Die freche Sprech-Hexe
Die freche Sprech-Hexe Rulebook
Table of Contents
Table of Contents
Components
- 1 witch
- 1 wooden magic wand
- 1 witch's cauldron (with plastic insert)
- 2 turntables
- 48 game chips
- 1 red plastic pot lid
With the pot lid you can check whether the words belong together.
Before the First Game
Carefully detach the turntables, the witch and the game chips from the punch board. Place the two turntables into the witch's cauldron as shown in the illustration. Insert the witch into the slot and the magic wand into the small recess. Place the pot lid and the game chips next to the cauldron.
Cauldron: In the cauldron you can make the game chips disappear. To do this, simply turn the turntable with the wand three holes further.
Game chips: The game chips always belong together in pairs. There are two groups of game chips: the rhyming words with a lilac edge, and the minimal pairs (words that sound similar) with a white edge.
Familiarise the children with the pictures before the first game. The names of the pictured motifs can be found in the word lists on pages 7 and 8 of these instructions. The following questions may help: "Where have you seen something like this before?", "What do you do with it?", "Who needs something like this?"
Game 1: Rhyme Word Witchcraft
Language game for 2 to 4 children from age 4.
The goal of the game is to make all rhyming word pairs disappear in the witch's cauldron.
Setup
Find all the game chips with a lilac edge and set aside the chips with a white edge. You do not need them for this game. Now you have the rhyming words in front of you. Next, sort the rhyming words into two groups:
- All game chips with an orange marking on the edge are shuffled and placed face down in a stack.
- The remaining game chips with a lilac edge are laid out face up in the middle.
How to Play
The youngest player begins. Play then continues clockwise.
Turn over the top chip from the stack and name the picture on it aloud.
Example: you have turned over the toad (Kröte). The rhyming counterpart is the flute (Flöte).
Find the rhyming counterpart among the face-up chips.
To check whether the word pair belongs together, place the two chips face down into the recesses in the cauldron and put the red pot lid on top. Does the same solution symbol appear on both chips? Then this pair is correct.
Now you may "stir" the ingredients into the cauldron. Take the magic wand, put it into the hole at the far right of the cauldron, and turn it three times until it stops.
As you do, say: "Hexenreim und Zauberschleim, sie sollen nun verschwunden sein." (Witch's rhyme and magic slime, now you shall vanish.)
The ingredients have now vanished, and the next player takes a turn.
If the check with the pot lid shows two different solution symbols, the words do not belong together. Place the chip with the orange marking face down under the stack, and return the other chip face up to the table. Then the next player takes a turn.
End of the Game
The game ends as soon as all the ingredients have vanished from the cauldron. Then you have brewed the potent magic potion together, and everyone has won!
The game chips fall out of the cauldron again when you turn the box over and shake it. Then you can play the next round.
Game 2: What Sounds Similar?
Language game for 2 to 4 children from age 6.
The goal of the game is to make all pairs of similar-sounding words disappear.
Play as with the rhyming words. Set aside the chips with the lilac edge, because this time the game uses the minimal pairs with white edges.
End of the Game
Once all the ingredients for the magic potion have been used up, the player with the most game chips wins.
Game 3: Quick Witchcraft
Reaction game for 2 to 4 children from age 6.
When you already know the pictures well, you can play a reaction variant. Use the game chips with either the white or the lilac edge as your material.
The goal of the game is to win as many game chips as possible.
Setup
Sort the game chips into two groups again. Place one half face down in a stack, and the other half face up in the middle.
How to Play
One player turns over the top chip from the stack and names the picture.
All players now try at the same time to grab the matching chip from the middle as quickly as possible. The player who grabbed the chip receives the word pair. Before that, that player checks with the pot lid whether the word pair belongs together. The player may keep one chip as a prize; the other chip is stirred into the magic potion.
Then the next player takes a turn and turns over the next chip.
End of the Game
Once all the ingredients for the magic potion have been used up, the player with the most game chips wins.
