with their linked Location. Each time any player Explores a tile with a Location, that Location's Title Bearer receives a special reward. The bond between a Location and the Title Bearer is so strong that even if another player visits this Location, both the visiting player and the Location's Title Bearer receive the reward (in visiting player turn). When you gain a Title, apply the Title sticker to its dedicated spot on the front of your Demigod Box.
(Sticker 10.01)
Artifacts
Artifacts can be found in Wayland's Workshop and as a reward from Locations/Quests.
At the start of Campaign, each player has 2 Artifact slots on the back of their Demigod box. If you take an Artifact from Wayland's Workshop, you must apply it to your Demigod box: either to an empty Artifact slot OR on top of an Artifact already applied to your box (completely covering it).
If you get an Artifact as a reward, you may apply it (same rules as above).
Some Artifacts can be upgraded. If so, they have an upgrade slot on the top half an ability (marked in gold) that will be upgraded if so.
Every time you perform an Artifact ability or when you get an ability as a reward (from Quests, Locations etc.) you may use it. You may always choose to use part of that ability. e.g. "Reroll 2 dice" can always be used as "Reroll up to 2 dice".
Applying Stickers on Tiles
Each tile has 3 slots for icons. (These "slots" are not specific physical locations on tiles, but are a limit of how many icons can fit on a tile.)
- Each Faction uses 1 slot.
- Each Sacred Place uses 2 slots. (Sticker 9.03)
- Each Scannable Location sticker uses 1 slot and can be placed only to a tile with a visible Sacred Place. (Sticker 9.04)
(Sticker 7.01)
Examples:
- Room for one more Faction icon sticker (but no Temple or Location, since they must be with a Sacred Place).
- Room for two Faction icons.
- No more room for a Faction, and a Temple cannot be placed on the Sacred Place because there is a Location here.
(Sticker 11.05)
Applying Stickers
Stickers must be fully contained within the boundaries of a single Terrain type on a single Map tile. Stickers cannot hang off a tile or cover multiple Terrain types.
When Instructed to Replace a Sticker with a New Sticker: To replace an old sticker with a new sticker, always remove the old sticker first, then apply the new sticker where the old one was.
Do not Scan a sticker when you apply it (you scan a Location when you Explore its tile).
You can not cover any part of another symbol or sticker (unless a new rule allows this).
No Legal Sticker Placement
If you cannot legally apply a sticker to any tile in your Map, you must instead apply it to a legal tile (of your choice) in any other player's Map. If you still cannot apply it legally, apply it to any legal Map tile on the main board. If you still cannot apply it, draw tiles from a stack until you draw a tile onto which you can place it, then shuffle that stack, then put the stickered tile on the bottom.
Monsters
(Sticker 11.02)
(Sticker 6.01)
(Sticker 9.01)
Heroes
(Sticker 7.09)
(Sticker 6.03)
God Cards
Throughout the story, you will come across various Gods from both feuding Pantheons. Each God has their own motivations, which manifest in the form of personal goals. You would be wise to pursue these as if they were your own, for helping the Gods will surely earn you Favor and recognition with their respective Pantheons.
Each God card corresponds with one of the two struggling Pantheons. In the first Scenario, you will encounter Gaia and Ymir. During the game, you can work to meet the Gods' goals to gain their Favor! These usually require you to compete with other players for Terrain Areas or Faction symbols. God cards are scored at the end of the Scenario. Each God's goals is scored separately.
Most: have the greatest number of Areas of the indicated type. Remember that an Area must span 2 or more tiles.
Largest: have an Area of the indicated type that spans the greatest number of Map tiles. You may have any number of Areas, but only your biggest one counts.
Goal rewards vary depending on the number of players:
In a 3-or-4-player game, the player who won the goal gains the I Favor, and the second-place player gains the II Favor.
In a 2-player game, the winner gains the II Favor (and no one gains the I Favor).
Resolving Ties
All God card ties are resolved in the same way:
- If there is a tie for 1st place, each of those tied players gains the full 1st place reward, and there is no reward for 2nd place.
- If there is one single winner and 2 or more players are tied for second place, each of those tied players gains the full 2nd place reward.
