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Dieson Crusoe

Dieson Crusoe Rulebook

Table of Contents

Table of Contents

  • Components
  • Prepare
  • Goal
  • How to Play
  • Morning
    • 1) Roll Dice
    • 2) Event
  • Afternoon
    • 1) Choose one unused action die to use
    • 2) Move the meeple
    • 3) Then, you have three options
      • Perform the action in the box where the meeple is
      • Craft a Tool
      • Play with My Friend
    • 4) Move the die
  • Evening
    • Eating
    • Weather Penalty
    • Raid Penalty
    • Dice Move
    • End the Day
  • End of the Game
  • Expert Rules
  • Action List
  • Event List
  • Tool List
  • Quest List
    • Quest 1 "Survive" (Duration: 6 days)
    • Quest 2 "Rescue Signal" (Duration: 10 days)
    • Quest 3 "The Taming" (Duration: 12 days)
    • Quest 4 "Battle" (Duration: 14 days)
    • Quest 5 "Escape" (Duration: 16 days)
  • Credits

Components

  • 7 Dice
  • 2 Meeples
  • 23 Cubes
  • 3 Discs
  • 15 Tool Cards
  • 5 Quest Cards
  • 6 Area Cards
  • 5 Quest Cards
  • 3 Character Cards
  • 2 Micro Fiber Boards

Component note: the rulebook's component page labels both the 5 Quest Cards and the 5 My Friend Cards as "5 Quest Cards" — reproduced here exactly as printed.

Prepare

  1. Place the map and board on a flat surface.
  2. Place a meeple on the dotted circle at the west end of the island where the meeple icon is drawn.
  3. Place a disc on Day 1 of the date track below the map.
  4. Gather the Area cards into a pile, face up, with the Rabbit card on top. This indicates that you are in the rabbit's area.
  5. Choose one Quest card for this game and place it face up. If it's your first game, we recommend Quest 1. (Each quest has different win conditions and a different duration.)
  6. Spread out all the Tool cards face up. If it's your first game, we recommend using Basket, Bed, Stone Knife, and Rope and putting the rest back in the game box.
  7. Choose your character card and place it in front of you. If it's your first game, we recommend the Hunter with five hearts.
  8. Choose one Friend card to use in this game and place it beside the character card. If it's your first game, we recommend the green My Friend Jack.
  9. Place a disc on the bottom left space of the Friend card where the disc icon is drawn.
  10. Place a disc on the dotted circle of event tracks (the top left of the board) where the disc icon is drawn.
  11. Place a meeple on the square box of the action tracks (the top right of the board) where the meeple icon is drawn.
  12. Place 3 yellow dice on each of the 3 boxes marked with Lightning, Weather, and Raid icon. All the dice values should be 1.
  13. Place yellow resource cubes equal to the character's max health (the number of hearts on the character card) on the shack at the bottom of the board.
  14. Place 2 yellow resource cubes on the food box of the board. This indicates that you currently have 2 food.
  15. When you're ready to begin the game, take 2 yellow dice and 1 grey die into your hand. These are your action dice.

Goal

The goal of the game is to complete all the requirements of the selected Quest card within the time limit without dying.

For example, quest 1 is successful if you hunt the Deer at least once and craft the 'Rope' within 6 days. For the other quests, see the Quest List on the back page.

How to Play

Each day is divided into three phases:

  • Morning: Roll the dice and move the event disc.
  • Afternoon: Take three actions based on your rolled dice.
  • Evening: Meal, Weather, Raid, Move the action dice, and advance the date disc.

Morning

A day on a deserted island begins with an unpredictable event, often something unpleasant.

1) Roll Dice

Roll the three action dice. Place the rolled dice on the three boxes to the right of the Morning icon on the board.

Then, place the dice values in ascending order from left to right. These dice are called unused dice.

At this time, if you spend one Stone, you may reroll one, two, or three dice of your choice. You may do this multiple times for one Stone each.

2) Event

Advance the event disc clockwise on the event track a number of spaces equal to the smallest die value among the unused dice. Wherever the disc ends up, trigger the event for that space.

For example, at the beginning of the game, if you roll action dice with values two, four, and four, the event disc would move two spaces to the right and land on the wood/stone space, which would give you the choice of taking either a wood resource or a stone resource.

See the Event List below for the effects of each event.