Game 4: Finding Initial Sounds
Memory and language game for 2 to 4 children from age 4.
The goal of the game is to find word pairs with the same initial sound (Anlaut).
Setup
Sort out the following game chips and set them aside: grapes (Trauben), thumb (Daumen), owl (Eule), house (Haus), pliers (Zange), ear (Ohr), clock (Uhr), berries (Beeren), mouse (Maus), flute (Flöte). These are not needed for this game. Spread the remaining game chips face down on the table.
How to Play
The youngest player begins. Play then continues clockwise.
You turn over two chips and say aloud which pictures are shown. Do the two words have the same initial sound, or different initial sounds?
Example: you draw Hase (hare) and Hund (dog). Great! You may keep the pair, because the two words have the same initial sound.
You draw Buch (book) and Topf (pot). Too bad! The words have different initial sounds, so return them to their places. Then the next player takes a turn.
Note: in this game the check is done either by the other players or with the word list below.
End of the Game
The game ends as soon as no game chips are left. Whoever has the most pairs wins.
Tip: Telling Stories
All game chips lie face up on the table. The players invent a story together: in turn, each player invents one sentence about a game chip. The corresponding game chip is then turned face down.
Example: "The little owl was very frightened in the forest at night." The owl is turned over. The next player takes a turn. He chooses the house and says: "More than anything, she would like to live in a cosy house." He turns this chip over, and the next player is up.
Word Lists
Initial Sounds (Anlaute)
- B: Buch (book), Bohne (bean), Beule (bump), Bären (bears), Berg (mountain), Burg (castle)
- H: Hase (hare), Hose (trousers), Hand (hand), Hund (dog)
- K: Knopf (button), Kanne (jug), Kröte (toad), Krone (crown), Kuh (cow), Keller (cellar)
- M: Mond (moon), Mund (mouth)
- N: Nagel (nail), Nadel (needle)
- Pf: Pfanne (frying pan), Pflaumen (plums)
- R: Rose (rose), Riese (giant), Rabe (raven), Rübe (turnip)
- Sch: Schuh (shoe), Schlange (snake)
- T: Topf (pot), Tuch (cloth), Teller (plate), Tauben (pigeons), Tasse (cup), Tasche (bag), Tür (door), Tor (gate)
- W: Wolle (wool), Welle (wave)
Rhyming Words
| Knopf (button) | Topf (pot) | Tauben (pigeons) | Trauben (grapes) | Pfanne (frying pan) | Kanne (jug) |
| Flöte (flute) | Kröte (toad) | Buch (book) | Tuch (cloth) | Beule (bump) | Eule (owl) |
| Daumen (thumb) | Pflaumen (plums) | Haus (house) | Maus (mouse) | Bohne (bean) | Krone (crown) |
| Kuh (cow) | Schuh (shoe) | Keller (cellar) | Teller (plate) | Schlange (snake) |
Tip: Listening and grabbing: Use any game chips as material. Lay the chips face up in the middle of the table. A game leader tells a story in which the chosen pictures appear. Whoever hears the word first grabs the matching chip from the table. Who is the fastest?
Group option: Whisper game: Use any pairs of game chips, as many pairs as there are players. Each child secretly receives one chip and does not show it to any other child. All the children walk around the room, quietly whispering their word to themselves. Who finds their partner?
Minimal Pairs (similar-sounding words)
| Tasche (bag) | Tasse (cup) | Riese (giant) | Rose (rose) | Tür (door) | Tor (gate) |
| Mond (moon) | Mund (mouth) | Rabe (raven) | Rübe (turnip) | Hand (hand) | Hund (dog) |
| Nadel (needle) | Nagel (nail) | Berg (mountain) | Burg (castle) | Wolle (wool) | Welle (wave) |
| Uhr (clock) | Ohr (ear) | Hase (hare) | Hose (trousers) | Bären (bears) | Beeren (berries) |