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Dice Throne Adventures: Four Horsemen Promo Pack thumbnail

Dice Throne Adventures: Four Horsemen Promo Pack

Expansion for Dice Throne: Adventures

Dice Throne Adventures: Four Horsemen Promo Pack Rulebook

Table of Contents

Table of Contents

  • Meeple Mercenary Cards
    • Meeple Mercenary
    • Meeple Mercenary II
    • Meeple Mercenary III
    • Meeple Mercenary IV
  • Four Horsemen Minion
    • Giddy-Up

Meeple Mercenary Cards

The four Meeple Mercenary cards are Roll Phase Action cards of the Attack Modifier type, one for each rarity. Each card lists its CP cost in the top-left badge. The rarity is marked by the letter in the bottom corner.

Meeple Mercenary

Roll Phase Action · Attack Modifier · CP cost 4 · Common

The [CP] cost of this card may be paid by multiple Heroes. Add -4 dmg to a chosen Hero's Attack.

Meeple Mercenary II

Roll Phase Action · Attack Modifier · CP cost 4 · Rare

The [CP] cost of this card may be paid by multiple Heroes. Add +5 dmg to a chosen Hero's Attack.

Meeple Mercenary III

Roll Phase Action · Attack Modifier · CP cost 3 · Epic

The [CP] cost of this card may be paid by multiple Heroes. Add +5 dmg to a chosen Hero's Attack.

Meeple Mercenary IV

Roll Phase Action · Attack Modifier · CP cost 2 · Legendary

The [CP] cost of this card may be paid by multiple Heroes. Add +5 dmg to a chosen Hero's Attack.

Four Horsemen Minion

This stage IV Minion card lists Health and starting CP, a Roll Objective and Reward, an Offensive ability, a Passive, and a Defense Roll, as printed below. The general Minion rules (setup, rolling and defeat) are in the Dice Throne: Adventures rulebook and are not repeated here.

Giddy-Up

Health 40 · CP 4 · Roll Objective: [slash face] [slash face] [Chaos face] [Chaos face] · Reward: two Loot Chests marked 4 and 4

Giddy-Up If Jeremy is active, gain Back Strike [ability icon]. If David is active, Heal 2. If Kira is active, inflict Silence [status token]. If Ryan is active, inflict Parasite [status token]. Deal 4 undefendable dmg.

Passive: The first time this Minion's Health is reduced below 30, 20, & 10, make one Horseman inactive by covering its face with Chaos [Chaos face].

Defense Roll 1-4 [die]: Roll 1 [die] for each active Horseman: Deal 1 × [slash face] dmg. Prevent 2 × [Chaos face].

Transcriber's note: the small value shown on the Silence icon is not legible in the photograph, so the ability is given with the icon name only. The Heal value is read from the green heart icon as 2.