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Dice Forge: Rebellion

Expansion for Dice Forge

Dice Forge: Rebellion Rulebook

Table of Contents

Table of Contents

  • Introduction
  • Components
  • Game Storage
  • Reminder: Base Game Concepts
  • Alternative Heroic Feat Card Effects
    • Moon Cards
    • Moon Cards (continued)
    • Sun Cards
    • Hybrid Cards
  • Goddess Module: Labyrinth of the Goddess
    • The Goddess Board
    • Effects of the Goddess Board
    • Treasures and Treasure Halls Board
    • The Goddess Space
    • Golem Die Faces
    • Goddess Module: Moon Cards
    • Goddess Module: Sun Cards
  • Titans Module: Revolt of the Titans
    • The Titans Board
    • Moving on the Titans Board
    • Effects of the Titans Board
      • In-Game Effects
      • Loyalty Areas
      • Rebellion Areas
    • End Game Effects
    • Titans Module: Moon Cards
    • Titans Module: Sun Cards
  • Die Faces Effects
    • Titans Module Die Faces
  • The Celestial Die

Introduction

Dice Forge: Rebellion is an expansion for Dice Forge. This booklet explains the new rules introduced in this expansion. Although the setup changes slightly, all rules from the base game still apply.

Rebellion introduces 20 sets of alternative Heroic Feat cards that can be used with or without the expansion modules. They can be swapped in and out just like the alternative Heroic Feat cards from the base game, as long as you respect their cost and placement rules.

This expansion also includes two modules: the Labyrinth of the Goddess (the Goddess module), and the Revolt of the Titans (the Titans module).

A module is a set of components, including specific sets of Heroic Feat cards, that must be used together. Each module introduces new game mechanics to renew your game experience.

With the Goddess module (4 sets of cards), discover a mighty Goddess that challenges the power of the other gods. She gives you a Golem to help you navigate her labyrinth and collect wonderful rewards. Join her to cover yourself with glory, not to neglect the other gods…

With the Titans module (6 sets of cards), the tournament is disturbed by the return of the original masters of the skies. The titans offer you their power to disavow the Gods. The time of the revolt has come. To whom will you swear allegiance?

Important! The two modules of this expansion cannot be combined.

At game start, players decide with which module they want to play, if any. They also agree on the Heroic Feat cards that they want to use to complete the setup.

If you want to quickly experience all of the new Heroic Feat cards, for your first two plays with the expansion, use the recommended setup for each module. Each setup introduces 15 new sets of Heroic Feat cards from the expansion.

Components

  • 1 Rulebook
  • 32 Die faces (20 for the Forest + 12 for the dice)
  • 1 Forest Board
  • 1 Forest Sleeve (and elastic band)
  • 4 Reserves of Ancient Shards
  • 4 Golem Tokens (1 in each of the 4 colors)
  • 4 Allegiance Tokens (1 in each of the 4 colors)
  • 4 Resource Markers (1 per player color)
  • 120 Heroic Feat cards, including:
    • 20 alternative sets of 4 cards each
    • 16 cards for the Goddess module (4 sets)
    • 24 cards for the Titans module (6 sets)
  • 1 Celestial Die
  • 1 Active-player token. Rebellion adds even more interaction than the base game. You can use this token to identify the active player during their turn.
  • 1 Event Board (double-sided): 1 side for the Goddess module (the Goddess Board), 1 side for the Titans module (the Titans Board)
  • 3 different double-sided Treasure Tokens
  • 4 Scepter Tokens
  • 4 Companion Tokens
  • 8 double-sided Memory Tokens (2 in each of the 4 colors)

The Underground: 1 Game Box and 1 Plastic Tray.

Game Storage

Sort the expansion as you sort the base game. Once you have opened the expansion, and after each game, sort the components in the following order:

  1. Set aside the components from the base game and sort them in the base game box, the Foundation.
  2. Sort out the Heroic Feat cards from the Goddess module (4 sets) and Titans module (6 sets). Then sort the other alternative Heroic Feat cards (20 sets) by cost and type, as in the base game. Place the sorted cards in their respective slots.
  3. Put the Die faces shown on the Small Case in the Forest. Put the starting faces for the Goddess and Titans modules in their respective slots.
  4. Place all the tokens and the Celestial Die in their respective slots.
  5. Place the Resource markers from the expansion and the Reserve of Ancient Shards in their respective slots.
  6. Put the Event Board in the matching slot.
  7. Insert the Forest in the Small Case. Hold it together with the elastic band, then place it in its slot.

