Dice Throne: Barbarian – Hero Pack
Dice Throne: Barbarian – Hero Pack Rulebook
Table of Contents
Table of Contents
Hero
Barbarian
- Complexity: shown as a row of dice icons on the leaflet; the first icon is filled and the rest are not.
- Weapon of choice: Anything that goes chop or smash.
Bio (flavour): The Barbarian isn't the most elegant hero around. He loves to smash things. He is known for hitting his opponents so hard, they are left stunned and concussed. His endless barrage of heavy-hitting attacks shows that even the most simple fighting style can be deadly.
Dice Faces
The leaflet lists what each face of the Barbarian's dice means:
| Face | Symbol | Name |
|---|---|---|
| 1 | Sword | Sword |
| 2 | Sword | Sword |
| 3 | Sword | Sword |
| 4 | Heart | Life |
| 5 | Heart | Life |
| 6 | Star burst | Pow |
Status Effects
Concussion
Negative Status Effect. Stack limit: 1.
Skip Income Phase:
A player afflicted with this token must skip their Income Phase and then remove this token.
Stun
Negative Status Effect. Stack limit: 1.
Perform another Offensive Roll Phase:
A player afflicted with this token may take no actions of any kind (i.e. no cards may be played, no defense may be made, no status tokens or passive abilities may be used, etc). After the Attack concludes, the player who inflicted Stun removes the token and then immediately targets the same opponent with an additional Offensive Roll Phase (if this opponent is removed from the battlefield, this additional Offensive Roll Phase is forfeited).
Rules Clarifications
Stun: While you are stunned, you cannot take any actions of any kind. Even if your opponent has an ability, status effect, or card that could prevent an incoming status effect, Stun is inflicted before any damage is dealt. However, a teammate who is not stunned could perform actions to remove Stun (unless the Stun was inflicted from your Ultimate, in which case no opponent can perform any action).
Once you remove the Stun token and start a new Offensive Roll Phase, your opponent is no longer stunned and may act normally.
Overpower: Cards can be used to manipulate the three dice when calculating the damage of the ability. However, once the value is locked in, you cannot go back to change the outcome.
Thick Skin: All damage, prevention, and healing is applied simultaneously at the conclusion of the Roll Phase. For Thick Skin II, if you would become inflicted with a status effect that you are already inflicted with (such as Blind), you will prevent the second incoming status effect (such as Blind) and would still be inflicted with the first one. The initial status effect was already in place before the Defensive Ability was activated and is not removed.
Head Bash: This card can only be played after damage calculation, if your opponent successfully received at least 8 points of damage. No damage prevention cards or status effects can be played at this point as damage is successfully dealt.
Components
Dice ×5 · Health Dial ×1 · Combat Point (CP) Dial ×1 · Folding Hero Board ×1 · Hero Leaflet ×1 · Hero Cards ×32 · Turn Order Card ×1 · Concussion ×2 · Stun ×1