Afternoon

Every day is busy on the island. To survive the day as well as the quest, you must perform various tasks.

Perform three actions using the three unused dice. Each action proceeds as follows:

1) Choose one unused action die to use

2) Move the meeple

Move the meeple on the action track clockwise a number of spaces equal to the value of the chosen die.

If the value of a die is one or the die color is grey, you may move clockwise or counter-clockwise.

If you spend one Wood resource (or lose one health), you can move the meeple to an adjacent box. You may do this multiple times for one Wood (or health) each.

3) Then, you have three options

  • Perform the action in the box where the meeple is
  • Craft a Tool
  • Play with My Friend

Perform the action in the box where the meeple is

First, collect stars depending on the value of the die. See the table inside the action track for the number of stars you obtain.

You may spend one food (or lose one health) to temporarily increase the value of the action die by one to gain more stars. You may do this multiple times for one food (or health) each. After gaining a star or stars, the die is returned to its original value.

Then, complete the action in the box. There are two types of actions: those that use stars and those that do not. When you perform an action that uses stars, the result depends on the stars you just obtained. Otherwise, the result is constant regardless of the stars. To understand each action, see the Action List below.

Craft a Tool

Humans can use tools! Although there are many urgent tasks right now, tools will help make your tasks easier next time.

Select one Tool card to craft from among those available. The effect of the tool card lasts until the end of the game. However, to craft the tool, you must satisfy the following conditions:

  1. Have at least as many Stars as are listed on the Tool card.
  2. Have the resources to make the Tool.

Require additional conditions: Tool Cards with a rope icon can only be made when you have the Rope.

Additional conditions: Tool Cards with a location icon can only be made at that location.

If all conditions are satisfied, spend the resources and get the Tool card. For the effect of each Tool card, see the Tool List below.

Play with My Friend

Don't forget to spend time with your best friend!

When you play with your friend, advance the disk on the My Friend card by 1 space.

At any time, you can spend one Leather to advance the disk by 1 space. You can do this multiple times for one Leather each.

My Friend's Help: At any time, you can move the disk to its initial position along the arrow and gain the benefit corresponding to the icon on the arrow:

  • Perform ANY one action or make a Tool with the Action dice of the corresponding icon. The meeple on the track does not move.
  • Get the corresponding resource.
  • Get additional Stars when you obtain Stars.

4) Move the die

After performing the action, move the die to the next open square below the action track with a number in it ("1" square for your first action, then "2", then "3").

Evening

The darkness of the island is dangerous. Be prepared for rough weather and raids!

Evening phase order:

  1. Eating
  2. Weather Penalty
  3. Raid Penalty
  4. Dice Move
  5. End the Day

Eating

You must either spend 1 Food or lose 1 health.

Weather Penalty

The Weather dice value determines the penalty:

  • Value 1–2: Nothing happens.
  • Value 3–4: Lose 1 Roof. If you have no Roof, lose 1 health.
  • Value 5–6: Lose 2 Roofs. If you have no Roof, lose 2 health. If you have 1 Roof, lose 1 Roof and 1 health.

Raid Penalty

When the Raid dice value is 5 or 6, the current area card determines the penalty:

  • Rabbit: Lose 1 Food.
  • Deer: Lose 1 Fence. If you have no Fence, lose 2 Food.
  • Boar (orange tusked animal on the area card): Lose 2 Fences. If you have less than 2 Fences, lose 1 Food and 1 health.
  • Bear: Lose 2 Fences. If you have less than 2 Fences, lose 2 Food and 1 health.
  • Cannibals: Lose 2 health.
  • Wolf: Lose 2 Fences. If you have less than 2 Fences, lose 1 Food and 2 health.

Dice Move

Take the dice in the three icon boxes (bottom row) to your hand. Then move the three dice in the Used dice boxes according to the white arrows.

End the Day

Advance the disc of the date track by 1 space. If there are any icons on the space, perform the listed effect(s):

  • Increases the value of the Weather dice by +1 (or +2).
  • Increases the value of the Raid dice by +1 (or +2).

End of the Game

If your health drops to 0 or if you exceed the time limit of the quest, you immediately lose. Learn from your failure and try again!

If you complete the quest in the time limit, you win the game. Take on a new quest or try out a different character!

Expert Rules

For a more challenging game, try applying the following rules:

  1. Use the side of the character card that only has four health.
  2. Start without the 'My Friend' card. If you want to use it, you must craft it first.