Reminder: Base Game Concepts

  • Active player: The player whose turn it is is called the Active player. You can use the new active-player token as a reminder of whose turn it is.
  • Timing Conflicts: If there is ever a conflict between players regarding the proper order for applying simultaneous effects, resolve them in turn order, starting with the active player.
  • Receiving divine blessings: When you receive a divine blessing, roll both of your dice, then place them back on your Hero Inventory, showing the faces that you rolled. Apply the effects of the rolled faces, in any order.
  • Receiving a minor blessing: When you receive a minor blessing, roll one of your dice, then place it back on your Hero Inventory, showing the face that you rolled. Apply the effect of the rolled face.
  • Forge a die face: To forge a die face, select one of your dice and remove any side you want to replace. Then press the new die face on the empty side and place the removed die face next to your inventory. Lastly, place the die back on your hero inventory, with the newly forged side up.
  • Ousting another hero: If, as an Active player, you move your hero pawn to a portal that is already occupied by another hero pawn, you oust that hero to take their place. The owner of the hero puts their pawn back on their matching start portal and immediately receives a divine blessing as compensation.

Alternative Heroic Feat Card Effects

The 20 sets of alternative Heroic Feat cards from this expansion can be mixed and matched with the Heroic Feat cards from the base game. They can also be used in combination with the Goddess module or Titans module.

Moon Cards

The Twins

  • Effect – activation conditions: when you receive a divine blessing, a minor blessing, or right after you rolled the Celestial Die, but before applying its effects.
  • Effect: You may spend 3 Gold (once per card) to ignore the effect of one of your dice (including the Celestial Die). Reroll that die, then apply the new effect. Then, gain 1 Moon Shard or 1 Glory Point.

Note: If you have multiple copies of this card, you may use them, one after the other, to reroll the same die several times. In that case, you spend 3 Gold and gain 1 Moon Shard or 1 Glory Point for each "The Twins" card that you use. If you reroll the same die multiple times, apply only the effect of the final roll.

The Blacksmith's Scepter

Flip this card over and place it on the appropriate spot above your Hero Inventory. Take a Scepter token and place it below the 0 space.

From now on, each time you gain Gold, you can add it to your Hero Inventory reserve as usual, or use it (partially or completely) to advance that many spaces on the Scepter card. Any Gold kept on the Scepter card may be spent as usual. Consider your Scepter card as a secondary reserve.

If the Scepter token reaches or exceeds the 4th space of the Scepter course, then you may reset it to 0 to spend it like 1 Moon Shard or 1 Sun Shard. This shard can be spent to buy a Heroic feat card or pay the cost of an extra action.

If the Scepter token reaches the 6th space of the Scepter course, then you may reset it to 0 to spend it like 2 Moon Shards or 2 Sun Shards. This shard can be spent to buy a Heroic feat card or pay the cost of an extra action.

The shards that you gain through this card may be used only during your turn. These shards may be spent alone or combined with other shards from your reserve. You may not add them to your reserve, though.

Moon Cards (continued)

The Companion

  • Effect: Flip this card over. Take a Companion token and place it on the [four-colored gem space] space.
  • Effect: Move the Companion token one space forward. Once the token reaches the [four-colored gem space] space, you can no longer use this effect.

Transcriber's note: the space name is shown on the printed card as a four-colored gem icon; the icon itself is not identified in the text layer, so the bracketed reference is kept until checked against the physical rulebook.

At any time when you're the Active player, you may decide to gain the resources shown in the space occupied by the Companion token. If you do, set the card and token aside; they have no effect for the remainder of the game.

The Celestial Die

Roll the Celestial Die once and apply the effect of the rolled face (see p.18).

