RulesPal
Chat
Rulebook
Dicey Goblins thumbnail

Dicey Goblins

Dicey Goblins Rulebook

Table of Contents

Table of Contents

  • Components
  • Play
  • End and Win
  • Start of Round
  • Turn Sequence
  • Run or Raid
    • Run Away
    • Dare to Raid
  • End Round
  • Scoring
  • Check for Game End

Components

  • 12 Dice: 4 Bronze, 4 Silver, 3 Gold, 1 Red
  • 20 Gold Coins
  • 30 Silver Coins
  • 6 Goblin Tokens (1 per player)
  • 1 Play Board
  • 1 Velvet Bag (for the dice)
  • 1 Rulebook

Goblin Tokens are printed with "Run Away" and "Dare to Raid" (one per player, see Run or Raid below). Coins are printed as "Silver = 1 point" and "Gold = 5 points."

Play board and dice: the play board shows the Dragon's Lair section (dice showing Eggs), the Doom section (dice showing Death), and the Explore section (dice showing a Footprint). See the Dare to Raid section for how each is used.

Note: The bronze dice are the lowest scoring but are the safest. The silver and gold get progressively riskier with higher rewards. The red die has the same faces as the silver dice.

Play

The game is played in rounds. Each round consists of a series of turns where players choose if they will "Dare to Raid" the dragon's lair in hopes of scoring more coins or if they will "Run Away" and take what they can before the adventure is doomed.

End and Win

The game ends at the end of 6 rounds OR at the end of a round in which one or more players has at least 18 coins. When the game ends the player with the most coins is the winner. If two or more players are tied they are all winners. If that bothers you play another round.

Start of Round

The active player begins the round by drawing one die out of the bag and placing it in the dragon's lair with its lowest egg count showing (see Fig. 1 below).

[Fig. 1 is an illustration with no printed caption.]

Turn Sequence

  1. The active player draws 2 dice and places them on the "Explore" section of the playmat (see Fig. 2 below).
  2. All players secretly choose whether they are going to "Run Away" or "Dare To Raid" the dragon's lair (see page 4 and 5). Once all players have made their decision, the Goblin Tokens are revealed simultaneously. (In later turns only players who have not already chosen to "Run" will participate.)
  3. All players who chose to "Run" determine how many coins they are able to collect (see page 4: "Run Away"). Any dice collected during this phase of a turn are placed in front of a player until the end of the round.
  4. If anyone chose "Dare To Raid," roll all dice in the "Explore" section of the play board and resolve them (see page 5: "Dare To Raid").
  5. If the end of the round has not been triggered a new turn begins (see page 6).

[Fig. 2 is an illustration with no printed caption.]

Run or Raid

Run Away

Players can choose to "Run Away" in hopes of collecting eggs before the adventure is doomed.

  1. If only one player chose to "Run," that player may collect any die (including the red die).
  2. If multiple players "Run," they will all receive the same amount of treasure. Players may only collect a die if each player can take a non-red die showing the same number of eggs.
  3. If players are not able to collect dice, each player receives 1 coin.
  4. If there is a single person left in the round and they "Run" they may take any 2 dice from the dragon's lair. The red die may be taken this way.

When taking dice from the dragon's lair, maintain the facing side of the die or dice.

Example: Three players "Run" and there are 4 dice in the dragon's lair (3,2,2,2). All three players take a die showing 2 eggs. The die with 3 eggs stays in the Dragon's Lair.

Example: Three players "Run" and there are 3 dice in the dragon's lair (4,4,3). No one is able to collect a die so all three players receive 1 coin.

Dare to Raid

If any player chose "Dare To Raid" the dragon's lair, the active player rolls all the dice in the "Explore" section of the play board.

Roll dem dice!

Resolve the rolled dice by where each one lands:

  • Doom section: Place any dice showing Death in the "Doom" section. If there are 3 or more dice in the Doom section, the round ends. Anyone who had chosen "Dare To Raid" scores nothing.
  • Dragon's Lair section: Place any dice showing Eggs in the "Dragon Lair" section of the play board.
  • Explore section: Place any dice showing a Footprint in the "Explore" section of the play board. These dice will be included in the dice rolled during the next turn.

End Round

The round ends when one of three things occurs:

  • Three or more Death dice have been rolled.
  • All players have chosen to "Run."
  • There are no more dice to be rolled.

In this rare case, the remaining players may each collect up to 3 dice following the dice collection rules in the "Run Away" section of these rules.

Scoring

  • All players with bronze, silver or gold dice in front of them collect coins equal to the number of eggs shown on the dice. The color of each die is irrelevant during scoring.
  • After collecting coins from the bronze, silver, and gold dice, the red die is resolved. If a player has collected the red die, that player receives coins equal to the number of eggs shown on the red die from the player with the most coins instead of from the bank.
  • If two or more players are tied for the most coins, the coins are taken as evenly as possible from the tied players.

Example: The red die shows 3 eggs. There are two players tied for the most coins. The player with the red die takes 1 coin from each of those tied players and then a final coin from one of those players (their choice). If the player with the red die has the most coins the coins are taken from the general supply. If the player with the red die is tied for the most coins then take all of the coins from the other player(s) as per normal. If there are insufficient coins to take from the player(s) with the most coins, take the rest of the coins owed from the general supply.

Check for Game End

The game ends when one of two things occurs:

  • Does anyone have at least 18 coins?
  • Have you played 6 rounds?

If Game End has not occurred, return all dice to the bag and start a new round. The bag is passed to the player on the left.