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Diamoniak

Diamoniak Rulebook

Table of Contents

Table of Contents

  • Content
  • Aim of the game
  • Game set-up
  • How to play
  • Buying a card
  • Who wins?

Content

55 cards: 4 x 6 = 24 "castle" cards, 20 "diamond" cards, 8 "witch/wizard" cards, 3 "fairy" cards.

Aim of the game

Be the first to build the castle of your colour.

Game set-up

Shuffle the cards and place them face down in a pile in the centre of the table.

How to play

Play moves clockwise around the table. The youngest player draws a card and shows it to the other players.

Throughout the game, players have to draw a card at least once (except when buying a card); then they can decide to continue drawing or pass to the next player...

There are 4 options when drawing cards:

  • The player draws a "castle" card: if the player is not yet building a castle, they place it in front of them and must build the castle of this colour (unless another player is already building a castle of this colour). In the next rounds, they can use all the "castle" cards of this colour to build their castle. They place any "castle" cards of the other colours to their right (they can get rid of them or sell them later in the game). After drawing a "castle" card, the player may continue to draw more cards.
  • The player draws a "fairy" card: They place it to their right and can continue to draw more cards.
  • The player draws a "diamond" card: They place it to their right and can continue to draw more cards.
  • The player draws a "witch/wizard" card: Bad luck! The player places 3 cards from their hand (diamonds, other players' castle pieces or their own!) + the "witch/wizard" card next to the draw pile. If they have fewer than 3 cards left, they must give up all their remaining cards. If the player has a "fairy" card, they can use it to counter the witch/wizard by discarding the "witch/wizard" card + the "fairy" card next to the draw pile, without discarding 3 of their cards. After drawing a "witch/wizard" card, the player cannot draw any more and play moves on to the next player.

Buying a card

"Diamond" cards allow the player to buy a "castle" card from an opponent to complete their own castle (3 "diamond" cards in exchange for one "castle" card).

  • If the player decides to buy a "castle" card, they do not draw a card in this turn.
  • Only one card can be bought per turn.
  • The opponent cannot refuse to sell a "castle" card.
  • Players cannot buy a "castle" card that is not of their own colour.

When there are no cards left in the draw pile, one player takes all the cards, shuffles them, and puts them face down again to make a new draw pile.

Who wins?

The winner is the first person to make a complete castle (6 cards of the same colour).