The Mists

The player that has the least Gold in their reserve (including you) loses 5 Glory Points. (Any Gold from "The Blacksmith's Scepter" does not count.) Then you gain the 5 Glory Points lost by the affected player.

Note: If you have less Gold than anyone else, then this card has no effect.

Note 2: If the affected player has less than 5 Glory Points, then they lose as many as possible. You gain only as many Glory Points as the affected player actually lost.

Note 3: If multiple players are tied for the least Gold, all tied players lose 5 Glory Points each, and you gain the total amount of lost Glory Points.

The Right Hand

Spend as much Gold as you wish from your Hero Inventory reserve and/or from other reserves. Gain 1 Glory Point for each Gold spent this way.

The Wind

All players (including you) roll both of their dice, then place them back on their Hero Inventory. However, no one applies the effects of their dice.

You choose a type among the results (Moon Shard, Sun Shard, Gold, Glory Point, Loyalty, Ancient Shard). You immediately gain all the resources of that type among the dice results.

Note: The Titans module die faces shown in the printed note (see p.18) do not show any resources, and therefore cannot be used by "The Wind" to gain resources.

Note 2: Only rewards B (light background) of the die faces can be gained via this card. Rewards A (colored background) cannot be gained this way.

The Ancestor

You may immediately forge the least expensive die face that shows Glory Point from the Sanctuary, for free. Then, gain a minor blessing with the die on which you forged this die face.

Note: A die face shows Glory Point if the Glory Point symbol appears on it.

Note 2: If the Sanctuary has run out of die faces that show Glory Point, then you cannot forge a die face. However, you still receive a minor blessing, with any one of your dice.

The Eternal Night

All other players lose 1 Moon Shard and 1 Sun Shard from their reserve. You gain these resources.

Note: Players simply lose what they can. If a player has 0 Moon Shards and/or 0 Sun Shards, then they cannot lose them. You only gain as many as the player actually lost.

Sun Cards

The Tree

No instant effect.

Effect: Gain 3 Gold and 1 Glory Point. If you have 8 Gold or more in your Hero Inventory reserve (and only in this reserve), gain 2 Glory Points instead.

The Wood Nymph

Gain 4 Gold, then buy any die face from the Sanctuary, spending its cost in Gold, and forge it immediately.

The Merchant

No instant effect.

Effect: Upgrade a die face or gain 2 Glory Points.

Upgrading a die face means that you can replace it with a die face from a higher pool for free. The level of a pool is determined by the cost of the faces that it shows, as follows:

  • Level 1 Pool (faces costing 2)
  • Level 2 Pool (faces costing 3)
  • Level 3 Pool (faces costing 4)
  • Level 4 Pool (faces costing 5)
  • Level 5 Pool (faces costing 6)
  • Level 6 Pool (faces costing 8)
  • Level 7 Pool (faces costing 12): a face cannot be upgraded after this level

To upgrade a die face by one level, choose one of your die faces, then take a die face from the pool of the next level. You may now forge that die face.

Note: If the chosen face has no equivalent in the Sanctuary, then it is considered a level 0.

Note 2: If the pool from which you would take your upgraded die face is empty, then choose a die face from the next non-empty pool.

Special rule: If you have multiple copies of this card, you may use the upgrade action several times, but only on the same die face, regardless of the number of cards that you want to use. The number of cards that you use will determine the level of the upgrade. If you use X "The Merchant" cards for their upgrade effect, then you'll upgrade a given die face by X levels (at once), taking the upgraded die face from the pool that is X levels higher.

The Light

No instant effect.

Effect: You may spend 3 Gold to apply the effect of any die face that is currently face-up, whether on your die or that of any other player.

The Goldsmith

Gain 2 Glory Points for each different Heroic feat card that you bought since the beginning of the game, including this Heroic feat.

The Omniscient

Gain 2 Glory Points for each die face that shows Glory Point on your dice.

Note: A die face shows Glory Point if the Glory Point symbol appears on it.

The Abyssal Trident

Spend all of the Gold from your Hero Inventory reserve (but not from any other reserves) and forge a die face from the Temple (Sanctuary or Garden) on one of your dice, for free.

