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Dice Throne Outcasts: Pale Lady

Dice Throne Outcasts: Pale Lady Rulebook

Table of Contents

Table of Contents

  • Hero Setup
  • Hero Board
    • Attack Dice Faces
  • Moon Shard
  • Bleed
  • Prey
  • Rules Clarifications
  • Components

Hero Setup

Begin the game with your Hero Board "Pale Lady" side up.

Hero Board

  • Complexity: shown as a row of six dice icons on the leaflet, the third highlighted.
  • Weapon of choice: Claws.

Attack Dice Faces

The Hero Board shows what each die face does for this hero:

Die faceSymbol
1Slash
2Slash
3Slash
4Crescent
5Crescent
6Full Moon

Moon Shard

Unique Status Effect. Stack limit: 3.

These tokens have effects documented on both sides of the Hero Board.

These token may not be removed or transferred by any means except as a result of this Hero's abilities & cards.

Bleed

Negative Status Effect. Stack limit: 2.

Roll 1 die in Upkeep Phase. On 1-4, receive 1 dmg, otherwise, remove token:

A player afflicted with this token must roll 1 die during their Upkeep Phase. On 1-4, they are dealt 1 dmg. On 5-6, remove this token.

Prey

Negative Status Effect. Stack limit: 2.

Add 1 or 2 dmg when Attacking:

When a player afflicted with this token is Attacked by an opponent, the Attacker may roll 1 die:

  • On 1, remove this token.
  • On 2-5, the Attacker increases their dmg by 1.
  • On 6, the Attacker increases their dmg by 2.

Attack Modifier.

Rules Clarifications

Moon Shard: Gaining or removing these tokens from your Hero abilities and cards is not optional (unless you activate your Ultimate Ability UNLEASH THE BEAST!).

Flipping the Hero Board: Flipping over your Hero Board from your TWILIGHT Passive Ability is not optional on both the "Pale Lady" side and the "Werewolf" side.

The Pale Lady flips over to the "Werewolf" side at the start of her turn during the Upkeep Phase (if she has 3 Moon Shard).

The Werewolf flips over to the "Pale Lady" side at the end of the turn (if she does not have any Moon Shard).

Side-specific cards: Cards that read "if Pale Lady" or "if Werewolf" cannot be played unless the specified side of your Hero Board is face-up.

Rolling for Prey: This effect may be resolved any time after successfully activating an Attack, but before damage calculations.

Roll for each Prey token individually.

Once this die is rolled, the added damage is "locked in" to that specific Prey token (for example, one token may add 1 dmg and a second token may add 2 dmg). If a Prey token is removed before damage calculations (i.e. BUH-BYE!), the increased damage for that Prey token does not get added to the final damage total.

Rolling for each Prey token by the Attacker is optional.

Inflicting Prey: If you are about to inflict additional Prey tokens beyond the Stack Limit during the Roll Phase, you can first roll for the original two Prey tokens. If a 1 is rolled, the original Prey token can be removed and the additional Prey token can then be inflicted.

Bleed: Roll for each Bleed token individually.

Components

Dice x5, Health Dial x1, Combat Point (CP) Dial x1, Folding Hero Board x1, Hero Leaflet x1, Hero Cards x32, Turn Order Card x1, Bleed tokens x6, Prey tokens x4, Moon Shard tokens x3, Hero Standee x1.