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Disney Robin Hood: Sheriff of Nottingham Game

Disney Robin Hood: Sheriff of Nottingham Game Rulebook

Table of Contents

Table of Contents

  • Components
  • Setup
    • 3-Player Game
  • Game Phases
    • Phase 1 - Rob the Rich!
    • Phase 2 - Load Bags
    • Phase 3 - Declaration
    • Phase 4 - Inspection
    • If the Sheriff Inspects Your Bag
    • If the Sheriff Lets You Pass
    • Phase 5 - End of Round
  • Honor Among Thieves
  • Winning the Game
    • Scoring
    • King Richard's Gold & Silver Bonuses
  • Understanding the Goods Cards
  • Understanding Your Player Board
  • Understanding the Villager Cards
  • Quick Reference Guide

Components

204 Cards:

  • 144 Regular Goods Cards
  • 60 Stolen Treasure Cards

Villager Tokens & Cards:

  • 12 Rabbit tokens
  • 9 Otto tokens
  • 9 Mice tokens
  • 6 Owl tokens
  • 4 Villager Cards (Rabbits, Otto, The Mice, The Owls)

5 Player Boards: Maid Marian, Friar Tuck, Lady Kluck, Robin Hood, Little John

133 Coin Tokens:

  • 55 of value 1
  • 18 of value 20
  • 48 of value 5
  • 12 of value 50

1 Sheriff Standee: 1 cardboard Sheriff of Nottingham silhouette

5 Merchant Bags

Setup

  1. Each player takes a Player Board along with a Merchant Bag of the same color and places those items in front of them.
  2. Choose 1 player to act as the banker. They will give each player (including themselves) 50 Gold to start the game, and will keep the rest of the gold close at hand to provide change to the players during the game. The banker must not mix their own money with the bank's funds.
  3. Shuffle all of the Goods Cards together (Regular Goods and Stolen Treasure cards). Deal 6 to each player and place the deck in a facedown draw pile.
  4. The player with the most actual money on their person will be the first Sheriff. Give that player the Sheriff Standee.

3-Player Game

Before shuffling the Goods Cards, remove all cards that have the 4+ icon and return them to the box. This includes:

  • 36 wood
  • 4 jewels
  • 5 rings
  • 3 Money Bags

You will also not be using the Otto the Blacksmith Villager Card nor the Blacksmith Tokens.

Game Phases

The game is played over a series of rounds. During each round, one player will act as the Sheriff while the other players act as either Robin Hood, Little John, Lady Kluck, Maid Marian or Friar Tuck.

Each round is divided into 5 phases which must be played in order:

  1. Rob the Rich
  2. Load Bags
  3. Declaration
  4. Inspection
  5. End of Round

At the end of the round, the player with the Sheriff Standee passes it to the player on their left. That player will be the new Sheriff.

  • In the 3-Player Game, the game continues until each player has been Sheriff 3 times.
  • In a 4- or 5-Player Game, the game continues until each player has been Sheriff twice.

Phase 1 - Rob the Rich!

In this phase, the Players may discard unwanted cards and draw new ones, hoping to get a set of Goods to take to market.

  1. The Sheriff chooses a starting player.
  2. Go clockwise.
  3. On your turn, you may exchange up to 5 cards.
  4. Discard your cards face-up in the discard pile - The Sheriff is allowed to check if he wants.

Note: The Sheriff player does not play during this phase and cannot exchange their Goods cards.

Phase 2 - Load Bags

In this phase, Players place the Goods cards they want to take to the Village in their Merchant Bag.

  1. All players will place Goods cards into their bags at the same time. (But not the Sheriff!)
  2. They may place 1 to 5 Goods cards in their bags, but don't let the Sheriff or the other Players see which cards they're choosing!
  3. When you are satisfied with the Goods in your bag, close it and place it on the table in front of you. Once you close your bag, you cannot change your mind about the Goods you want to take to market!

Example: Robin has been collecting Cheese. He places 4 Cheese and 1 Crown from his hand into his Merchant Bag. He would love to toss in a few jewels he's holding, but he would exceed the 5 Goods limit, so he closes the bag and places it in front of him.