Note: Die faces that could be acquired due to the effects of Heroic Feat cards that are available for this game cannot be chosen with this card.

Note 2: You can use "The Abyssal Trident" card even if you have 0 Gold in your reserve.

The Eternal Fire

Immediately take a new full turn as the active player. You're the only player to roll dice to receive a divine blessing at the beginning of this turn.

The Left Hand

All Hero pawns that occupy an Island are ousted, including you. All ousted players roll their dice, but only you apply the dice effects, as if you were receiving divine blessings. Resolve the different divine blessings in turn order, starting with your own dice.

Note: If you own the "Great Bear" card, apply its effect as soon as at least one other player is ousted, regardless of the number of players that are ousted. The effect applies once per card "Great Bear". If you oust only your own Hero with "The Left Hand" card, you do not benefit from the "Great Bear" effect as it only triggers when ousting other heroes, or when being ousted by another hero.

Hybrid Cards

The First Titan

Choose an available Heroic Feat card with a cost of 1 Moon Shard or 1 Sun Shard. Perform that Heroic feat without moving your Hero Pawn to the portal. The card's effects are applied as normal.

Note: If there are no more available Heroic Feat cards with a cost of 1 Moon Shard or 1 Sun Shard, then "The First Titan" card has no effect.

Note – Titans module: Completing this Heroic feat may activate the Rebellion zone effect if the player is in this zone and if the activation conditions are met.

The Goddess

Place your dice on your Hero Inventory on the die faces of your choice. Apply the effects of the chosen faces, as if you were receiving a divine blessing.

Goddess Module: Labyrinth of the Goddess

Setup changes for the Goddess module:

  1. Set up the Foundation, the Temple and the Islands as in the base game.
  2. Place the Underground between the Foundation and the Islands.
  3. Place all the cards from the Goddess module on their respective spots around the Islands board, forming stacks of identical cards (the number of cards in each stack depends on the number of players, as in the base game). Each card must be placed on a spot that matches the cost of that card.
  4. Add the sets of cards of your choice in each empty spot. If this is your first game with this module, and if you want to discover the expansion step by step, add sets of cards from the base game that you already know. If you want to discover the new alternative cards instead, use the recommended discovery setup (alternative cards are marked with a location pin icon).
  5. Each player prepares their dice as follows.
    • Bright Die: 5 faces showing Gold, and 1 face showing Sun Shard.
    • Dark Die: 4 faces showing Gold, 1 face showing Moon Shard, and 1 face showing Glory Point.
  6. Remove the Forest from its Case and place it on the Underground. Set the Small Case aside.
  7. Prepare the Golem tokens that match the players' colors and the Treasure tokens. Use the Event Board on its Goddess side. Place the Golem tokens on the starting space and the Treasure tokens face up (highest value up) next to the Underground.
  8. The rest of the setup remains unchanged.

In the Goddess module, you play with the Goddess board, which represents a labyrinth that your Golem token will explore to find resources and other rewards. Choose the best path to receive the best rewards, and complete the labyrinth for extra Glory Points! But make your way carefully, as there is no going back… Base game rules still apply, with the following changes.

The Goddess Board

Your Golem token marks your advance on the Goddess Board. That token will go forward or backward depending on the cards' or die faces' effects. Each space of the Goddess board features a reward. When your Golem token moves on the Goddess Board more than one space, always resolve the effects of each space before moving to the next.

If your Golem token faces an intersection on the board, you get to choose where it goes next.

Some spaces on the Goddess board are Treasure Halls. If you are the first player to reach a Treasure Hall space, take one of the available Treasure tokens of your choice from next to the Underground. Gain the highest reward of the token (front side) and flip it over, face down (which shows a lower value). That token is placed on the Treasure Hall. From that moment on, that token works as a normal space of the Goddess Board for the remaining of the game.

Example: Max performs the Heroic feat card "The Great Golem". He applies its effects which lets him move his Golem token forward two spaces on the Goddess board.

First, he moves his Golem token forward one space and applies the effect of that space, which lets him roll the Celestial Die once. He rolls the Celestial Die and gets the 12 Gold result. Max adds 12 Gold to his reserve.

