RulesPal
Chat
Rulebook
Disney GuessWords Game thumbnail

Disney GuessWords Game

Disney GuessWords Game Rulebook

Table of Contents

Table of Contents

  • Contents
  • A Look at Your Game Unit
  • Game Controls
  • Game Set Up
  • Object
  • Card Sides
  • Let's Play
  • Winning the Game

Contents

  • 1 Disney Guesswords Electronic Game Unit
  • 1 Disney Guesswords Game Board
  • 55 Disc Cards
  • 2 Mover Tokens

Please remove all components from package and compare them to the component list. If any items are missing, please call 1-800-524-TOYS.

A Look at Your Game Unit

  • Team 2 Button
  • Special Word Magnifying Lens
  • Team 1 Button
  • Hand Lever
  • On/Off Switch (on back of unit)
  • LED Lights

Game Controls

  • On/Off – Turns the game unit on or off.
  • Hand Lever – Advances the card to the next word.
  • Team 1 Button – Starts and stops the game timer for Team 1.
  • Team 2 Button – Starts and stops the game timer for Team 2.

Game Set Up

  1. Divide into two teams.
  2. Select a Mover Token for each team and place them on the start space.
  3. Slide the off/on switch to the "on" position.

Object

The first team to get their Mover Token to the castle wins.

Card Sides

Guesswords cards have an "A" side and a "B" side.

"A" Side – Easier Game: The answers on the "A" side of the cards are matched with the movie they are from to make it easier for the whole family to guess.

"B" Side – Advanced Game: The answers on the "B" side of the cards are not matched with a movie. This allows a more challenging game for advanced players.

Let's Play

  1. Team One starts the game.
  2. Select a Clue Giver from your team.
  3. The Clue Giver selects a card and places it into the game unit with either side "A" or side "B" facing up. Open the unit door and insert card as shown. Note: The game unit door opens away from Mickey's hand.
  4. The Clue Giver may give 1, one-word clue to describe the answer on the card. Then press the Team 1 button on Mickey's left ear to start the timer. NOTE: If you are using the "A" side of a card, the Clue Giver first tells what movie the clue is from and then gives a one-word clue.
  5. As the timer counts down, the red lights on the game unit will start to go out. When the correct answer is given, press the Team 1 button a second time to stop the timer. If Team 1 gives the correct answer on their initial turn, they may now move their token forward double the number of lights left on when the timer is stopped. (Example: 4 lights = 8 spaces)
  6. If Team 1 does not guess the answer on their turn, the game unit is passed to Team 2's Clue Giver who will attempt to get their team to guess the same word. A new one-word clue may be given and the new Clue Giver presses the Team 2 start button. Play continues in this manner with the game unit being passed back and forth between the teams until the right answer is guessed. * If the right answer is guessed after play passes from the initial team, you may only move the exact number of lights left when the timer is stopped. Example: 3 lights = 3 spaces.
  7. After a team guesses the answer, the game unit is then passed to the opposite team who will begin the next round by choosing a new word and Clue Giver.
  8. A Clue Giver on a team that starts a new word may elect to pass on a word but they must move their team's mover back one space and the next word must be played.
  9. Press Mickey's hand to choose a new word.

Winning the Game

The first team to get their Mover Token to the castle wins!