Disney GuessWords Game
Disney GuessWords Game Rulebook
Table of Contents
Table of Contents
Contents
- 1 Disney Guesswords Electronic Game Unit
- 1 Disney Guesswords Game Board
- 55 Disc Cards
- 2 Mover Tokens
Please remove all components from package and compare them to the component list. If any items are missing, please call 1-800-524-TOYS.
A Look at Your Game Unit
- Team 2 Button
- Special Word Magnifying Lens
- Team 1 Button
- Hand Lever
- On/Off Switch (on back of unit)
- LED Lights
Game Controls
- On/Off – Turns the game unit on or off.
- Hand Lever – Advances the card to the next word.
- Team 1 Button – Starts and stops the game timer for Team 1.
- Team 2 Button – Starts and stops the game timer for Team 2.
Game Set Up
- Divide into two teams.
- Select a Mover Token for each team and place them on the start space.
- Slide the off/on switch to the "on" position.
Object
The first team to get their Mover Token to the castle wins.
Card Sides
Guesswords cards have an "A" side and a "B" side.
"A" Side – Easier Game: The answers on the "A" side of the cards are matched with the movie they are from to make it easier for the whole family to guess.
"B" Side – Advanced Game: The answers on the "B" side of the cards are not matched with a movie. This allows a more challenging game for advanced players.
Let's Play
- Team One starts the game.
- Select a Clue Giver from your team.
- The Clue Giver selects a card and places it into the game unit with either side "A" or side "B" facing up. Open the unit door and insert card as shown. Note: The game unit door opens away from Mickey's hand.
- The Clue Giver may give 1, one-word clue to describe the answer on the card. Then press the Team 1 button on Mickey's left ear to start the timer. NOTE: If you are using the "A" side of a card, the Clue Giver first tells what movie the clue is from and then gives a one-word clue.
- As the timer counts down, the red lights on the game unit will start to go out. When the correct answer is given, press the Team 1 button a second time to stop the timer. If Team 1 gives the correct answer on their initial turn, they may now move their token forward double the number of lights left on when the timer is stopped. (Example: 4 lights = 8 spaces)
- If Team 1 does not guess the answer on their turn, the game unit is passed to Team 2's Clue Giver who will attempt to get their team to guess the same word. A new one-word clue may be given and the new Clue Giver presses the Team 2 start button. Play continues in this manner with the game unit being passed back and forth between the teams until the right answer is guessed. * If the right answer is guessed after play passes from the initial team, you may only move the exact number of lights left when the timer is stopped. Example: 3 lights = 3 spaces.
- After a team guesses the answer, the game unit is then passed to the opposite team who will begin the next round by choosing a new word and Clue Giver.
- A Clue Giver on a team that starts a new word may elect to pass on a word but they must move their team's mover back one space and the next word must be played.
- Press Mickey's hand to choose a new word.
Winning the Game
The first team to get their Mover Token to the castle wins!