Then, he moves his Golem token forward a second space. The Golem faces an intersection. Max chooses to move onto the Treasure Hall space. As he is the first player to reach this Treasure Hall space, he chooses a Treasure token and scores the reward that is showed on its front side: 10 Glory Points. Finally, he flips the Treasure token over and places it on the Treasure Hall space, beneath his Golem token.

When your Golem token reaches the Goddess space (i.e., the last space), you immediately gain 15 Glory Points. That player can no longer move on the Goddess Board for the remaining of the game. The cards' or die faces' effects that would allow their Golem to move on the Goddess Board no longer apply.

If you are the first player to reach the Goddess space, you also gain another reward: the Goddess reward (see Goddess, p.11).

Effects of the Goddess Board

  • Gain 1 Sun Shard.
  • Gain 1 Moon Shard.
  • Gain 6 Gold.
  • Gain 3 Glory Points, 1 Moon Shard and 1 Sun Shard.
  • Gain the amount of Glory Points shown (3 or 5).
  • No effect.
  • All players (except you) lose 2 Glory Points. You then gain the total amount of lost Glory Points.
  • Roll the Celestial Die the number of times shown, resolving its effect (see p. 18) after each roll.
  • You may immediately forge a die face from the Sanctuary if you spend the required Gold.
  • You may immediately forge a die face from the Sanctuary if you spend the required Gold, -2 Gold.

Transcriber's note: the printed text of this space reads "required [Gold] , -2 [Gold]"; the minus sign is kept as printed, and its exact meaning is not spelled out on the page.

  • Choose a resource among the shown ones, and gain it.
  • You may spend 6 Gold to gain 6 Glory Points (once).
  • You may spend 2 Moon Shards to gain 8 Glory Points (once).
  • Gain 1 Glory Point for each die face that you have forged (count the number of discarded die faces that you have).

Treasures and Treasure Halls Board

  • Treasure Hall (see rules p.10)
  • Treasure token, front: gain 4 Sun Shards. Back: gain 1 Sun Shard.
  • Treasure token, front: gain 4 Moon Shards. Back: gain 1 Moon Shard.
  • Treasure token, front: gain 10 Glory Points. Back: gain 2 Glory Points.

The Goddess Space

  • Gain 15 Glory Points.
  • Place your dice on your Hero Inventory on the die faces of your choice. Apply the effects of the chosen faces, as if you were receiving a divine blessing.

Golem Die Faces

The Golem die face is a new type of die face that allows you to move your Golem token forward on the Goddess board.

  • Move your Golem token forward one space and apply the effect of that space. You can never move backward on the Goddess board with a Golem die face.

Bonus Effect: When receiving divine blessings, if you roll the red Golem die face and the blue Golem die face simultaneously, you get to roll the Celestial Die once and apply the effect (see p. 18), in addition to the die faces' effects.

Note: You trigger this effect even if you already are on the last space of the Goddess Board. Even if you can no longer move, you still get to roll the Celestial Die once and apply the effect.

Goddess Module: Moon Cards

The Moon Golem (cost 2)

  • Take a die face (Moon Shard) from the Forest and forge it immediately on one of your dice.

The Great Golem (cost 8)

  • Move your Golem token two spaces forward on the Goddess Board and apply the effects of each space, in order.

Goddess Module: Sun Cards

The Sun Golem (cost 4)

  • Take a die face (Sun Shard) from the Forest and forge it immediately on one of your dice.

The Time Golem (cost 4)

  • Move your Golem token two spaces backward on the Goddess Board and apply the effects of each space, in order.

Note: If you pass through an intersection while moving backward, you are allowed to choose a different path than you chose originally.

Titans Module: Revolt of the Titans

Let the titans speak: At last, we are free! We titans see the light again. The time for revenge has come. Your so-called gods locked us away to steal our Pantheon from us, the very place in which they offer you a seat today. Soon, we will take back what is ours. In the meantime, let's have some fun with this tournament. Choose your allegiance wisely. Such is the price of your place in our home.

