Dice Throne: Adventures – Promo Card Set: DTA Promo Pack 2020
Dice Throne: Adventures – Promo Card Set: DTA Promo Pack 2020 Rulebook
Table of Contents
Table of Contents
Minion Cards
Minion cards are used in Portal Crawl battles. Each card lists Health and starting CP, a Roll Objective and Reward, an Offensive ability, an optional Passive, and a Defense roll. See the Dice Throne: Adventures rulebook for how Minions are set up, rolled and defeated.
Melodic Maiden
Health 12 · CP 2 · Roll Objective: 2 [die face] · Reward: Loot Chest 2
Trance Deal 4 undefendable dmg. Additionally, the Active Player must choose a teammate to receive 2 collateral dmg. If they have no teammates, they must discard 1 randomly instead.
Defense Roll 2 [die]: On [die face], prevent 3 dmg.
Lithe Elf
Health 13 · CP 3 · Roll Objective: 5 [die face] · Reward: Loot Chest 3
Spry Magic Inflict Blind [status token]. Deal 6 dmg.
Passive: At the start of your turn, remove all Positive Status Effects from the Active Player.
Defense Roll 1 [die]: If another Minion is in play, all Minions Heal ½ the roll value (rounded up). Otherwise, Heal the full roll value.
Loot Goblin
Health 25 · CP 4 · Roll Objective: 5 [die face] · Reward: three Loot Chests marked 1, 2 and 3
Fight or Flight Roll 1 [die]: On 1-3, deal 4 undefendable dmg. On 4-6, Loot Goblin flees (shuffle this card back into the Minion deck).
Passive: On a failed Offensive Roll, Heroes lose [gold] gold.
Defense Roll 1 [die]: On 1-5, Steal [CP] 1 & deal 1 dmg. On [die face], Loot Goblin flees.
Chimera
Health 20 · CP 4 · Roll Objective: 3 [die face] · Reward: one Loot Chest (number not legible on the scan; orange, Legendary-coloured)
Triple Threat Deal 3 undefendable dmg & roll 1 [die]: On 1-2, inflict Burn [status token]. On 3-4, inflict Knockdown [status token]. On 5-6, inflict 2 Bleed [status token].
Passive: On a failed Offensive Roll, roll 1 [die]: On [die face], begin a new Offensive Roll Phase (this effect may only happen once per turn).
Defense Roll 1 [die]: On [die face], deal 1 dmg. On [die face], deal 3 dmg. On [die face], inflict Poison 6 [status token].
Umbra
Health 25 · CP 10 · Roll Objective: 4 [die face] · Reward: one Loot Chest (number not legible on the scan; orange-coloured)
Silhouette [3 die faces]: Deal 3 undefendable dmg. [4 die faces]: Deal 5 undefendable dmg. If in Shadows [status token], all Attacks deal an additional 4 dmg.
Passive: On a failed Offensive Roll, gain Shadows [status token].
Defense Roll 3 [die]: On [die face], gain Shadows [status token].
Loot Cards
Loot cards are listed by rarity, as marked by the Loot icon in the bottom corner of each card. Each card header gives its type (Equipment, Instant Action or Main Phase Action) and its CP cost as printed in the top-left badge.
Common
Trench Coat
Equipment · CP cost 0
When selling a card, gain 2 [CP] instead of 1 [CP].
Bolas
Instant Action · CP cost 0
Inflict Knockdown [status token] on a chosen opponent.
Rare
Cat Burglar
Main Phase Action · CP cost 2
Take a Loot Chest token from an unexplored tile adjacent to an explored tile.
-or-
Steal 3 [CP] from a chosen opponent.
Firstest Strike
Instant Action · CP cost 2
A chosen Minion loses the First Strike [ability icon] ability. If played during a Boss Battle, your Attack becomes undefendable.
Utility Belt
Main Phase Action · CP cost 2
Gain a Positive Status Effect token directly from a chosen Hero's leaflet (this token may not be a Unique Status Effect).
Holy Relic
Equipment · CP cost 1
You may spend 1 [CP] at any time to re-roll any one of your dice.
Black Belt
Equipment · CP cost 0
When an incoming Attack is undefendable, you may spend 2 [CP] to roll your defense.
Epic
Blood Amulet
Equipment · CP cost 3
Whenever your Defensive Ability is activated, Steal 1 Health.
Utility Belt II
Main Phase Action · CP cost 1
Gain a Positive Status Effect token directly from a chosen Hero's leaflet (this token may not be a Unique Status Effect).
Bolas II
Instant Action · CP cost 0
Draw 1 [card icon]. Inflict Knockdown [status token] on a chosen opponent.
Firstest Strike II
Instant Action · CP cost 0
A chosen Minion loses the First Strike [ability icon] ability. If played during a Boss Battle, your Attack becomes undefendable.
Guard Dog
Equipment · CP cost 4
The next time you are Attacked, discard this card and ignore all incoming damage (you cannot activate your Defensive Ability).
Legendary
Black Belt II
Equipment · CP cost 0
When an incoming Attack is undefendable, you may spend 1 [CP] to roll your defense.
Holy Relic II
Equipment · CP cost 1
You may spend 1 [CP] at any time to allow a chosen Hero to re-roll any one of their dice.
Guard Dog II
Equipment · CP cost 3
The next time you are Attacked, discard this card and ignore all incoming damage and incoming status effects (you cannot activate your Defensive Ability).