(Sticker 7.08)
(Sticker 8.03)
Game End
When any player completely fills their Map grid (Exploring to place their final Map tile), the game ends at the end of that round, after each player has taken the same number of turns. Alternatively, if all players each Rest 2 times in a row, the game immediately ends.
The game may end with some players not having a full Map. Uncompleted Quests give no rewards, even if they have Demigod Markers on them.
Tap the "Finish Scenario" button in the App to trigger the End of the game; input which player fulfilled each of the God's goals (to award Favor; see page 23); then the Scenario outro will be shown.
Scoring Favor
- Filled Map Grid — Each player who has a completely filled Map grid at the end of the game gains 1 additional Total Favor.
- (Sticker 7.02) 2a. (Sticker 7.03)
- Gods — Each God has their own scoring requirements, but only the players who accomplished a God's requirement the best gain 2 Favor in that God's Pantheon.
In the first Scenario, there are only 2 Gods to score. In each subsequent Scenario, there will be 4 or more Gods. The app will tell what order to score the Gods.
The players in 2nd place for a God's requirement gain 1 favor in that God's Pantheon. (No reward for 3rd and 4th place.)
In a 2-player game: Only 1st place is rewarded, gaining 1 Favor.
Tie: If there is a tie for 1st place, each of those tied players gains 2 Favor, and there is no reward for 2nd place.
In a 2-player game: Both players gain 1 Favor.
If there is a single winner, but a tie for 2nd place, the winner gets 2 Favor, and each of those tied players gains 1 Favor.
You must have at least one contribution/requirement met to score any Favors for God scoring.
Map Scoring Example
Zosia finished the game by adding her last tile to complete her 4×4 Map grid. For finishing her Map, she gains 1 Total Favor.
Zosia's Map has: 3 Seas Areas (sizes 9, 2 and 2); 3 Plains Areas (sizes 6, 3 and 2); 3 Mountains Areas (sizes 3, 3, and 2).
Filip did not fill his entire Map (so he does not gain 1 additional Total Favor). His Map has: 2 Seas Areas (size 4 and 3); 1 Plains Area (size 9); 3 Mountains Areas (size 5, 2, and 2).
Anna did not fill her entire Map (so she does not gain 1 additional Total Favor). Her Map has: 4 Seas Areas (sizes 6, 2, 2 and 2); 2 Plains Areas (sizes 4 and 2); 4 Mountains Areas (sizes 5, 4, 2 and 2).
(Sticker 10.02)
How to Score Gaia and Ymir (for this 3-player game)
Gaia Scoring Example:
For most Seas Areas, Anna gains 2 Greek Favor and Zosia gains 1 Greek Favor.
For most Mountains Areas, Anna gains 2 Greek Favor, and because there is a tie for second place, Zosia and Filip each gain 1 Greek Favor.
Ymir Scoring Example:
For the largest Seas Area, Zosia gains 2 Norse Favor and Anna gains 1 Norse Favor.
For the largest Mountains Area, Anna and Filip each gain 2 Norse Favor; because of the tie for 1st place, no one gains any Norse Favor for second place.
So in total:
- Anna gains 4 Greek Favor and 3 Norse Favor,
- Zosia gains 2 Greek Favor and 2 Norse Favor,
- Filip gains 1 Greek Favor and 2 Norse Favor.
When scoring is complete, you may choose to immediately play the next Scenario or pack the components back into the game box. The App automatically saves your progress, so you don't have to worry about keeping track of anything. If you choose to stop and pack away the components, take all components belonging to a player at the end of the Scenario and place them inside that player's Demigod box (until specific rules say different; Map tiles do not belong to players between Scenarios).
When you resume the game, the application will always start at the time of the last save of the game. In addition, the application itself will automatically launch another campaign Scenario.
Glossary
DON'T READ ANY FURTHER UNTIL THE APP DIRECTS YOU TO A SPECIFIC PARAGRAPH!
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Artifacts — Stickers available in some Scenarios during the campaign that provide special, unique powers and abilities to the players who possess them. Artifacts can be gained by visiting Wayland's Workshop during a Demigod Action, and they can also be received as a reward for certain Quests or a Clash of Gods.