Setup changes for the Titans module:

  1. Set up the Foundation, the Temple and the Islands as in the base game.
  2. Place the Underground between the Foundation and the Islands.
  3. Place all the cards from the Titans module on their respective spots around the Islands board, forming identical stacks of cards (the number of cards in each stack depends on the number of players, as in the base game). Each card must be placed on a spot that matches the cost of that card.
  4. Add the sets of cards of your choice in each empty spot. If this is your first game with this module, and if you want to discover the expansion step by step, add sets of cards from the base game that you already know. If you want to discover the new alternative cards instead, use the recommended discovery setup (alternative cards are marked with a triangle icon).
  5. Each player prepares their dice as follows.
    • Bright Die: 5 faces showing Gold, and 1 face showing Ancient Shard.
    • Dark Die: 4 faces showing Gold, 1 face showing Moon Shard, and 1 face showing Loyalty and Glory Point.
  6. Each player takes a Reserve of Ancient Shards and places it below their Hero Inventory. Each player also takes a resource marker in their color and places it on the starting space ("0") of their Reserve.
  7. Remove the Forest from its Case and place it on the Underground. Set the Small Case aside.
  8. Prepare the Allegiance tokens that match the players' colors. Use the Event Board on its Titans side. Place the Allegiance tokens on the starting space.
  9. The rest of the setup remains unchanged.

In the Titans module, you can choose to swear allegiance to the gods or to the Titans to benefit from their respective powers. You can try to satisfy them both, but you might end up losing everything in the process.

Some Heroic feat cards and die faces allow you to show your loyalty to the gods or to the Rebellion that was launched against them. The Titans give you access to a unique resource that allows you to perform Heroic feats more easily and cover yourself in glory when you perform them. The gods improve your divine blessings by giving you more gold and Glory Points. However, be careful, as at the end of the game, Heroes will be rewarded or punished depending on their allegiance.

Base game rules still apply, with the following changes.

The Titans Board

Each player has an Allegiance token that moves on the Titans Board. Its position marks where the player's loyalty lies – to the gods, or to the Titans' Rebellion.

Moving on the Titans Board

The Titans Board is divided in two parts: Rebellion on the left side, Loyalty on the right side. During the course of the game, Allegiance tokens will move back and forth from one side to another.

Players gain:

  • Loyalty to move towards the Loyalty side;
  • Ancient Shards to move towards the Rebellion side.

Loyalty is your allegiance to the gods. It is not a resource and cannot be kept in your reserve. When you gain Loyalty, you must move your Allegiance token to the right, as many spaces as the Loyalty that you gained.

Ancient Shards represent your allegiance to the Titans. It is also a new type of resource with its own reserve (that reserve works exactly like the Hero Inventory reserve). Ancient Shards may be used as Moon Shards or Sun Shards to perform Heroic feats and/or to take an additional action. When you gain one or several Ancient Shards, a) you add these resources to your reserve of Ancient Shards and b) you must move your Allegiance tokens to the left, as many spaces as the number of Ancient Shards that you gained (even if your reserve is full).

Main Path and Special Paths. Usually, when players move their Allegiance token to one side or the other, they follow the main path. However, the Titans Board also features special paths (marked in blue). When the Allegiance token of a player arrives on an intersection with a special path, the following rules apply:

  • If the arrow depicted on the special path follows the direction in which the Allegiance token was moving (to Loyalty or Rebellion), then the Allegiance token must take the special path.
  • Otherwise, if the arrow depicted on the special path goes against the direction in which the Allegiance token was moving (to Loyalty or Rebellion), then the Allegiance token remains on the main path.

Example: Alex receives a divine blessing and rolls for a face showing Loyalty and Glory Point, and a face showing Gold. He adds 1 Gold and 1 Glory Point to his reserves, then moves his Allegiance token one space toward the Loyalty side of the Titans board.

Since his Allegiance token was on a space with a special path marked with an arrow that points to the Loyalty side, he must take that special path.

Effects of the Titans Board

The position of your Allegiance token on the Titans board has two effects: one during the game, and the other at the end of the game when calculating your final score.

