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Die Welt: Singapur, wo liegt das nur? thumbnail

Die Welt: Singapur, wo liegt das nur?

Die Welt: Singapur, wo liegt das nur? Rulebook

Table of Contents

Table of Contents

  • Game Components
  • Setup
  • Game Play
    • 1. Laying Out and Choosing the Place Cards
    • 2. Possible Exchanging of Place Cards
    • 3. Guessing Phase
    • 4. Evaluation
      • a) Advancing Spaces on the Scoring Track
      • b) Keeping the Card and Possibly Getting Bonus Points at the End of the Game
  • End of the Game
  • Notes

Game Components

  • 6 continent boards (North America, Europe, Asia, South America, Africa, Australia)
  • 1 scoring board (with scoring track: start space, track spaces, arrow space, dark blue final spaces)
  • 1 overview map
  • 1 place pointer
  • 6 player pieces (in 6 colors)
  • 6 guess cards (in 6 colors)
  • 24 guess stones (in 6 colors)
  • 12 exchange tokens
  • 224 place cards (yellow, orange, green); each has a task side and a solution side
  • 1 "World Map" poster

Setup

  • The 6 continent boards are laid in the middle of the table (the side with only 1-3 place names is visible on each) - North America, Europe and Asia in one row, below them South America, Africa and Australia.
  • The place pointer is first placed next to them; the scoring board is laid next to it.
  • Each player receives the guess card, the player piece and the four guess stones of one color. Each player additionally receives two exchange tokens. The player pieces are placed in the middle of the scoring board.
  • The place cards are all shuffled together and about half of them are made ready as a stack with the solution side face down.
  • The "World Map" poster is not needed during the game, but can be laid out on the table after the game to see the location of the individual cities and natural regions on the world map.

Game Play

The game is played in rounds. A round always proceeds as follows:

  1. Laying out and choosing the place cards
  2. Possible exchanging of place cards
  3. Guessing phase
  4. Evaluation

1. Laying Out and Choosing the Place Cards

At the start of each round, as many place cards are laid out from the stack next to the game board as there are players taking part. The place cards are laid with the task side up. No player may see the solution side!

The youngest player begins. From the second round on, the player whose player piece is in the rearmost position on the scoring board begins. He may choose one of the place cards first. Then the other players follow according to their position on the scoring track (only in the first round, in clockwise order). The leading player (in the first round, the player sitting to the right of the youngest player) therefore takes the last place card. Each player lays the chosen place card in front of himself with the task side up. The solution side may not yet be looked at.

Note: If, after the first round, player pieces are still standing in the middle of the scoring board, they take their turn clockwise starting from the youngest player.

Example: Position of the player pieces and choice of the place cards. Yellow is the player piece in the rearmost position in this example. Player Yellow may therefore choose first one of the laid-out place cards, afterwards Black may choose a place card, then White, then Blue, then Orange, and player Green must take the place card that is left over, since his player piece stands in the foremost position.

2. Possible Exchanging of Place Cards

Each player has received two exchange tokens. An exchange token can be used to exchange a place card. To do so, the player puts the token and the place card lying in front of him back into the box and takes the top card of the stack as his new place card. The player who is furthest behind decides first whether he wants to exchange the place card lying in front of him. Then the other players follow according to their position on the scoring track. During the course of the game, each player has the possibility twice to exchange his place card for one from the stack.

3. Guessing Phase

Now all players play simultaneously. Each player tries to locate his chosen place as precisely as possible on his guess card. To do this he uses his guess card and places 1 to 4 of his guess stones on it as follows:

  1. First one must judge on which continent board the place lies. The border colors of the continent boards correspond to the colors of the continent guess fields on the guess board. To guess, a guess stone is laid on the corresponding field of one's own guess card.

    Example: Guessing a continent board. The player guesses the African continent board with the black border.

  2. Then one can judge whether the place lies in the west, in the middle or in the east - according to the vertical, thick, colored lines on the continent board. To guess, a guess stone is laid on the corresponding field (W, M or O) of one's own guess card.

  3. With the next stone one can decide whether the place lies in the north, in the middle or in the south (N, M, S) and places the guess stone on one's own guess card. This guess results in an intersection area with guess 2 - a field that is divided by thin black lines into 4 further small rectangles (see the example on the next page).

  4. Now one can also guess in which of the 4 small rectangles the place lies. The 4 small rectangles are assigned letters: A, B, C, D.