Helpful Hint: All Players - Try to have as many matching cards as you can to put into your bag. You will only be able to claim one type of Good in your bag during the Loading Merchant Bag Phase so you will want to have as much of that one type as you can. Try to get rid of cards that don't match so you have a chance at new cards.

Phase 3 - Declaration

In this phase Players will declare to the Sheriff what Goods they are taking into the village. Of course, lying is always an option!

Starting with the player to the Sheriff's left and proceeding clockwise, each player will:

  1. Look the Sheriff in the eye.
  2. Declare which Goods they are taking into the village.
  3. Hand the Sheriff their bag.

Important! The bag cannot be opened during this phase!

Rules for the Declaration Phase:

  • You must declare the exact number of Goods in your bag no lying here!
  • You can only announce 1 type of Legal Good. No mixing of Legal Goods.
  • You cannot declare Stolen Treasure.

Example: Little John looks at the Sherriff and announces, "My bag has 4 Carrots in it!" He has to say 4, because there are 4 cards in his Merchant Bag, but they may not all be Carrots! In fact, Little John only has 2 Carrots in his bag. The other 2 cards are a Wood and a Ring. The Ring is an Stolen Treasure good, so he would have to lie about that anyway, and the Wood could not be declared, as he can only declare 1 type of Legal Good.

Phase 4 - Inspection

It is now the Sheriff's turn! As Sheriff, you can choose which bags to inspect. Catch someone in a lie and you will collect additional taxes. But, be careful not to inspect an honest player or they will get to collect from you instead.

"Taxes" (Bribes)

  1. As the Sheriff, you may choose to threaten a player with an inspection.
  2. As a Player, you can offer extra "taxes" to the Sheriff to distract him from what's in your bag, or to convince him to inspect someone else's bag.
  3. The Sheriff can choose to ignore the "taxes" and inspect your bag anyway, or let you pass without any "taxes" at all.
  4. All players can participate in all negotiations at the same time during this phase, but the Sheriff decides when the negotiations are over.

If "Taxes" are Accepted

  1. If the Sheriff accepts extra "taxes" from a player, he will give them back their Merchant Bag unopened, and the player pays the "tax" agreed upon.
  2. If he decides to inspect the bag regardless of what was offered, he will open the bag, revealing its contents to all players.

Here are some examples of what can be offered as "taxes" to the Sheriff in order to get your bag through:

  1. Coins.
  2. Legal Goods you've taken to the village but have not yet turned into Villager Tokens.
  3. Stolen Treasure from Prince John you can "return."
  4. Goods inside of your bag.
  5. Promise of future favors.

Important: As soon as the Sheriff hands back a bag or opens it, all negotiations for that bag are over. If the Sheriff gives the bag back, the final "taxes" promised (if any) must be paid. If the Sheriff does take the "taxes," he cannot inspect the bag.

You cannot offer The Sheriff any of the cards in your hand or more Coins than you actually have as part of your "taxes."

Example of Bribing the Sheriff with "Taxes:" The Sheriff is about to inspect Maid Marian's bag. She says, "Wait Sheriff. You don't need to look in that bag! Cheese for your trouble?" The Sheriff looks at her suspiciously and says, "Make it 8 Gold and 2 Cheeses and we have a deal." Marian pays the Sheriff 8 Gold and 2 Cheeses from her Player Board. The Sheriff hands the Merchant Bag back, unopened.

If you take a bribe as The Sheriff:

  • Add any Goods included as part of the bribe to your Player Board.
  • Any Coins paid should be added to your supply.
  • Normally, all "taxes" and deals made during the Inspection Phase must be honored, but there are some exceptions (see Honor Among Thieves for more details).

Playing Hints

  • When offering bribes to the Sheriff, keep in mind you will have to pay him a Penalty for any confiscated Goods anyway. Sometimes it's worth offering him a little bit more to avoid having your Goods confiscated!
  • When making a deal it is best to finalize it by shaking hands (see Honor Among Thieves for more details).

If the Sheriff Inspects Your Bag

And you were lying...