In-Game Effects

Depending on where their Allegiance token lies on the board, players can benefit from effects. The Titans Board is divided in different zones. Each zone triggers special effects that players can use as long as their token is in that zone and if they meet the required activation conditions.

Loyalty Areas

Effects granted by the gods apply depending on your dice results when you receive a divine blessing or a minor blessing with your own dice.

  • Loyalty zone 1: Effect – activation conditions: when you gain Gold when receiving a divine blessing or a minor blessing. Effect: add 1 extra Gold to your reserve.
  • Loyalty zone 2: Effect – activation conditions: when you gain Gold when receiving a divine blessing or a minor blessing. Effect: add 1 extra Gold and 1 extra Glory Point to your reserve.
  • Loyalty zone 3: Effect – activation conditions: when you gain Glory Point when receiving a divine blessing or a minor blessing. Effect: add 1 extra Glory Point to your reserve.

Note: Always consider the effect of the zone where your token is when you apply the die face effect.

Note 2: When you receive a divine blessing, apply the effect each time that you meet the activation condition, i.e. twice if both of your dice meet that condition.

Note 3: Converting resources into Glory Points thanks to a "Sentinel" or "Cyclops" card does not trigger the Loyalty zone effect.

Note 4: You cannot use Gold gained through Loyalty zone effects to apply the "Cyclops" card effect.

Example: Max receives a divine blessing and rolls two dice. Max applies the effects of the first die, which gives 1 Glory Point. He adds 1 Glory Point to his reserve and moves his Allegiance token one space to the right (to Loyalty). He does not benefit from the zone 1 effect because he's not in the matching zone when applying the die face.

Then, Max applies the effects of the second die, which gives him 1 Moon Shard, 1 Sun Shard, 1 Gold and 1 Glory Point. He also gains 1 extra Gold and 2 extra Glory Points because he is now in the matching zones, and meets their activation conditions.

Rebellion Areas

Effects granted by the Titans apply depending on your Heroic feats.

  • Rebellion zone, first performer (3 Glory Points): Effect – activation conditions: when you are the first one to perform a Heroic feat in this game. Effect: Gain 3 Glory Points.
  • Rebellion zone, not first performer (2 Glory Points): Effect – activation conditions: when you're not the first player to perform a Heroic feat and if you did not perform it during this game. Effect: Gain 2 Glory Points.
  • Rebellion zone, first performer (5 Glory Points): Effect – activation conditions: when you are the first one to perform a Heroic feat in this game. Effect: Gain 5 Glory Points.
  • Rebellion zone, not first performer (3 Glory Points): Effect – activation conditions: when you're not the first player to perform a Heroic feat and if you did not perform it during this game. Effect: Gain 3 Glory Points.

Example: Alex receives a divine blessing and rolls two faces. He gains 1 Ancient Shard and 2 Sun Shards and moves his Allegiance token one space to the left (to Rebellion). He is now in a new zone and benefits from the zone effect.

He performs the Heroic feat "The First Titan". As he's the first one to do so, he gains 5 Glory Points.

Then, he chooses to perform the Heroic feat "The Dogged" thanks to the First Titan's special effect. He gains 3 Glory Points because he did not perform that Heroic feat until now, and because he's not the first one to perform it. He then immediately applies its effect, and forges the printed die face on one of his dice.

End Game Effects

When calculating your final score, add the number of Glory Points indicated by the space occupied by your Allegiance token if it is in the loyalty zone, or subtract that number (rebellion zone).

Titans Module: Moon Cards

The Memory (cost 2)

  • Effect: Take from the reserve the 2 Memory tokens matching the color of this card. Choose a face on each token (2 Ancient Shards + 1 Moon Shard, or 2 Gold + 1 Sun Shard), then place it face-up on any Island. The two tokens must be placed on two different Islands.
  • Effect – activation conditions: When you perform a Heroic feat on an Island that includes one of the tokens matching this card. That token is then discarded.
  • Effect: Gain the reward showed by the token.

Note: If some other tokens of other color are on an island (belonging to you or an opponent) you can still place one of your tokens on the same island.