    Example: Guessing a rectangle. If a player thinks that the place lies in the lower left corner of the field, he puts the guess stone on "C". (The rectangles are arranged A B over C D.)

Example: Giving 4 guesses.

  • Guess 1: Continent
  • Guess 2: West, Middle or East
  • Guess 3: North, Middle or South
  • Guess 4: Rectangle A, B, C or D

Player Yellow guesses -O-M-C (as shown in the example).

IMPORTANT: A player does not have to place all four guess stones - but the first guess, for the continent, must be given. For each correctly placed stone the player may advance one space with his player piece in the evaluation phase. But if even one of the guess stones is placed wrongly, the player does not advance any spaces at all!

The guess stones must be placed by the player in order, i.e. he may not give guess 3 (north, middle or south) if he has not previously made guess 2 (west, middle or east).

4. Evaluation

a) Advancing Spaces on the Scoring Track

After all players have guessed, the evaluation follows. The player whose player piece is furthest behind (in the first round, the youngest player) begins the evaluation. He places the place pointer, visible to the other players, on the continent board where he suspects the place to be. Then he turns his card over to the solution side and compares the solution with his entries on the guess card by reading the "coordinates" aloud.

  • If all of his placed guess stones are correct, he may advance his player piece by the corresponding number of spaces. If, for example, he has placed two stones, he moves his player piece 2 spaces forward; if he has placed all 4 stones, he moves his player piece 4 spaces forward - of course only if all placed stones are also correct. Spaces with opposing player pieces are not counted, but skipped.
  • Note: The first step is made by a player piece from the middle of the scoring board onto the arrow space, and further steps then in the direction of the arrow, i.e. clockwise.
  • If even one of the guess stones is placed wrongly, the player may not advance his player piece at all.

Then the other players follow according to the position of their player piece (in the first round, clockwise). Whoever is furthest behind among them comes next.

Example: Advancing a player piece. Player Yellow has placed all 4 guess stones correctly and may advance four spaces. He simply skips spaces occupied by other player pieces.

b) Keeping the Card and Possibly Getting Bonus Points at the End of the Game

The players may keep their card if they have placed correctly at least the following number of guess stones:

  • Yellow place cards: all 4 guess stones
  • Orange place cards: at least 3 guess stones
  • Green place cards: at least 2 guess stones

If a player has not placed enough guess stones, or if one of the guess stones was placed wrongly, the card goes back into the box after the evaluation.

The won cards can bring bonus points at the end of the game and decide the victory. So it is sometimes worthwhile to place one more stone, even if one is not completely sure.

When all players have evaluated their guesses, the next round begins.

End of the Game

The game ends as soon as a player reaches the dark blue final spaces with his player piece. The current round is still played to the end.

Example: Player piece reaches final spaces. Orange has given two correct guesses and thereby arrives on the dark blue spaces. The round is still played to the end.

Afterwards, those players who have collected the most place cards in one card color receive bonus points.

The players count the cards of each color that they own. Whoever was able to collect the most cards in a color may advance five spaces. In case of a tie, all players involved may advance two spaces.

The advancing is begun in each case by the player who is furthest behind. The three colors are evaluated one after the other:

  1. Yellow place cards
  2. Orange place cards
  3. Green place cards

Whoever is in front on the scoring track after the final settlement has won.

Variant: For a longer game with more than two players, the game ends as soon as a player reaches or passes with his player piece the space with the corresponding number of players: with three players the "3", with four players the "4", etc. The current round is in each case still played to the end.

Notes

  • There are various cities that have one and the same name. In this game, the largest or best-known city with this name is always the one asked for.
  • For a few place cards, several solutions are given instead of one, because the places lie very close to a dividing line or because the areas, e.g. a mountain range, extend over larger areas. A guess that matches one of the given entries is correct.
  • Otherwise the solutions are chosen according to the location of the city center or, for natural regions, according to where the largest part or the stated point of the natural region is located on the map.
  • On the continent boards, countries that do not belong to the respective continent are shown faded. Faded areas on the continent boards are irrelevant for the respective board.
  • On the continent boards, mostly the complete continents are not depicted - in favor of the size of the depicted land areas in the game.
  • On the Australia continent board, Asian islands are also asked about in the north - the Sunda Islands. This was done in favor of the size of Asia on the Asia board.
  • On the backs of the continent boards, places are also depicted that do not exist as place cards. We had to make a selection of cards, but did not want to do without the depiction of some places.