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Die Logik-Piraten

Die Logik-Piraten Rulebook

Table of Contents

Table of Contents

  • Components
  • Before the First Game
  • Basic Game
    • Goal of the Game
    • Setting Up the Game
    • Starting the Game
    • Solving a Puzzle Card
    • Aiming
    • Collecting Treasure
    • End of the Game
    • Single-Player Variant
  • Advanced Variant

Components

  • 1 island board (Inseltafel)
  • 1 cave insert (Höhleneinsatz)
  • 1 sea board (Meerestafel)
  • 2 sea monsters with stands (Seeungeheuer mit Aufstellfüßen)
  • 1 ship (Schiff)
  • 1 ball (Kugel)
  • 28 treasure tiles (Schatzplättchen)
  • 19 puzzle cards (Rätselkarten)
  • 1 sail (Segel)

Before the First Game

Take the game material out of the box. Carefully punch out the puzzle cards, the sail, the sea monsters, the treasure tiles and the two ship parts from the punch-out sheet.

Place the sea board on the cave insert so that the beach is next to the caves. Slide the island board between the cave insert and the box. Assemble the ship as described in the assembly instructions on its back. Attach the ship to the edge of the box that is opposite the caves. Insert the sea monsters into their stands.

Basic Game

Logic game for 2 to 4 children from 5 years.

Goal of the Game

The goal is to win as many gemstones as possible through clever puzzle solving, aiming, and uncovering treasure.

Setting Up the Game

Place the box with the sea board, the island board and the ship in the middle of the table. Take the treasure tiles that show only one gemstone. Spread them out on the table, sorted with the treasure chest facing up (see the illustration on page 2).

Set the ball ready. The sail is not needed until later. The sea monsters and the treasure tiles with two gemstones are not used in this variant.

Place the puzzle cards in a face-down stack.

Note: First play only with the puzzles on the brown side of the cards. After several rounds, when you already know the puzzles a little, you can use the blue side.

Starting the Game

The youngest player begins. Play then continues clockwise.

Solving a Puzzle Card

Take the top puzzle card from the stack and place it face up in front of you on the table.

Now choose one of the four puzzle rows. The two upper rows are somewhat easier and suitable for beginners. The two lower rows are somewhat harder and suitable for later rounds or older children. Look at the row carefully. What could be missing at the place with the question mark?

The other players may help solve the puzzle, but must not reveal the answer. Now say the solution. Can you explain how you got it? Then turn the card over and check whether your answer matches the symbol shown in the solution column.

  • Does your answer not match the symbol on the back? Then think together about why the symbol shown must be correct. Slide the card back under the stack. Your turn is over and the next player is up.
  • Does the symbol match your answer? Great! Then continue with aiming. The card goes back under the stack.

Aiming

Look at the island board carefully. Where is your solution symbol? You must now hit the cave that is located directly below it with the ball.

Slide the ship sideways along the back edge of the box until it points exactly at the cave. Let the ball roll down the ramp of the ship toward the cave. You have three attempts to hit the correct cave with the ball.

  • Have you not hit the cave after three attempts? Then your turn is over and the next player is up to solve a puzzle.
  • Have you hit the cave? Then you may collect treasure.

Collecting Treasure

Take one treasure tile from the display and turn it over. You see a gemstone of a particular colour. Now you may decide how to continue:

  • You can end your turn and keep the gemstone. Place it face down in front of you. It is safe.
  • Or you can tempt your pirate luck and uncover one more treasure tile, or even several in succession. Then you may keep them, as long as the newly uncovered gemstone has a different colour from those you have already uncovered in this turn.

You may stop at any time. Place all gemstones won in this turn as a face-down stack in front of you. This treasure is safe!

  • What happens if you uncover a gemstone of the same colour as one you already uncovered in this turn? Then you must give back all gemstones won in this turn. Place them face down back into the display. Your turn is over.

The next player is now up for solving a puzzle, aiming and collecting treasure.

Note: If you make sure the display of treasure tiles does not shift too much, you can remember where each gemstone lies, in case it has already been uncovered.

End of the Game

As soon as all treasures have been recovered, the game ends. The player with the most gemstones wins. That player has the honour of hoisting the pirate sail and placing it in the ship. Now it's full speed ahead to the seven seas!

If several players have the same number of gemstones, there are several Champion Pirates, and the youngest Champion Pirate gets to hoist the sail.

If counting gives you trouble, place the treasure tiles on top of each other as stacks and compare the height of the stacks. The player with the tallest stack wins.

Single-Player Variant

The basic game can also be played well alone: solve the puzzle cards, aim at the correct cave and recover the treasures. Can you manage to collect ten gemstones with four puzzle cards? Set yourself your own goals too!

Advanced Variant

Logic game for 2 to 4 children from 6 years.

The advanced variant is set up and played like the basic game, but now the sea monsters and the treasure tiles with two gemstones are added.

During setup, mix the treasure tiles with one gemstone and those with two gemstones and place them face down in the display.

Choose one of the two sea monsters as well.

While one player chooses a puzzle row on the puzzle card, the player to their left places the sea monster on the sea board. However, the sea monster may only be placed as close to the caves as the water allows, because sea monsters cannot of course live on the beach. Once the player has chosen a puzzle, the monster may no longer be moved.

If the sea monster now blocks the way to the correct cave, the player must skilfully aim past it. Or they can try to hit its tail fin with the ball, so that it turns and the way to the cave is clear again. If the monster is pushed onto the beach by the ball, it must quickly return to the water.

If you want to make aiming even more tricky, you can also bring both sea monsters into play.

Note on the source: the printed text reads "Schatzkarte" ("treasure card") in this sentence; the sentence refers to the puzzle card the player has chosen, and is transcribed here as printed.