Some Artifacts can be upgraded during the campaign. If an Artifact has a free upgrade slot, you can upgrade it using the "Artifact upgrade" ability. The Artifact upgrade ability can usually be found as a reward after visiting a Location or fulfilling a Quest. Artifacts have 0 or 1 upgrade slots.
Artifacts can be placed only on dedicated unlocked spaces on the Demigod Box backside.
X → Y means you can use each X as Y instead. (Example: die-6 → die-1 means you can treat two rolled 6s as two 6s, one 6 and one 1, or two 1s.)
X = Y means you can use X and Y interchangeably. (Example: die-6 = die-1 means you can treat a 6 and a 1 as a 6 and a 1, or two 6s, or two 1s.)
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Scannable Locations — During the Divinus campaign, many situations can lead to the creation of a Location. Each Location in the game appears in the form of a scannable sticker with a number. The number allows you to use the sticker without scanning, and it also reminds you which Title is linked to the sticker.
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Receive and Scan a Location Sticker — When you receive a Location sticker, you must immediately apply it to a tile in your Map. You must follow all rules for applying a sticker (p.18-19). Each Location can be scanned only once per Scenario, when a player Explores its tile. (Don't scan when applying the sticker onto the tile.) After scanning a Location, the player who Explored the tile containing this Location will be faced with a story choice. As a result of players' decisions, Locations may change and even be destroyed!
When Exploring a tile with a Location, you may be rewarded in a variety of ways, such as: dice rolls, dice refresh, Artifact upgrades, dice stickers, and much more.
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Map Tiles — There are two types of Map tiles: those with a Sacred Place, and those with Faction icons. Both types have their own draw stack and are placed on specific spots on the main board. Once Explored by a Main Action, you must place the tile in your Map grid following all the rules of Exploration.
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First Map Tile — Your first Map tile can be rotated and placed as you wish.
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Demigod Map Tile — Each player may earn one special Demigod Map tile during the campaign. When you gain a Demigod Map tile, put it into your Demigod box. In each future game, if you own a Demigod Map tile, immediately before you take your first turn of the game, Explore your Demigod Map tile for free (using no dice) and place your Hero on it.
Icons and Stickers
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Factions: Greek, Norse and Barbarians
Faction icons represent the 3 Factions of the Divinus story. Most are printed on Map tiles, but they can also be applied as stickers, as a result of Quests or events. A Faction sticker works identically to a tile's pre-printed Faction icon. Faction icons help you accomplish God's tasks and Quests.
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Factions: Wild Icon
Wild icons exist on some special Demigod Map tiles. You can count a Wild Faction icon as any Faction type (Greek, Norse, Barbarian), but only as one type at a time. For example, if you need 3 Viking and 3 Greek icons to Consecrate a Temple, you can use a Wild icon as one Viking or as one Greek icon (but not both at the same time). Each different time you use a Wild Icon for some purpose (e.g. requirements of a Temple or Quest), even during the same turn, you can choose a different Faction type.
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Sacred Place
Some Map tiles contain a Sacred Place. A Sacred Place uses 2 of a tile's 3 slots. A Temple sticker can be placed only on a Sacred Place (covering it). This turns the Sacred Place into a Temple: it is no longer a Sacred Place.
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Title Icon
Quests can award a Title sticker to the player who fulfills the Quest. The number on the Title shows which Location the Title is connected with.
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Areas and Terrains
Terrain - different parts of a Map tile. Terrain types include: Seas, Plains, Mountains, and Wild (which can represent any of Seas, Plains, Mountains).
Area - in a player's Map, a connected set of contiguous Areas of one terrain type that spans two or more tiles forms an Area. An Area can be Seas, Plains, Mountains, or Wild (representing all Area types).
Areas do not have to be "closed": they can have edges with no adjacent tile.
- X+ - Area spanning X or more tiles.
- Demigod Marker - each player has 16 Demigod Markers in their player color. Demigod Markers are placed on Hero, Monster, God and Quest cards to mark game progress and achievements. Markers are unlimited: in the unlikely case a player uses all 16 of their markers, use any other markers as a replacement as needed.
- Artifact icon (A) - representing spots for Artifacts, Artifacts as a rewards etc.
