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Discordia: Magna

Expansion for Discordia

Discordia: Magna Rulebook

Table of Contents

Table of Contents

  • Individual City Maps
  • Description
  • Preparation + Gameplay
  • Solo Version
  • Magna-Expansion
    • Description
    • Preparation
    • Gameplay

Individual City Maps

6 Individual City Maps

You can recognize the new, individual City Maps by the colored banners (top left).

Description

On the new City Maps, the icons on the expedition path, the development track, the deposit for fulfilled decrees, the aqueduct and the city area are arranged differently. Each city starts with a different number of ports, forts, marketplaces, and fields. In addition, each city has different expansion requirements to earn privileges (see the bottom right of the City Maps).

New symbols (from left): Take any City Tile, Ship, Market Stall or Farm from the display and place it in your city.

For some cities, the condition for fulfilling a particular Decree changes. As a reminder, take the respective reminder Tile of the corresponding city, if the concerned Decree is in play:

  • Colonia Agrippina needs one more Ship to fulfil this Decree than all other cities, so at least 3.
  • Mogontiacum needs one more Barracks/Tower than all other cities to fulfil this Decree, so at least 4.
  • Confluentes needs one more Market Stall than all other cities to fulfil this Decree, so at least 4.
  • Noviomagus needs one more Farm than all other cities to fulfil this Decree, so at least 4.

Preparation + Gameplay

The Preparation and Gameplay do not change, with the following exception:

After you determine the first Maximus, you shuffle the 6 new City Maps face down and then reveal one more than the number of players. The remaining City Maps go back into the box.

Beginning with the player to the right of the Maximus (starting player) and continuing counterclockwise, each player takes an available City Map and one of the City Tiles from the display. Place the City Map in front of you and the City Tile on a corresponding field according to its type (Ship on Harbor, Barracks on Fort, Market Stall on Marketplace, Farm on Field). The remaining City Map goes back into the box.

Solo Version

In the solo game, you shuffle all 6 new City Maps, reveal 2 and choose one of them for your game. In the 2nd game, you reveal 2 of the remaining 5 City Maps, choose one of them, and so on.

2nd game: You start with only 5 Stars. 3rd game: You start with 5 Stars and 16 Workers. 4th game: You start with 4 Stars and 16 Workers. 5th game: You start with 4 stars and 17 Workers. 6th game: You start with 3 stars and 17 Workers.

Try to win the game 6 times in a row.

Magna-Expansion

Description

The Magna Tiles represent various outposts, which on the one hand offer opportunities to put inhabitants to work, but on the other hand can also be a target for Germanic raids. They each show a kind of damage on their front side: draw a Worker from the bag, Germanic strength +1, lose a Star, or move one space backwards on the aqueduct.

Preparation

Shuffle the 10 Magna Tiles and lay them out in a face down row (Magna Row) above the Game Board.

After you have laid out all the City Tiles for the new year (also at the beginning of the game!), assign one City Tile to one Magna Tile: at the beginning of year 1, a total of 1 City Tile, at the beginning of year 2, a total of 2 City Tiles, at the beginning of year 3, a total of 3 City Tiles, at the beginning of year 4, a total of 4 City Tiles.

You start the placement of the City Tiles in the top row from left to right, and when placing them in the Magna Row also without gaps from left to right.

If there are still City Tiles in the Magna Row from previous years, skip them.

Now reveal all Magna Tiles to which a City Tile is assigned.

For 2 players, each player starts with 16 Workers, for 3 players each starts with 17 Workers, and for 4 players each starts with 18 Workers from the bag (instead of 15 Workers).

Gameplay

You can send Workers to any City Tile in the Magna Row using the Deployment Action or the Secondary Action, Special Deployment (see base game rules p. 7, 2.1.2. and 2.2.1.).

As soon as a City Tile of the Magna Row is fully occupied, immediately turn over the assigned Magna Tile (eagle facing up).

Note: If a Ship in the Magna Row is completely occupied by Workers, immediately put all the Workers from the Ship back into the bag and flip the Ship over so that the Market Stall is visible. The active player now receives the indicated bonus and advances one space on the Aqueduct.

During the events at the end of the year (see base game rules, p. 9, 7.), even before the Germanic raid, you check which Magna Tiles are still revealed.

Any damage from these revealed Magna Tiles affects each player. Identical damage is added together:

  • Germanic Strength +1: This affects the following Germanic raid (see base game rules p. 9, 7.1.),
  • Draw 1 Worker from the bag: you draw this Worker immediately from the bag, before the Germanic raid, and take it into your supply,
  • Lose 1 Star: You lose a Star immediately, before the Germanic raid. Stars are returned to the Star Cult space as usual,
  • Move 1 step backwards on the Aqueduct: You must move back one space immediately, before the Germanic raid.

Note: If a Barracks in the Magna Row is fully occupied by Workers at the end of the year, the strength of that Barracks counts for determining a player's strength (see Germanic Raid, base game rules p. 9, 7.1.).

Example: At the end of the year, the Barracks and Farm are fully occupied: The two assigned Magna Tiles are flipped over and are inactive. Each player must draw a Worker from the bag (1) and the strength of the Germans is increased by 1 (2). Since the Barracks are fully occupied (3), each player may add 1 to their own strength.

Immediately after the Germanic raid, return all Workers from fully occupied City Tiles in the Magna Row back into the bag and remove these City Tiles from the game. This may result in gaps in the Magna Row. All Magna Tiles that do not have a City Tile assigned to them remain face down.

Put the 20 Workers from the expansion, together with those from the base game, into the bag.