Action List

  1. Move (use stars): Move the location of meeple on the map to the adjacent location connected by the dotted line. To move, the number of stars obtained is equal to or greater than the number of stars on the line. If it is less than that, the movement will fail. If you enter a new area while moving, immediately replace the revealed area card with a new area card. Areas are separated on the map by dotted white lines, and what lives in each area is drawn on a signpost. After moving, immediately gain a resource drawn in the location. Exception: You get no resources at the two locations, 'Watch Dog' and 'Raft'. Additional conditions: Additionally, you must spend one Food to move. Additional conditions: To move, the Weather dice must be 1 or 2 and you already made 'Raft'.
  2. Get One Resource: Get 1 Food, 1 Wood, or 1 Stone.
  3. Get Stones (use stars): You get Stones equal to the number of stars obtained.
  4. Build Fences: Spend 1 Stone and 1 Wood to make 2 Fences.
  5. Get Woods (use stars): You get Woods equal to the number of stars obtained.
  6. Hunting (use stars): Hunt in the area where a meeple is located on the map. If the total power equals or exceeds the required power, the hunting result is considered a success. Total Power = Character Power + Number of Stars + Effects of Tools. When the hunting is successful, you get the resources indicated by the arrow on the area card.
  7. Build Roofs: Spend 1 Leather and 1 Wood to make 2 Roofs.
  8. Recover Health (use stars): Gain health equal to the number of stars obtained. You cannot exceed your maximum health.
  9. Get Food (use stars): You get Food equal to the number of stars obtained.

Event List

  • Get 1 Food.
  • Get 1 Wood or 1 Stone.
  • Increases the Raid dice value by +2.
  • Remove 2 Food.
  • Advance the Friend disk 1 space.
  • Remove 1 Fence and 1 Roof.
  • Increases the Weather dice value by +2.

Tool List

  • Basket: Obtain one additional star when performing '3. Get Stone' or '5. Get Wood'.
  • Bed: Instantly gain 1 health and increase your Max health by +2. Also, obtain one additional star when performing '8. Recover health'.
  • Stone Knife: Power is increased by +1. Also, obtain one additional Leather when '6. Hunting' is successful.
  • Rope: Obtain one additional Fence when performing '4. Build Fences' or one additional Roof when performing '7. Build Roofs'.
  • Fire: After the Morning Phase, decrease the Weather dice value by -1. Also, obtain one star additionally when performing '9. Get Food'.
  • Axe: Power is increased by +2. Also, obtain one additional star when performing '5. Get Wood'.
  • Blueprint: Immediately place the grey die, set to a value of 6, on this card. During the afternoon phase, any die on this card can be exchanged for an unused die.
  • Sword: Power is increased by +1. Also, obtain one additional star when performing '1. Move'.
  • Trap: At the beginning of the Evening Phase, if the Lightning die value is 3 or 5, you may spend 1 Food to obtain 1 Leather and 2 Foods.
  • Flag: At the beginning of the Evening Phase, if the Lightning die value is 2 or 4, advance the disk on My Friend by 1 space.
  • Bow: When performing '6. Hunting', if the value of the Action die is 6, the hunt is successful regardless of the total Power.
  • Watch Dog: At the beginning of the Evening Phase, when the value of the Raid dice is 5 or 6, you may spend 1 Food to gain 1 Fence.
  • Raft: You can escape the island when performing '1. Move' when the value of the Weather dice is 1 or 2.
  • Friend (for Expert Rule 2): Obtain one My Friend card to use for the rest of the game.

Quest List

Quest 1 "Survive" (Duration: 6 days)

Successfully hunt a Deer and craft the Rope.

Quest 2 "Rescue Signal" (Duration: 10 days)

Move to the top of the mountain, and craft the Flag.

Quest 3 "The Taming" (Duration: 12 days)

Move to the southern tip of the island and tame (craft) the Watchdog.

Quest 4 "Battle" (Duration: 14 days)

Move to the area where the Cannibals live, craft the Bow, and fight the Cannibals and win.

Quest 5 "Escape" (Duration: 16 days)

Move to the southeastern tip of the island, craft the Raft, and escape the island!

Credits

Game Design: Jinhee Han, Heewon Kang Illustration: PASIO Graphic Design: Drew Corkill