If you were lying, and your bag does not have exactly what you declared, 3 things happen:

  1. Any Goods Cards that you did declare truthfully are allowed into the Village. Place them on your Player Board and exchange for Villager Tokens if you have 3 of the same Good.
  2. Any Goods that you did not truthfully declare are confiscated: whether they are Legal Goods or Stolen Treasure. The Sheriff takes all of those Goods and places them in the discard pile.
  3. You must pay a fine to the Sheriff for all confiscated Goods. The fine is equal to the Penalty shown on each card.

If you run out of gold, you must pay the Sheriff with any Legal Goods or Stolen Treasure cards from your Player Board that you choose. It must be of equal or higher value than you owe (you will not get change!). If you have no Gold or Goods left, your debt is forgiven for that round and you don't have to pay.

Example: Robin Hood disguised as a Stork has 4 cards in his Merchant Bag. He declared that he had 4 Cheese. Even after he offered a hefty bribe, the Sheriff refused to believe him and inspected his bag.

Inside, he found only 1 Cheese, 1 Wood and 2 Cotton. Since Robin was truthful about the Cheese, he is allowed to keep it (adding it to his Player Board). But, he lied about the other 3 Goods, so those are confiscated and placed in the discard pile. Robin must now pay the Sheriff 6 Gold (2 for the Wood and 2 for each Cotton).

And you were telling the truth...

If you were telling the truth and your bag has exactly what you declared, the Sheriff must pay the Gold equal to the Penalty on every Legal Good in your bag. Your Legal Goods are then added to your Player Board (and exchanged for Villager Tokens if you are able to).

Example: Little John turns out to be an honest man. The Sheriff inspected his bag and found it does, indeed, have exactly 4 Carrots in it, just like he said. The Sheriff must pay him 8 Gold (2 for each Carrot). Little John then adds the Carrots to his Player Board, and the money to his supply.

If the Sheriff Lets You Pass

  1. All Legal Goods (Carrots, Wood, Cheese & Cotton) are placed in their matching spaces on your Player Board face-up. Your Legal Goods can always be inspected by another player at any time.
  2. All Stolen Treasure (Jewels, Rings, Money Bags & Crowns) are kept secret! You must reveal the number of Stolen Goods cards you have snuck through, but not their type! Keep your Stolen Treasure facedown at the top of your Player Board.

Example: Little John disguised as a Duke got past the Sheriff without paying a bribe! He pulls 3 cards out of his bag: 2 of them were Cheese, just like he said in the Declaration Phase. He places these at his Player Board face-up. But the other card was Stolen Treasure! The Sheriff groans as Little John places it facedown at the top of his Player Board.

Phase 5 - End of Round

If all players have been Sheriff 3 times (in a 3-player game) or twice (in a 4- or 5-player game), the game ends immediately!

Otherwise, the player who was the Sheriff passes the Sheriff Standee to the player on their left. That player will be the Sheriff during the next round.

All players now draw cards from the draw pile until they again have 6 cards in their hand before beginning the next round.

Note: The Sheriff should already have 6 cards in hand from the last round.

Reshuffling Cards:

In the event that you run out of cards during the game, shuffle all Goods cards in the discard pile to form a new draw pile.

Honor Among Thieves

Generally, all deals must be honored with a few exceptions: if a player offers a card from their bag or board that they were bluffing about and do not actually own, they will not have to give it to the Sheriff, but they will have to prove they don't have the cards and show their Stolen Treasure and/or Merchant's Bag to the Sheriff if he insists.

A deal is complete when an offer is made by either a Player or the Sheriff and the Player accepts it. Until then, it's still under negotiation. Usually, it is obvious when a deal has been accepted, but if there is ever any confusion, just use the word DEAL to show that you agree to the terms.

Example of Bribing the Sheriff with Promises:

Little John proposes a deal with the Sheriff, "If you don't inspect my Merchant Bag this round, I won't inspect yours next time I am Sheriff." The Sheriff agrees and lets Little John into the Village, but when Little John is the Sheriff next, he decides to betray his promise and inpect the former Sheriff's Merchant Bag anyway.

