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Diary of a Wimpy Kid: Cheese Touch thumbnail

Diary of a Wimpy Kid: Cheese Touch

Diary of a Wimpy Kid: Cheese Touch Rulebook

Table of Contents

Table of Contents

  • Object
  • Contents
  • Set Up
  • Playing
    • Who Said What?
    • Do It Like This
    • Yes or No
    • Great Minds Think Alike
    • Randomness spaces and cards
  • Ending and Winning the Game

Object

Be the first player to reach the Finish space, without the Cheese Touch!

Contents

Game board, 180 game cards, card box, Cheese Touch piece, 6 movers (Greg, Rodrick, Manny, Rowley, Holly, Fregley), game die.

Set Up

Separate the cards into separate decks and place them, face down, near the game board.

Each player takes a mover and places it at Start.

The player who is the youngest goes first, then game play moves clockwise. The oldest player starts off with the cheese (which means they have the Cheese Touch).

You will need some paper and pencils/pens to play.

Playing

The first player starts by rolling the game die once and moving ahead that many spaces on the game board.

Note: all players get to their first space by rolling the game die. After that they will be moving ahead according to how well they do in the game and the space they land on determines what they will be doing on their next turn.

Depending on what space they land on, this is what happens:

Who Said What?

The player takes the top Who Said What? card, turns it over and reads aloud the question (example, "If you could be any animal, what would you be?"). All players, except the player whose turn it is, secretly write down their answer on a slip of paper and hand it to the person whose turn is next. That player mixes the slips and first reads all the responses out loud in random order. The player now tries to match the responses to the people who wrote them. For every right answer the player gets, he or she moves ahead that many spaces on the board (i.e. four correct guesses = move ahead four spaces on the board).

Cheese Touch alert: If the player doesn't get any answers right, they get the Cheese Touch.

Do It Like This

The player who lands here takes the top card of this deck and, without looking, gives it to the player whose turn is next. This player secretly looks at the word on the card (example: "Lazily"). The player whose turn it is tells the player with the card to act out the word any way they want, such as, "Eat like this." The player holding the card acts the word out, without talking. If they guess the word, they move ahead three spaces on the board. If they don't guess the word, the card moves to the next player in the rotation, and that person gets to act out the word next. The player has five tries to guess the word. If they fail to do it in five tries, they get the Cheese Touch.

Yes or No

The player whose turn it is reads the question on the card aloud to the group (for example, "Have you ever pretended to be sick to stay home from school?"). All of the other players secretly write down their yes-or-no answer on a piece of paper and put it, face down, in front of them. The player now guesses what each player wrote, one by one, and players turn their papers over after each guess. If the player guesses all of the responses right, they get to move as many spaces as there are answering players. If the player gets any answers wrong, they get the Cheese Touch.

Great Minds Think Alike

The player secretly reads the question on the card (for example, "What is the worst-tasting vegetable?"). The player now chooses the one player that he thinks will give the same answer as him and now reads the question aloud. Both players secretly write down their answers and reveal them when they are both ready. If both players answer the same way, they both get to move three spaces on the board. If they don't answer the same way, the player whose turn it is gets the Cheese Touch.

Randomness spaces and cards

In addition to the category spaces on the board, there are Randomness spaces. When a player lands here, they take a card from the deck, read it out loud and follow the directions immediately.

Note: If you are on a Randomness space when your turn comes around again, move up one space and use that space for your turn.

Ending and Winning the Game

A player wins the game if they reach the Finish space... but only if they don't have the Cheese Touch. If the player has the Cheese Touch and lands on the last space, on their next turn, they can pick a random category (Who Said What, Do It Like This, Yes Or No, or Great Minds Think Alike). If they win the challenge, they get rid of the Cheese Touch and win the game. Otherwise, on each turn, they choose another challenge and try again.