Dice Throne: Moon Elf – Hero Pack
Dice Throne: Moon Elf – Hero Pack Rulebook
Table of Contents
Table of Contents
Status Effects
Blind
Negative Status Effect. Stack limit: 1.
On 1-2, fail Offensive Roll Phase:
The next time a player afflicted with this token concludes their Offensive Roll Phase, they must remove it and roll 1 die. On 1-2, their Offensive Roll Phase fails and has no effect of any kind.
Entangle
Negative Status Effect. Stack limit: 1.
Lose 1 Roll Attempt:
A player afflicted with this token gets 1 fewer Roll Attempts during their next Offensive Roll Phase. At the conclusion of the Roll Phase, remove this token.
Evasive
Positive Status Effect. Stack limit: 3.
Spend & roll 1-2 to avoid damage:
When a player with this token receives damage, they may choose to spend it. If spent, roll 1 die. If the outcome is 1-2, no damage is received (although other associated effects may still apply). Multiple tokens may be spent in an attempt to prevent the same source of damage.
Targeted
Negative Status Effect. Stack limit: 1.
+2 Incoming Attack dmg:
When a player afflicted with this token is Attacked by an opponent, the Incoming Attack dmg is increased by 2. Attack Modifier. Persistent.
Moon Elf Dice Faces
The Moon Elf's six-faced hero die shows the following results, numbered 1 to 6:
- Arrow
- Arrow
- Arrow
- Foot
- Foot
- Moon
Rules Clarifications
Targeted: Increases damage from an Attack, but does not increase pure or collateral damage. All damage is calculated simultaneously at the conclusion of the Roll Phase.
Spending Evasive: May not be used against an Ultimate Attack since Ultimate damage cannot be prevented in any way.
Cards may be played to change the Evasive die roll as long as the card is allowed to be played during the phase you're in.
A single Evasive token avoids all cumulative damage taken during the Phase.
If the first attempt to evade fails, you may continue to evade damage using as many tokens as you have available.
If you successfully evade normal Attack damage, you can still activate your Defensive Ability.
Blind: Blind cannot stop an Ultimate Ability. However, after the Ultimate completes, the Blind token is still removed.
On a roll of 1-2, all effects of an Offensive Roll Phase are prevented.
Missed Me: If you roll four Foot results, you do not get to cut damage in half twice, since the ability states "On" instead of "for every".
Exploding Arrow: If a Moon face is rolled, the Combat Point (CP) is lost at the beginning of the Defensive Roll Phase. However, your opponent can play cards (e.g. "Not This Time") before the CP is lost.
Components
Dice x5, Health Dial x1, Combat Point (CP) Dial x1, Folding Hero Board x1, Hero Leaflet x1, Hero Cards x32, Turn Order Card x1, Evasive x5, Blind x2, Entangle x2, Targeted x3.