Disneyland
Disneyland Rulebook
Table of Contents
Table of Contents
Components
Ages 6 to 10. 2 to 5 players.
- 1 board
- Chance cards and surprise cards
- Attraction rental titles
- 5 pawns
- 2 dice
- Paper money
Preparation
The chance cards are placed on the board (on Mickey's square) and the surprise cards are placed on Pluto's square. The rental titles of the "Attractions" are sorted by series. Each player receives one pawn and one banknote of each value: 1,000, 500, 100, 50 and 25.
A game leader is chosen to manage the money of the Caisse during the game (paying out and receiving money) and to hand out the rental titles of the "Attractions" that the players ask him for. The game leader may also be a player, provided the number of players does not exceed five.
If the players wish, they may agree on the length of the game.
Start of the Game
The players roll the dice, and the one who obtains the most points begins the game. For the first turn, the first and the second player play with a single die, so as to offset in this way the advantage of starting the game. The other players may play with one or two dice, as they wish.
From the second turn onward, all players always roll both dice. A player moves his pawn forward by the total of the points shown on the dice. Two or more pawns may well be on the same square at the same time.
The Squares of the Board
Square 1 is the start square: each time a player passes the start square, he receives 100 from the Caisse.
Each time a player lands on squares 9 and 28 (Mickey), he receives a chance card from the game leader. Each time he lands on squares 5 and 24 (Pluto), he receives a surprise card. The instructions on the cards must be carried out immediately, and the card is then put back at the bottom of the pile from which it was taken.
When a player lands on square no. 13 (Prison), he must stay there until he rolls a 5 with the dice. If he pays 100 to the Caisse, he may leave immediately.
Scan note: on the printed sheet, the words "13 (Prison) il devra" and "S'il paie" are struck through by a line, and the word "dés" is underlined. The rule is reproduced above as the sentence reads on the sheet, without the strike-through marks.
Each time a player arrives at the Bank, square no. 20, he receives 100 from the Caisse.
When a player arrives at the Hotel, square no. 32, he must miss one turn.
The other squares are occupied by "Attractions" grouped in threes. Each time a player lands on an "Attraction" square that has not yet been rented, he may rent it by paying 100 to the Caisse, and he receives the corresponding rental title. Any player arriving on an "Attraction" square rented by another player must pay that player an entry fee. The entry fees are as follows: if the owner has only one of the "Attractions" of the series, he receives 100; if he has two of the same series, he receives 300; and if he has three, he receives 600.
Any player may rent a free "Attraction".
Rental Titles
The upper figure on a rental title (attraction title) gives the rental and transfer price.
The lower figures give the entry fees that players must pay, depending on whether the owner has one, two or three attractions of the same series.
Exchange of Rental Titles
Any player, when it is his turn and before rolling the dice, may negotiate with another player to exchange rental titles.
For example: if a player, A, has the titles of squares 6, 8 and 15, and another player, B, has those of squares 7, 16 and 30, they will both be interested in exchanging the titles 7 and 15, because in this way player A will have the three "Attractions" of the Pluto series (squares 6, 7 and 8) and player B will have two "Attractions" of the Peter Pan series (squares 15 and 16). If a third player, C, has the titles of squares 4, 14 and 29, he will be interested in exchanging with player B the titles of squares 14 and 30, since in this way player C will obtain two "Attractions" of the Minnie series (squares 29 and 30) and player B will obtain three "Attractions" of the Peter Pan series (squares 14, 15 and 16). And so on.
These exchanges are not compulsory.
Obligation to Surrender
Players are obliged to surrender their rental titles, and so give up the "Attraction" or "Attractions" they have rented, if they do not have the money to pay the entry fee of an "Attraction" on which they arrive.
Each player is obliged to surrender as many rental titles as the money needed to pay his debt. He receives a 100 banknote for the surrender of each title. The surrendered "Attractions" become free again, available to any player who arrives on these squares. Rental titles can only be surrendered to the administrator of the Caisse, that is to say, the game leader.
When a player has neither enough money nor enough rental titles to pay his debt, the Caisse pays this debt and takes back possession of the rental titles that the player may still have. This player is eliminated.
End of the Game and Winner
If the players agreed on the length of the game, then when the agreed time is up, the players who have not been eliminated add together their cash and the value of the rental titles in their possession. The player with the most money has won.
If the length of the game was not agreed, it ends when all the players except one, the winner, have been eliminated.
The 10 Series of Attractions
- Robin Hood series: squares 2, 3 and 4
- Pluto series: squares 6, 7 and 8
- Daisy series: squares 10, 11 and 12
- Peter Pan series: squares 14, 15 and 16
- Madam Mim series: squares 17, 18 and 19
- Baloo series: squares 21, 22 and 23
- Goofy series: squares 25, 26 and 27
- Minnie series: squares 29, 30 and 31
- Mickey series: squares 33, 34 and 35
- Donald series: squares 36, 37 and 38