The Oracle (cost 0)

  • No instant effect.
  • Effect: Receive a minor blessing. Moreover, if you gain Ancient Shards or Loyalty with this blessing, move the Allegiance tokens of every other player one space to the left (to Rebellion) on the Titans Board.

The Chaos (cost 8)

  • Effect: Choose a die face among the die faces available in the Forest and forge it immediately on one of your dice.

Titans Module: Sun Cards

The Dogged (cost 2)

  • Effect: Choose a die face (shown on the card) among the die faces available in the Forest and forge it immediately on one of your dice.

The Guardian (cost 4)

  • No instant effect.
  • Effect: Gain 1 Ancient Shard or 1 Loyalty.

The Mirror of Misfortune (cost 10)

  • Effect: Take the die face matching this card from the Forest. Choose another player as the bearer of this die face (see Die Faces Effects, Titans Module, p.18). That player must immediately forge that die face on one of their dice. They cannot remove it until the end of the game.
  • Effect – activation conditions: Each time that the effects associated to this card are activated.
  • Effect: Apply the effects of both dice of the bearer of the die face as if you were receiving divine blessings.

Die Faces Effects

Goddess Module: Golem die faces (red and blue) move your Golem token one space forward on the Goddess Board and apply the effect of that space. If you roll both Golem die faces when receiving divine blessings, apply the Bonus Effect (see p.11).

Titans Module Die Faces

  • Titans Module: Gain 1 Loyalty and 1 Glory Point.
  • Titans Module: Gain 1 Ancient Shard.
  • Titans Module: Gain 3 Gold and 1 Ancient Shard.
  • Titans Module: Gain 2 Gold, 1 Glory Point and 1 Loyalty.

The Mirror of Misfortune face: "The Mirror of Misfortune" is available in 4 colors. Each die face is associated with a Heroic feat card of the same color. Each card has two effects that give a reward to 2 different players: the die face bearer and the card owner.

  • Effect 1: You (die face bearer) gain 1 Loyalty or 1 Ancient Shard.
  • Effect 2: The owner of the matching card activates the effect of their card.

Mirror of Misfortune combined with another Mirror face (double Mirror):

  • Effect 1: You (owner of the double Mirror die faces) gain 1 Loyalty or 1 Ancient Shard, and 1 Loyalty or 1 Ancient Shard.
  • Effect 2: The owner of each matching card activates the effect of their card. If the same player owns both cards, they activate the effect of their card twice. As a result they gain the die results twice.

Mirror of Misfortune combined with the ×3 face:

  • Effect 1: You (owner of the ×3 die faces) multiply the reward that you chose by three (3 Loyalty or 3 Ancient Shards).
  • Effect 2: The owner of the matching card activates the effect of their card and multiplies the reward that they chose by three (3 Loyalty or 3 Ancient Shards).

The Chaos face (Titans Module): there are 4 different "Chaos" faces. Each die face shows a Reward A (colored background) and a Reward B (light background). The "Chaos" die face effect changes depending on the die face with which it is paired on the second die result. You gain the Reward A or the Reward B, but never both.

  • Reward A: If your other die gives you a resource that matches the color of that die face, gain the Reward A (colored background).
    • Blue: Moon Shard / Red: Sun Shard / Yellow: Gold / Green: Glory Point.
  • Reward B: If your other die gives you a resource that does not match the color of that die face, gain the Reward B (light background).

Chaos face pairs, as printed:

  • Reward A: Gain 2 Moon Shards and 3 Glory Points / Reward B: Gain 2 Moon Shards.
  • Reward A: Gain 2 Gold and 3 Glory Points / Reward B: Gain 2 Gold.

The Celestial Die

Roll the Celestial Die once and apply the effect of the rolled face.

  • Gain 12 Gold.
  • Gain 5 Glory Points.
  • Gain 3 Glory Points and choose among 3 Gold, 1 Moon Shard or 1 Sun Shard, and gain this resource.
  • Apply the effect(s) of one of your opponents' dice, or one of your own dice.
  • Choose a die face from one of your dice, place it face-up and apply its effect.
  • Upgrade one of your dice face by two levels at once. See the Merchant card p.6 for details about upgrading die face.