- Most and Largest - both Greek and Norse Gods can score for "most X" and "biggest X"
Clash of Gods: Details Per Scenario
Starting with the second Scenario, during each Scenario, two new Gods enter the game. At the end of each Scenario, there may be a Clash of Gods, a great duel between these Gods that players can influence. Each Clash has slightly different rules and ends in a different way. Each time a Pantheon wins a Clash, this Pantheon's Die gains access to a new ability (as a newly-applied die sticker). The Pantheon's most recent Favorite player can apply up to two copies of the same new die face.
If a Clash of Gods was won by a Pantheon that did not choose a Favorite for the next Scenario, then the most recent previous Favorite decides how to apply Pantheon stickers (this is kept track of by the App). If there was no previous Favorite, then don't apply the sticker.
Resolve a Scenario's Clash of Gods by the specific Scenario's scoring method, described below. Typically this involves using the player with the best Scenario-defined score for each Faction. If the Factions are tied, then the Faction that lost the previous Clash wins this one. If players are tied for Faction score, use the tied player earliest in the turn order. If the same player is the best in both Norse and Greek scores, that player can choose which Faction wins the Clash (even if the Factions are not tied!)
Scenario 2
Resolve the Clash by comparing the player with the most Norse Faction icons with the player with the most Greek Faction icons.
Scenario 3
Resolve the Clash by comparing the player with the greatest number of Sacred Places in Areas with Greek Temples and the player with the greatest number of Sacred Places in Areas with Norse Temples. Sacred Places in an Area with both Pantheons' Temples do not count.
Scenario 4
Resolve the Quest according to the first completed Quest dedicated to a God: that God wins the Clash.
Scenario 5
Resolve the Quest according to the first completed Quest dedicated to a God: that God wins the Clash.
Scenario 6
Resolve the Clash by comparing the total numbers of all players' Demigod Markers on Norse Monsters and all players' Demigod Markers on Greek Monsters. The God whose Faction has more markers on their Monsters wins the Clash.
Scenario 7
Resolve the Clash by comparing the player with the greatest Hades score (Barbarian Factions minus Greek Factions) and the player with the greatest Hel score (Barbarian Factions minus Norse Factions).
Scenario 8
Resolve the Clash by comparing the player with the greatest number of Areas with a Greek Faction and the player with the greatest number of Norse Factions in a single Area.
Scenario 9
Resolve the Clash by comparing the player with the most Barbarian Factions + Greek Factions on the left half (leftmost 2 columns) of their Map and the player with the most Barbarian Factions + Norse Factions on the right half of their Map.
Scenario 10
Resolve the Clash by comparing the player with the most Sea Areas with a Sacred Place or Greek Faction and the player with the most Sacred Places + Norse Factions in one single Sea Area.
Scenario 11
Resolve the Clash by seeing which player has the most Areas that have at least 3 Greek Faction icons, and which player has the most Areas with at least 1 Temple or Sacred Place. If the first number is higher, the Greek God wins; if the second number is higher, the Norse God wins.
Scenario 12
Resolve the Clash by comparing the total amount of all players' support for Zeus and for Odin.
Eternal Mode
The rules for Eternal Mode contain spoilers! Please do not read ahead before finishing the campaign.
If you completed your Divinus base game campaign and wish for more fun with this box, we present the Eternal Mode, which lets you play one-shot Scenarios. In Eternal Mode, players generate their own Scenarios by randomly choosing (or arbitrarily choosing as they wish) Quests and Gods to use in a game.
In Eternal Mode, there are no scannable Locations, and there's no narrative - Quests, Gods, and Temples simply give Favor, with no thematic intro or outro.
You can start Eternal Mode right after completing the campaign.
How to play?
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Players choose a set of Gods and Quests to use during the game. You must choose 4 Gods and 4-6 Quests. The more Quests you use, the more complex the game becomes.
- You must choose only Gods and Quests that have the Eternal Mode icon on their back.
- If you get a Monster fight Quest, you must choose all of that Monster's Quests.
- You can not pick more than one Monster with a meeple.
Example: If you choose a Cerberus fight Quest, then include all 3 Cerberus Monster fight Quest cards (this counts as 3 of your 4-6 Quests).
