Die Drei Kolosse
Die Drei Kolosse Rulebook
Table of Contents
Table of Contents
What You Need
- Peace and quiet! And at least 2 hours of time.
- A large table (ideally a dining table — coffee tables make it harder to puzzle together).
- A computer (or similar device) with internet access, for the audio-play videos.
- Optionally, a speaker box for the computer, so the audio plays are truly atmospheric.
- A smartphone (or similar device) per person, to scan QR codes (in a pinch, two people can share one smartphone).
- A well-stocked pencil case and scratch paper.
Recommended for 4–5 players. Ages 14 and up (not a children's game). Duration: 3 × 120 minutes. Difficulty: 4 out of 5.
How to Play
In "Die Drei Kolosse" you take on the roles of professors from different fields of expertise, tasked with investigating an extraordinary mystery.
Along the way you always first listen to an audio play, and are then allowed to open an envelope containing puzzle items. Only with the correct solution do you advance in the story.
In between, you read dialogues in distributed roles and make decisions that shape the course of events.
You must talk to each other a lot, and are best off reading texts aloud, so that no important information is lost. Take your time to look closely at all the documents, to write on them, and to mark things — clues could be hidden anywhere.
You may open the packaging right away and sort the game material however you like. Do not open any envelope yet, though — begin the game with the greeting.
Tips for planning your game night can be found when you open the game.
Notes
- The game is basically playable with 1–6 people. However, it was designed as a group game, and is most fun with 4–5 people.
- The game was developed for adults who have experience with puzzles, mystery/crime games, or escape rooms. Solving the puzzles sometimes requires a lot of reading. Sitting down together will still be fun for kids, though.
- No part of this game is meant to be eaten or drunk.
- The story of the game is fictional. Any resemblance to actual events, persons, places, or organizations is coincidental.
- Many elements of the game lack any scientific basis, and should not be used to solve problems outside of the game.
Credits
A game by Johannes Lorenzen.
https://www.groteskegeschichten.de [email protected]
Made in Germany.
© 2023 Johannes Lorenzen — Groteske Geschichten UG (haftungsbeschränkt), Kieler Straße 63, 22769 Hamburg. Illustrated with Spielwerk Hamburg. Currently published (2nd edition) by PD-Verlag.