Diamant: Caution and Betrayal
Diamant: Caution and Betrayal Rulebook
Table of Contents
Table of Contents
Contents and Elements of the Game
- 8 Betrayal cards
- 9 Caution tiles
This new kind of Decision card features several different traps.
These Caution tiles introduce different effects that will influence the gameplay of each expedition.
Setup
Follow the setup instructions for the base game, with the changes described for these steps:
Caution
After the 5 Cave Entrance tiles are placed, shuffle the 9 Caution tiles facedown. Place 1 random tile in front of each of the 5 Cave Entrance tiles. Return unused tiles to the box without looking at them.
Betrayal
Each player adds a Betrayal Decision card of their colour.
Gameplay Overview
Betrayal
During the PLAYER DECISIONS phase, you may choose your Betrayal card. If you do, place it in front of you as though it were a Continue or Return card. However, when players simultaneously reveal their cards, reveal it quickly and place it in front of another player:
- If that player chose Return: After they gain Rubies on their way out of the cave, but before they add them to their Chest, steal up to 10 of the Rubies they just gained. Place them in your own Chest. They may then place their remaining Rubies in their Chest. Return your Betrayal card to the box. Continue exploring the cave.
- If that player chose Continue or Betrayal, or if another player also tried to Betray the same player as you: Nothing happens. Return your Betrayal card to the box. Continue exploring the cave.
Caution
At the start of each round, before the first CAVE EXPLORATION phase, reveal the current round's Caution tile. Read the effect out loud. This effect introduces an additional rule for this round (and only this round). At the end of each round, return the Caution tile face up to the box.
The effects of Caution tiles always supersede what is written in the rulebook, if they ever contradict each other.
Caution Tile Effects
The nine Caution tiles, translated from the French printed tiles and listed in the order they appear on the printed sheet (left to right, top to bottom). The tiles themselves are not numbered.
- The expedition ends when the 3rd identical danger is revealed (and not the 2nd).
- When several players leave, share the remaining Rubies card by card, and not all at once.
- Each time you reveal a type of danger for the first time this round, share 5 Rubies as if it were a Treasure card.
- The expedition also ends as soon as 4 types of danger have been revealed.
- Each player who leaves alone gains 5 additional Rubies, taken from the supply.
- When advancing into the cave, do not share any Rubies; put them all on the card. They can only be obtained by leaving.
- Reveal 2 Expedition cards simultaneously at each turn instead of one.
- If you are the only player to leave, you do not leave but continue in place, unless you are the last player in the cave.
- When advancing into the cave, the Rubies remaining after sharing are returned to the supply instead of being left on the card.
End of the Game
The end of the game remains the same: the player with the most points is the winner.