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During your campaign, stickers were applied to dice: don't remove the stickers! Each player receives a set of unique post-campaign dice. During setup, players should agree which specific dice of a given color each player takes so that each player's set is equally powerful. If you want, apply a few more stickers to some dice to make equally powerful sets.
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Players draft Heroes, starting tiles (from Scenario 9 of the base game), and Artifacts (if playing with the Pandora's Box expansion).
- All players roll their dice. The player with the lowest total starts the draft. They choose one Hero, and players continue choosing heroes in clockwise order. Then, starting from the last player, players choose starting tiles in counter-clockwise order.
- You can also draft Artifact tiles (from Pandora's Box) using pick-and-pass drafting. Each player receives a set of 3 random Artifacts. Then 2 times, each player picks one to keep and passes the rest to the player on their left. Finally, each player discards their remaining (unchosen) Artifact back to the box. Thus each player picks 2 Artifacts to have in the Scenario.
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You are ready to play!
During the game, everything works the same, except there is no narrative part. Never scan Locations, there are no Pantheon or Pythia dice, and no Clash of Gods occurs at the end of the game.
Eternal mode Setup proposition:
Gods: Hades, Hermes, Tyr, Poseidon;
Quests: Empusa, Marshland of Bones, Hestia's Disciple, Reclaim the Land.
Resolving Quests
The first player who fulfills a Quest takes it from the board and places it near their player Map. Favors from Quests will be added during end game scoring.
Monster Fight Quests
Each Monster fight Quest scores Favors as follows:
With 4 players: 3/2/1 Favor
With 2 or 3 players: 2/1 Favor
In Eternal Mode, players never take any non-Favor Quest rewards (e.g. die stickers, Locations, titles, etc.)
Game End
The game ends the same way as a campaign Scenario: a player filling their Map grid triggers the game end (after completing the round, so each player takes the same number of turns). Or if all players each Rest 2 times in a row, the game immediately ends.
When the game ends, players add all their Favor gained from Gods, Quests, and Temples. Whoever scored the most Favor wins. In case of a tie, the tied player later in the turn order wins.
Credits
From the Game Designer: I'd like to dedicate this game to my son Feliks - one of the very best playtesters I've ever worked with during my career. Thank you, son! This game is the third biggest project in my life, after you and your sister, and your feedback and thoughtful comments helped me tremendously!
I also want to express my gratitude to the whole amazing project team at Lucky Duck Games. This game is truly the fruit of the shared effort of the many extraordinary people listed below. You rock, Ducks!
Game Design: Filip Miłuński Game Director: Tomasz Napierała Development: Michał "Gołąb" Gołębiowski, Tomasz Napierała, Grzegorz Szczepański Writing & Implementation: Maksymilian Mrozowski, Rafał Wojda-Wołkowycki Writing Development: Grzegorz A. Nowak Lead Programming: Marcin Musiał Programming: Paweł Bogusławski, Simon Fournier, Macéo Vivier App UX/UI: Esfir Kanievska, Katarzyna Kosobucka, Mateusz Komada, Maksymilian Mrozowski, Rafał Wojda-Wołkowycki Key Editor & App User: Maksymilian Mrozowski, Rafał Wojda-Wołkowycki Art Direction: Matijos Gebreselassie, Cezary Szymański, Urszula Markuszewska-Siwek Illustration: Matijos Gebreselassie, Ferdinand Ladera, Karolina Nakazato, Wilson Nugraha, Anna Perci, Rio Sabda, Cezary Szymański Graphic Design: Marek Baranowski, Matijos Gebreselassie, Aga Jakimiec, Mateusz Komada, Katarzyna Kosobucka, Magdalena Płoszaj, Cezary Szulc, Cezary Szymański Producer: Vincent Vergonjeanne Project Manager: Marta Borowska, Łukasz Cyran, Hubert Czerski Project Coordination: Gabriela Kuśmierkiewicz Production Manager: Radosław Milewski Rulebook Editing: Jonathan Bobal, Giacomo Maltagliati, Tomasz Napierała Proofreading: Russ Williams Bug Hunting: Łukasz Zep
Imported and distributed in the UK by: Esdevium Games Ltd – trading as Asmodee UK, 6 Waterbrook Road, Alton, Hampshire, GU34 2UD