Winning the Game

Scoring

  • At the end of the last round, all players discard any cards they have in their hands. Those cards are not worth any points!
  • Next, reveal your Stolen Treasure and add up your score.
  • Add up and score points for:
    1. Cards from your Player Board.
    2. Any Coins you have.
    3. The value of your Villager Tokens.
    4. King Richard's Gold & Silver bonuses.

King Richard's Gold & Silver Bonuses

The player who has successfully helped each of the villagers the most and the second most will be given King Richard's Gold & Silver bonuses.

The player with the most Villager Tokens from each villager will get:

VillagerGoodsGoldSilver
The RabbitsCarrots2010
The MiceCheese1510
The OwlsFabric105
OttoWood1510

NOTE: If there is a tie for the King Richard Gold bonus, add the Gold & Silver bonuses together and split the win equally amongst the two tied players. Do not give out the Silver bonus.

If there is a tie for the Silver bonus, split the points equally amongst the two tied players.

Once the Gold & Silver bonuses have been added to the player totals, the player with the most points wins!

If two players tie with the same amount of points, the player who helped the villagers the most overall will decide the tie. If there is still a tie, then the victory is shared.

Understanding the Goods Cards

Each card shows a type of Good that the poor folks of Nottingham desperately need as the Sherriff and Prince John are starving them.

POINTS: The top left corner shows the value of the Good. This is the amount of Points it will be worth at the end of the game if you have collected it and put it beside your Player Board.

PENALTY: Under the value, there's the Goods Penalty. This is the amount of Gold you are required to pay during the Inspection Phase if you are caught.

There are 144 Legal Goods in this game:

  • 48 Carrot cards that can be exchanged: 3 = 1 Rabbit token
  • 36 Cheese cards that can be exchanged: 3 = 1 Mouse token
  • 36 Wood cards that can be exchanged: 3 = 1 Otto token
  • 24 Fabric cards that can be exchanged: 3 = 1 Owl token

There are also 60 Stolen Treasure Cards. These are the riches of King Richard that Robin Hood and his merry gang have managed to steal from Prince John to return to the good people.

  • 22 Jewels cards worth 9 coins each
  • 21 rings cards worth 10 coins each
  • 12 money bags cards worth 12 coins each
  • 5 Crown cards worth 15 coins each

Understanding Your Player Board

Stolen Treasure: Stolen Treasure cards that you manage to sneak past the Sheriff will be tucked under the top of the Player Board facedown. Don't reveal these until the end of the game when you can return them to King Richard yourself!

Regular Goods: Regular Goods cards (Carrots, Cheese, Wood and Cotton) that you legally bring into town or sneak past the Sheriff will be stored near your Player Board face-up. You will see a section for each type of good along the sides of each Player Board.

Keep your Regular Goods until the end of the game when you can add them all up and see who has helped the most Villagers! Don't forget to exchange them for Villager Tokens.

Turn Order: The Player Board also has a handy reminder of the turn order for each round of the game.

Understanding the Villager Cards

Helping Villagers: Prince John and the Sheriff are taxing the villagers so much they are having a hard time getting enough food for their families or goods to do their jobs. But Robin Hood and his merry band are sneaking in what they need right under the Sheriff's nose!

Once you bring goods into the Village either legally or illegally, you may give them directly to the families and people in need.

Type of Goods: The Type of Goods that can help each Villager is on the bottom of their card.

Villager Tokens: Each set of Goods you collect (3 Carrots, 3 Wood, 3 Cheese or 3 Fabric), can be traded in for Villager Tokens. Once you convert Legal Goods into Villager Tokens they are safe and cannot be used for bribes or to pay a debt.

You want to collect as many Villager Tokens as you can to get a bonus reward from King Richard when the game is over!

  • 3 Carrots = 6 (Rabbits token)
  • 3 Wood = 9 (Otto token)
  • 3 Cheese = 9 (The Mice token)
  • 3 Fabric = 12 (The Owls token)

Quick Reference Guide

Legal Goods

Type of Goods3-Player4-5-PlayerValuePenaltyVillager Tokens
Carrots4848226
Cheese3636329
Wood036329
Fabric24244212

Stolen Treasure

Type of Goods3-Player4-5-PlayerValuePenalty
Jewels182294
Rings1621104
Gold912114
Crowns55154